Thing 3

Author: f | 2025-04-24

★★★★☆ (4.2 / 3214 reviews)

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Thing-Thing 3 - Newgrounds.com

For i = 1, #g do if g[i].ClassName == "Part" then g[i].Anchored = false end end endend--//=================================\\--|| WRAP THE WHOLE SCRIPT UP--\\=================================//Humanoid.Changed:connect(function(Jump) if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then Humanoid.Jump = false endend)local loop = 0local aaa = 1/2local loop2 = 0while true do Swait() local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude SINE = SINE + CHANGEif #Effects2>0 thenfor e=1,#Effects2 doif Effects2[e]~=nil thenlocal Thing=Effects2[e]if Thing~=nil thenlocal Part=Thing[1]local Mode=Thing[2]local Delay=Thing[3]local IncX=Thing[4]local IncY=Thing[5]local IncZ=Thing[6]local Part2=Thing[8]if Thing[1].Transparencyif Thing[2]=="Block1" thenThing[1].CFrame=Thing[1].CFrameMesh=Thing[1].MeshMesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])Thing[1].Transparency=Thing[1].Transparency+Thing[3]elseif Thing[2]=="Cylinder" thenMesh=Thing[1].MeshMesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])Thing[1].Transparency=Thing[1].Transparency+Thing[3]elseif Thing[2]=="Blood" thenMesh=Thing[7]Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])Thing[1].Transparency=Thing[1].Transparency+Thing[3]elseif Thing[2]=="Elec" thenMesh=Thing[1].MeshMesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])Thing[1].Transparency=Thing[1].Transparency+Thing[3]elseif Thing[2]=="Disappear" thenThing[1].Transparency=Thing[1].Transparency+Thing[3]endelsePart.Parent=niltable.remove(Effects2,e)endendendendendunanchor()Humanoid.MaxHealth = "inf"Humanoid.Health = "inf"if Rooted == false then Disable_Jump = false Humanoid.WalkSpeed = Speedelseif Rooted == true then Disable_Jump = true Humanoid.WalkSpeed = 0endif CUSTOMMOVEMENT == false then loop = loop + aaa grav.position = RootPart.CFrame*CF(4,1+loop/10,1).p if loop == 45/2 then aaa = -1/2 elseif loop == -15/2 then aaa = 1/2 endelseendif PLAYINGMUSIC == true then Orbmesh.Scale = VT(X+SOUND.PlaybackLoudness/70,Y+SOUND.PlaybackLoudness/70,Z+SOUND.PlaybackLoudness/70)else Orbmesh.Scale = VT(X,Y,Z)end ORB.Anchored = falseend--//=================================\\--\\=================================//--//====================================================\\----|| END OF SCRIPT--\\====================================================//--. Recap: Stranger Things 3. Stranger Things 3 (Trailer) Stranger Things 3 (Trailer 2) Stranger Things 2 (Recap) Stranger Things 2 (Teaser) Stranger Things 2 (Trailer) Episodes Stranger 3 Things (2025) 3 Things (2025) 3 Things (2025) 3 Things (2025) View more photos Movie Info Synopsis A bank robber negotiates with the police to be part of the witness protection Title Tease: Stranger Things 5. Trailer 3: Stranger Things 4. Recap: Stranger Things 4 Vol. 1. Trailer: Stranger Things 4. Recap: Stranger Things 3. Stranger Things 3 (Trailer) Stranger Thing-Thing 3: Thing-Thing 3 is a free platform-shooter game. Thing-Thing is back, with more furious action than ever! Games Multiplayer Categories. Login. Download Stranger Things 3 Pictures Get Free Stranger Things 3 Pictures in sizes up to 8K 100% Free Download Personalise for all Devices. Stranger Things 3 Animated Fan Art Wallpaper. Stranger Things 3 Robin Buckley Wallpaper. Stranger Things 3 Recap: Stranger Things 4 Vol. 1. Trailer: Stranger Things 4. Recap: Stranger Things 3. Stranger Things 3 (Trailer) Stranger Things 3 (Trailer 2) Download and watch everywhere you Recap: Stranger Things 3. Stranger Things 3 (Trailer) Stranger Things 3 (Trailer 2) Stranger Things 2 (Recap) Stranger Things 2 (Teaser) Stranger Things 2 (Trailer) Episodes Stranger Things. Select a season. Release year: 2025. Strange things are afoot in Hawkins Install Guide > > > SetupThe Sailfish Firmware referenced in this manual can be found on Thingiverse Thing 32084IntroductionThis document provides directions on how to install versions 4.0 and later of Sailfish Firmware on a Replicator 1, Thing-o-Matic, Cupcake, or other RepRaps using either Gen 4 or Gen 3 electronics. For versions prior to v4.0, please see Jetty Firmware - Setup Guide.Sailfish requires use of "ReplicatorG 39 - Sailfish" or later. This version of Sailfish may be obtained at Thing 32084. Use of "ReplicatorG 40" or "ReplicatorG 40 - Sailfish" is not recommended with one exception: to enable "Extruder Hold" for bots with 3mm filament extruders.Machine RequirementsThe Sailfish firmware described here runs on MightyBoard, Gen 4 and Gen 3 electronics. For Replicators, single and dual extrusion is supported.Replicator 1s: Makerbot MightyBoard revE or later electronics with one or two extruders.Thing-o-Matics: a Makerbot v2.X motherboard, a Makerbot v3.6 Extruder Controller, Makerbot v3.3 Stepper Drivers, a stepper-based extruder, and an Arduino Mega or Arduino Mega 2560. Other than the extruder, these are all "stock" Thing-o-Matic electronics; i.e., Gen 4 electronics. Stepper-based extruders include the Mk6, Mk6+, Mk7, and Mk8. Other electronics and extruders may or may not work with the Sailfish firmware.Cupcakes with Gen 4 electronics: As per the above.EXPERIMENTAL: Cupcakes with Gen 3 electronics: A 3G5D Shield or the "Ugly Cable Hack" is required in order to control a stepper-based extruder. Additionally, the remaining complement of Gen 3 electronics: RepRap Motherboard v1.2, Plastruder Extruder Controller, and v2.3 or later stepper drivers.Volumetric

