Settlement keywords patch

Author: o | 2025-04-24

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This Mod is a patch file to promote the compatibility of Snap'n Build and SSEX Settlement Keywords Patch by Mr. AceCarteria I SSEX Settlement Keywords Patch was Alternate settlements is completely compatible with Homemaker if a user uses the Homemaker Settlement Keywords patch. SSEX is not compatible with Settlement Keywords

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Wasteland Workshop Homemaker and Settlement Keywords Patch

Settlement Keywords Expanded vs Settlement Keywords--------------------Settlement Keywords Expanded is a continuation of Stuyk's framework. SKE is a mod authors resource and provides an alternative to adding items to the Bethesda vanilla menus. With SKE mod authors have more choices for their settlement items. More choices means less clutter in settlement menus.The file provided, SettlementKeywords.esm, will work with some SK mods. This mod doesn't alter any of the vanilla menus so it will not conflict with any DLC. Missing vanilla menus are only caused by outdated menu patches or outdated SK mods that have not been updated. A list of mods that should not be used with SKE is provided below.Requires Fallout 4 patch 1.6.3 or greater!Update Notes:--------------------As of SKE 1.46 I now offer a scripted menu option. Chose either the version that alters the settlement record directly as with previous versions of SKE, or choose the version that adds the SKE menu with a Papyrus script. If you choose the scripted menu option and you plan to uninstall SKE, remember to craft and use the uninstall chem to remove the scripted menu properties from your save game.As of SKE 1.51 the scripted menu option now offers Menu Restore chems. They will add a single SKE menu like previous version offered, and a multi menu option similar to what DOOMBASED offered with SKI. DLC Compatibility--------------------SKE is compatible with all DLC including Nuka-World.Mod Authors--------------------Styuk made a Google Document on how to use this in your mods. Like Stuyk, I also recommend that you do not create new Form Lists, FormIDs, Keywords, or alter the menus.Mod Users--------------------SKE may be required as a resource for the mod you are using. Check the authors description page to see if a patch is needed or available. If no patch is available you will need to create one with FO4Edit. To see how to create patches that resolve and override conflicts you can download the xEdit (meaning all versions) Training Manual here. It says rough draft and it was initially intended for FO3/FNV however, the FO4Edit UI is the same so you can still use it for creating patches. How to resolve conflicts is discussed in Section 4.Installation--------------------SKE doesn't require any DLC content. SKE is a totally independent mod and does not require users to install SK by Stuyk. SKE patches require the original mod to be installed. Download and install the original mod and overwrite the old ESM or ESP file with the one I provide. The original mod will provide all the scripts, meshes, textures and anything else the mod needs. I only provide the replacement plugin files.Uninstallation--------------------If you chose the SKE version that adds the SKE menu with a script be sure to craft

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Homemaker - Settlement Keywords Patch - Nexus Mods

All games Fallout 4 Mods Player Settlement Busy Settlers Patches For SKE Download: Manual File information Last updated 08 November 2017 6:00AM Original upload 03 March 2017 6:49AM Created by despy patch amaeli Virus scan Tags for this mod Description Files 2 Images 0 Videos 0 Posts 6 Forum 0 Bugs 0 Logs About this mod Busy Settlers 1.7 Patches for Settlement Keyword Expanded Requirements Permissions and credits Patches for Busy Settlers 1.8 and Settlement Keyword Expanded.esp only Moves all Busy Settlers constructible object from vanilla workshop menu in SKE worshop menu SKE/Workshop/MiscFirst Install the original mod : here Busy SettlersSecondly this patch Confirm Overwrites at the endTo avoid the limit of mod installed (255) you also can replace directly the .esp in your Data file(Steam user) Program Files/Steam/steamapps/common/Fallout4/DataTo avoid any problem think of your load order for every replacement of .esp. In the tab plugins on NMM (Nexus Mod Manager) you can export/import your load order easily and quickly Thanks To the original author of this mod (all credit for this mod comes back to him) Despy_______________________________________________________________________________________________________________________SKE PATCHES REQUEST : You want a patches for SKE (Settlement Keywords Expanded) ? Read warning below and Send me a request in the post section.Warning :- You have to ask for the authorization to the author of the mod Before sending me a request.- I do not have a lot of time has to dedicate has it, then if there is a lot of request it will set more time.- I speak french so PLEASE Write your post the most simply possible thanks.- Maybe more rules later, According to how it is going to go it ....

[FO4][HELP]Settlement Keywords, Settlement Keywords

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Homemaker 1.23 - Settlement Keywords 0.4 compatibility patch

And use the chem prior to uninstalling manually or with NMM. The other SKE version that doesn't use the papyrus script to add its menu doesn't require a chem.Fully integrated SKE mods:--------------------Bank of CommonwealthCannabis CommonwealthCraftable GreeblesCreate your own planterGruffydd's Signs and PostersGruffydd's Signs of the TimesOLD WORLD RADIO - BOSTON by Brandoman neeher and cdantePower Conduits and Pylons OverhaulRebuild - Modular SanctuaryStatic Harvest CollectionSummer Roses - frogprincess_q4Supported Mods with patch--------------------Below is a list of mods I provide a patch for.Advanced Bubble Turret Set - ccmadsAlternateFurniture - StuykGaming - No longer available on NexusAlternateSettlements - StuykGamingBetter Vendor Stalls - kellogsfrostedflakesBlood Rust n Bone- Raider Themed Workshop Add-on - Ser JuJoo GuppyGeneral of the Army - KarelMinutemen OverhaulMinutemen Propaganda Posters - Insane Power BurgerNorthland Diggers - ludvig08Northland Grass - Trees - Landscape - Flora - ludvig08OCDecorator - Static Loot - mcface Placeable NPC's - bradenm650The Master Plan - EthreonMostly compatible SKE mods--------------------While the listed mods are compatible with SKE and don't alter any vanilla menus, the mods alter other vanilla records. This may effect the resources required to build the item and may also cause the settlement item to appear in the SKE menu instead of the vanilla menu.Settlement Resources Revived - StuykGaming - No longer available on NexusSupported Mods with patch from author--------------------Business Settlements 1.9 (Standalone) - Tamayo831Supported Mods that don't need a patch--------------------While these mods do not require a Patch to use SKE they may place items in the vanilla menus.Advanced Settlement Turret Set - ccmadsCrafting Fury 9000 GTX - ElianoraConduits and Pylons Various Wireless Power RangesJust some Curtains and Rods - friffyMovable Power Armor - Kentington Download - Movable Power Armor 1.0 - No CategoryNX Pro Farming - Nephatrine Author has Hidden - Working on large update/rewriteSettlement Supplies Expanded maintained by Ethreon - originally by Troy IrvingStackable Brick Walls and Foundations - mm137Where Did I Put That?Compatible mods that add menus with scripts--------------------Improper installation or uninstallation will result in permanent menu loss and the changes will be reflected in your save game. Follow all authors instructions as I cannot help you if a script has damaged your Settlement menu.Art Connoisseur Stations - ZoranBetter Stores - blazeda59 - Not available for nowBuildable Burning Campfires and Fireplaces - Necrocytosis and steve40Build your own VaultFunctional Displays - Display your collection - SecretAgent99Homemaker - NovaCoru - Only 1.50 or higher uses a scripted menuInvisible Furniture - AkarnanSettlement Objects Expansion Pack - ccmadsSnap'n Build - ad3d0-- Note if your structures menu is gone because you disabled SNB without using the Holotape, you need to use the Lost Structures category fixStandalone Atom Bomb Pinups Paintings - ZoranGreat Mods that alter Vanilla menus:--------------------The following mods alter settlement menus directly and may need menu patches.Robot Home DefenseIncompatible