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User2910

For i = 1, #g do if g[i].ClassName == "Part" then g[i].Anchored = false end end endend--//=================================\\--|| WRAP THE WHOLE SCRIPT UP--\\=================================//Humanoid.Changed:connect(function(Jump) if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then Humanoid.Jump = false endend)local loop = 0local aaa = 1/2local loop2 = 0while true do Swait() local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude SINE = SINE + CHANGEif #Effects2>0 thenfor e=1,#Effects2 doif Effects2[e]~=nil thenlocal Thing=Effects2[e]if Thing~=nil thenlocal Part=Thing[1]local Mode=Thing[2]local Delay=Thing[3]local IncX=Thing[4]local IncY=Thing[5]local IncZ=Thing[6]local Part2=Thing[8]if Thing[1].Transparencyif Thing[2]=="Block1" thenThing[1].CFrame=Thing[1].CFrameMesh=Thing[1].MeshMesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])Thing[1].Transparency=Thing[1].Transparency+Thing[3]elseif Thing[2]=="Cylinder" thenMesh=Thing[1].MeshMesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])Thing[1].Transparency=Thing[1].Transparency+Thing[3]elseif Thing[2]=="Blood" thenMesh=Thing[7]Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])Thing[1].Transparency=Thing[1].Transparency+Thing[3]elseif Thing[2]=="Elec" thenMesh=Thing[1].MeshMesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])Thing[1].Transparency=Thing[1].Transparency+Thing[3]elseif Thing[2]=="Disappear" thenThing[1].Transparency=Thing[1].Transparency+Thing[3]endelsePart.Parent=niltable.remove(Effects2,e)endendendendendunanchor()Humanoid.MaxHealth = "inf"Humanoid.Health = "inf"if Rooted == false then Disable_Jump = false Humanoid.WalkSpeed = Speedelseif Rooted == true then Disable_Jump = true Humanoid.WalkSpeed = 0endif CUSTOMMOVEMENT == false then loop = loop + aaa grav.position = RootPart.CFrame*CF(4,1+loop/10,1).p if loop == 45/2 then aaa = -1/2 elseif loop == -15/2 then aaa = 1/2 endelseendif PLAYINGMUSIC == true then Orbmesh.Scale = VT(X+SOUND.PlaybackLoudness/70,Y+SOUND.PlaybackLoudness/70,Z+SOUND.PlaybackLoudness/70)else Orbmesh.Scale = VT(X,Y,Z)end ORB.Anchored = falseend--//=================================\\--\\=================================//--//====================================================\\----|| END OF SCRIPT--\\====================================================//--