Renovated Furniture - Settlement Keywords Patch - Nexus Mods

Keywaord list is the "1nivWICCloaks_COS_CCOR_patch.esp" list with the "ClothingBody" keyword added.I know the original post dosen't mention Cloals of Skyrim, but it could be similar potential fix to what I found with the WiC/CoS/CCOR patch confict.EDIT:In the end, I found it quicker to copy the survival mode keywords from the survival mode patches to kryptopyr's, then disable the survival mode patch. Zylicepremium469 posts21 kudosREPORTREPLYEDIT POST11 January 2021, 10:51PMThanks a bunch HMY! I did as you said and copied the 'Survival_' keywords and overrode Krypto's patches with those keywords and removed the actual 'Survival Mode Patch' for both WiC & CoS. ?I could probably upload a 'Fix for Unofficial Survival Mode Patch - incompatibility with Cloaks of Skyrim + Winter is Coming' If I'm allowed to of course! ? Zylicepremium469 posts21 kudosREPORTREPLYEDIT POST22 January 2021, 10:50PMHere is someone's 'WiC' patch Winter Is Coming - Survival Mode Patch at Skyrim Special Edition Nexus - Mods and Community Zylicepremium469 posts21 kudosREPORTREPLYEDIT POST22 January 2021, 10:52PMAlso, take a look at this:Survival Control Panel at Skyrim Special Edition Nexus - Mods and Community

[FO4][REQUEST]Settlement Keywords Far Harbor patch?

Is overwriting CFTO's changes. Any mod that affects carriage drivers must be loaded before CFTO.Another solution is to disable one of the drivers using the console (NOT markfordelete). Make sure you keep the driver who offers all the new locations - only one of them will, the other driver will not work at all.Ferry & carriage drivers have no dialogue optionsSave your game, then load the save. This is the Creation Kit dialogue bug, and is common with all mods that add dialogue.I see no dialogue option to hire a ferryman or carriage.First, make sure you're not experiencing the CK dialogue bug (see the previous question). Otherwise, it's possible that you're using a Hearthfire mod that edits steward dialogue and don't have a patch. If there's a patch, use it. If not, try adding the temporary Hearthfire mod patch to the end of your load order. Please leave a comment letting me know what mod you're using it for so I can release a proper patch! The temporary patch will disable the changes to steward dialogue made by any other Hearthfire mod you're using. You can remove it once you've hired the ferryman and/or carriage.(Very few Hearthfire mods edit steward dialogue, so it's unlikely anyone will have this problem)Since installing this mod, isn't working.You're using a Hearthfire mod that edits steward dialogue and don't have a patch. If there's a patch, use it. If not, ask me to make one.(Very few Hearthfire mods edit steward dialogue, so it's unlikely anyone will have this problem)Why is Dawnguard required?Dawnguard adds the dialogue used by the ferry operators. Without Dawnguard, there would be no ferry system to overhaul.The new carriages are clipping with Please let me know so I can make a patchWhat's the difference between the Heljarchen and Nightgate versions?Nightgate Inn was originally intended to be the village of Heljarchen, but Bethesda cut it down to just an inn. Cutting Room Floor restores the rest of the village and renames the location back to Heljarchen. If you're using Cutting Room Floor, it makes sense for the names to match. I think perhaps ETaC and some other mods do the same thing. In any case, none of these mods are actually required so you can pick whichever version you prefer.Please add carriages to every settlement in Skyrim.I want to keep the mod realistic, and if a settlement consists of nothing more than a few small farmhouses then it wouldn't make sense for them to have a 24hr carriage service. I might add some new carriages to carefully selected locations, but I'm not going to go adding them everywhere.Please add an MCM to customise prices.I may add an MCM later, but I'm not going. This Mod is a patch file to promote the compatibility of Snap'n Build and SSEX Settlement Keywords Patch by Mr. AceCarteria I SSEX Settlement Keywords Patch was Alternate settlements is completely compatible with Homemaker if a user uses the Homemaker Settlement Keywords patch. SSEX is not compatible with Settlement Keywords

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User3971

Settlement Keywords Expanded vs Settlement Keywords--------------------Settlement Keywords Expanded is a continuation of Stuyk's framework. SKE is a mod authors resource and provides an alternative to adding items to the Bethesda vanilla menus. With SKE mod authors have more choices for their settlement items. More choices means less clutter in settlement menus.The file provided, SettlementKeywords.esm, will work with some SK mods. This mod doesn't alter any of the vanilla menus so it will not conflict with any DLC. Missing vanilla menus are only caused by outdated menu patches or outdated SK mods that have not been updated. A list of mods that should not be used with SKE is provided below.Requires Fallout 4 patch 1.6.3 or greater!Update Notes:--------------------As of SKE 1.46 I now offer a scripted menu option. Chose either the version that alters the settlement record directly as with previous versions of SKE, or choose the version that adds the SKE menu with a Papyrus script. If you choose the scripted menu option and you plan to uninstall SKE, remember to craft and use the uninstall chem to remove the scripted menu properties from your save game.As of SKE 1.51 the scripted menu option now offers Menu Restore chems. They will add a single SKE menu like previous version offered, and a multi menu option similar to what DOOMBASED offered with SKI. DLC Compatibility--------------------SKE is compatible with all DLC including Nuka-World.Mod Authors--------------------Styuk made a Google Document on how to use this in your mods. Like Stuyk, I also recommend that you do not create new Form Lists, FormIDs, Keywords, or alter the menus.Mod Users--------------------SKE may be required as a resource for the mod you are using. Check the authors description page to see if a patch is needed or available. If no patch is available you will need to create one with FO4Edit. To see how to create patches that resolve and override conflicts you can download the xEdit (meaning all versions) Training Manual here. It says rough draft and it was initially intended for FO3/FNV however, the FO4Edit UI is the same so you can still use it for creating patches. How to resolve conflicts is discussed in Section 4.Installation--------------------SKE doesn't require any DLC content. SKE is a totally independent mod and does not require users to install SK by Stuyk. SKE patches require the original mod to be installed. Download and install the original mod and overwrite the old ESM or ESP file with the one I provide. The original mod will provide all the scripts, meshes, textures and anything else the mod needs. I only provide the replacement plugin files.Uninstallation--------------------If you chose the SKE version that adds the SKE menu with a script be sure to craft

2025-04-16
User5312

All games Fallout 4 Mods Player Settlement Busy Settlers Patches For SKE Download: Manual File information Last updated 08 November 2017 6:00AM Original upload 03 March 2017 6:49AM Created by despy patch amaeli Virus scan Tags for this mod Description Files 2 Images 0 Videos 0 Posts 6 Forum 0 Bugs 0 Logs About this mod Busy Settlers 1.7 Patches for Settlement Keyword Expanded Requirements Permissions and credits Patches for Busy Settlers 1.8 and Settlement Keyword Expanded.esp only Moves all Busy Settlers constructible object from vanilla workshop menu in SKE worshop menu SKE/Workshop/MiscFirst Install the original mod : here Busy SettlersSecondly this patch Confirm Overwrites at the endTo avoid the limit of mod installed (255) you also can replace directly the .esp in your Data file(Steam user) Program Files/Steam/steamapps/common/Fallout4/DataTo avoid any problem think of your load order for every replacement of .esp. In the tab plugins on NMM (Nexus Mod Manager) you can export/import your load order easily and quickly Thanks To the original author of this mod (all credit for this mod comes back to him) Despy_______________________________________________________________________________________________________________________SKE PATCHES REQUEST : You want a patches for SKE (Settlement Keywords Expanded) ? Read warning below and Send me a request in the post section.Warning :- You have to ask for the authorization to the author of the mod Before sending me a request.- I do not have a lot of time has to dedicate has it, then if there is a lot of request it will set more time.- I speak french so PLEASE Write your post the most simply possible thanks.- Maybe more rules later, According to how it is going to go it ....