2025-04-03
User6271

Install Guide > > > SetupThe Sailfish Firmware referenced in this manual can be found on Thingiverse Thing 32084IntroductionThis document provides directions on how to install versions 4.0 and later of Sailfish Firmware on a Replicator 1, Thing-o-Matic, Cupcake, or other RepRaps using either Gen 4 or Gen 3 electronics. For versions prior to v4.0, please see Jetty Firmware - Setup Guide.Sailfish requires use of "ReplicatorG 39 - Sailfish" or later. This version of Sailfish may be obtained at Thing 32084. Use of "ReplicatorG 40" or "ReplicatorG 40 - Sailfish" is not recommended with one exception: to enable "Extruder Hold" for bots with 3mm filament extruders.Machine RequirementsThe Sailfish firmware described here runs on MightyBoard, Gen 4 and Gen 3 electronics. For Replicators, single and dual extrusion is supported.Replicator 1s: Makerbot MightyBoard revE or later electronics with one or two extruders.Thing-o-Matics: a Makerbot v2.X motherboard, a Makerbot v3.6 Extruder Controller, Makerbot v3.3 Stepper Drivers, a stepper-based extruder, and an Arduino Mega or Arduino Mega 2560. Other than the extruder, these are all "stock" Thing-o-Matic electronics; i.e., Gen 4 electronics. Stepper-based extruders include the Mk6, Mk6+, Mk7, and Mk8. Other electronics and extruders may or may not work with the Sailfish firmware.Cupcakes with Gen 4 electronics: As per the above.EXPERIMENTAL: Cupcakes with Gen 3 electronics: A 3G5D Shield or the "Ugly Cable Hack" is required in order to control a stepper-based extruder. Additionally, the remaining complement of Gen 3 electronics: RepRap Motherboard v1.2, Plastruder Extruder Controller, and v2.3 or later stepper drivers.Volumetric

2025-04-05
User9028

Fantastic Four Sign in to your ScreenRant account Warning: contains spoilers for Avengers Forever #3! Marvel's new Thing of the Fantastic Four has merged with the six Infinity Stones to become the all-powerful Infinity Thing, but the former hero is no longer himself. Arguably the member of the Fantastic Four with the most tragic backstory, Benjamin Grimm is famously unable to "switch off" his powers, forever dooming him to live a life of loneliness and despair (at least, in his opinion). Avengers Forever #3 reveals the Thing has changed into yet another new and terrifyingly powerful form, turning him into Marvel's version of Doctor Manhattan. In Avengers Forever, Tony Stark is known as the Ant-Man, who invented Stark Particles (this universes' version of Pym Particles) to aid in his adventures around the world. He considers himself a freedom fighter, treasure hunter and explorer extraordinaire, and as such has gathered a team of Avengers to help save the multiverse from the clutches of the Black Skull. Among those superheroes is Ben Grimm - the Infinity Thing. Ben Grimm's usual orange rocky skin is now a multicolored crystalline surface, shining in every panel, and his eyes glow bright with power. Per Tony's narration, he searched the stars for anything that could help the planet in its hour of need. He "...came back as the Infinity Thing. As much as he ever came back at all." The Infinity Thing is ever-stoic and speaks in an oddly-clipped fashion, no longer retaining the Brooklyn accent

2025-04-09

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