2025-04-02
User9561

And use the chem prior to uninstalling manually or with NMM. The other SKE version that doesn't use the papyrus script to add its menu doesn't require a chem.Fully integrated SKE mods:--------------------Bank of CommonwealthCannabis CommonwealthCraftable GreeblesCreate your own planterGruffydd's Signs and PostersGruffydd's Signs of the TimesOLD WORLD RADIO - BOSTON by Brandoman neeher and cdantePower Conduits and Pylons OverhaulRebuild - Modular SanctuaryStatic Harvest CollectionSummer Roses - frogprincess_q4Supported Mods with patch--------------------Below is a list of mods I provide a patch for.Advanced Bubble Turret Set - ccmadsAlternateFurniture - StuykGaming - No longer available on NexusAlternateSettlements - StuykGamingBetter Vendor Stalls - kellogsfrostedflakesBlood Rust n Bone- Raider Themed Workshop Add-on - Ser JuJoo GuppyGeneral of the Army - KarelMinutemen OverhaulMinutemen Propaganda Posters - Insane Power BurgerNorthland Diggers - ludvig08Northland Grass - Trees - Landscape - Flora - ludvig08OCDecorator - Static Loot - mcface Placeable NPC's - bradenm650The Master Plan - EthreonMostly compatible SKE mods--------------------While the listed mods are compatible with SKE and don't alter any vanilla menus, the mods alter other vanilla records. This may effect the resources required to build the item and may also cause the settlement item to appear in the SKE menu instead of the vanilla menu.Settlement Resources Revived - StuykGaming - No longer available on NexusSupported Mods with patch from author--------------------Business Settlements 1.9 (Standalone) - Tamayo831Supported Mods that don't need a patch--------------------While these mods do not require a Patch to use SKE they may place items in the vanilla menus.Advanced Settlement Turret Set - ccmadsCrafting Fury 9000 GTX - ElianoraConduits and Pylons Various Wireless Power RangesJust some Curtains and Rods - friffyMovable Power Armor - Kentington Download - Movable Power Armor 1.0 - No CategoryNX Pro Farming - Nephatrine Author has Hidden - Working on large update/rewriteSettlement Supplies Expanded maintained by Ethreon - originally by Troy IrvingStackable Brick Walls and Foundations - mm137Where Did I Put That?Compatible mods that add menus with scripts--------------------Improper installation or uninstallation will result in permanent menu loss and the changes will be reflected in your save game. Follow all authors instructions as I cannot help you if a script has damaged your Settlement menu.Art Connoisseur Stations - ZoranBetter Stores - blazeda59 - Not available for nowBuildable Burning Campfires and Fireplaces - Necrocytosis and steve40Build your own VaultFunctional Displays - Display your collection - SecretAgent99Homemaker - NovaCoru - Only 1.50 or higher uses a scripted menuInvisible Furniture - AkarnanSettlement Objects Expansion Pack - ccmadsSnap'n Build - ad3d0-- Note if your structures menu is gone because you disabled SNB without using the Holotape, you need to use the Lost Structures category fixStandalone Atom Bomb Pinups Paintings - ZoranGreat Mods that alter Vanilla menus:--------------------The following mods alter settlement menus directly and may need menu patches.Robot Home DefenseIncompatible

2025-04-03
User9298

Keywaord list is the "1nivWICCloaks_COS_CCOR_patch.esp" list with the "ClothingBody" keyword added.I know the original post dosen't mention Cloals of Skyrim, but it could be similar potential fix to what I found with the WiC/CoS/CCOR patch confict.EDIT:In the end, I found it quicker to copy the survival mode keywords from the survival mode patches to kryptopyr's, then disable the survival mode patch. Zylicepremium469 posts21 kudosREPORTREPLYEDIT POST11 January 2021, 10:51PMThanks a bunch HMY! I did as you said and copied the 'Survival_' keywords and overrode Krypto's patches with those keywords and removed the actual 'Survival Mode Patch' for both WiC & CoS. ?I could probably upload a 'Fix for Unofficial Survival Mode Patch - incompatibility with Cloaks of Skyrim + Winter is Coming' If I'm allowed to of course! ? Zylicepremium469 posts21 kudosREPORTREPLYEDIT POST22 January 2021, 10:50PMHere is someone's 'WiC' patch Winter Is Coming - Survival Mode Patch at Skyrim Special Edition Nexus - Mods and Community Zylicepremium469 posts21 kudosREPORTREPLYEDIT POST22 January 2021, 10:52PMAlso, take a look at this:Survival Control Panel at Skyrim Special Edition Nexus - Mods and Community

2025-04-21

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