Scanline
Author: s | 2025-04-24
View and Download Heta Scanline 40 manual online. Scanline 40 stove pdf manual download. Also for: Scanline 50, Scanline 500, Scanline 80, Scanline 800, Scanline 8, Scanline 900, Scanline 1000.
Scanline VFX Scanline VFX C
SpecificationsGeometrypolygonal_ngons usedPolygons1Vertices1TexturesYesRiggedNoAnimatedNo3D Printable ReadyNoGame Ready (low poly)NoUV MappedYesUnwrapped UVsnone Formats & Files vray Next 4.1Epipremnum_aureum_max_vray.zip other Corona 3.0Epipremnum_aureum_max_corona.zip Epipremnum_aureum_max_scanline.zip Epipremnum_aureum_fbx.zip Epipremnum_aureum_obj.zip vray 3.6Epipremnum_aureum_c4d_vray.zip other Corona 3.0Epipremnum_aureum_c4d_corona.zip default_scanline Epipremnum_aureum_c4d_scanline.zip cycles EeveeEpipremnum_aureum_blender.zip other Growfx 1.9Epipremnum_aureum_max_growfx.zip Tags Description This is the eighth 3d models pack of Creeper Plants: Epipremnum Aureum.This asset concsists of two groups of models: 1. Climbing/ suspended plants: 86 unique models with various positionsDimensions: min lenght - 60cm/ max length - 425cmPolys/ vertx.: 3852264/ 42242472. Creeper plants on wall/ columns: 49 models of various dimensions.Dimensions: min lenght - 265cm/ max length - 815cmPolys/ vertx.: 6764182/ 7431297In total you get 135 models.Textures used: diffuse, specular, opacity, normalbump.The pivots of the models are moved to the top of the trunks so they could be easily arranged with scattering plugins. The asset also comes with original growfx models so each plant can be modified in unlimited ways. The surrounding scene is not included.The model includes:- 3ds max 2011 | 2012 | Mesh + GrowFX 1.99Renderers: V-Ray Next 4.1 | Corona 3.0 | Default Scanline- Cinema4D R19Renderers: VRAYforC4D 3.6 | CoronaforC4D 3.0 | Default Scanline- Blender 2.8Renderers: Cycles | Eevee- FBX, Default Scanline- OBJ, standard materials Nov 04, 2019 date added Jul 31, 2021 last update Symmetric padding:var bounds = path.Bounds;var size = bounds.Size + new Size(bounds.Location) * 2;// Or: GetReadWriteBitmapData for a GDI+ bitmap, WPF WriteableBitmap, SKBitmap, etc.using var bitmapData = BitmapDataFactory.CreateBitmapData(size);bitmapData.Clear(Color.Cyan);// Using implicit 1 pixel width solid pen and default drawing options:bitmapData.DrawPath(Color.Blue, path);The DrawingOptions classThe examples above didn't specify any drawing options, so the default values were used. The DrawingOptions class allows you to specify several parameters for the drawing methods, such as anti-aliasing, alpha blending, fill mode, special handling for drawing thin lines, pixel offset for scanning filled regions and drawing paths, and even quantizing and dithering.The following table demonstrates a few examples of the different drawing options:DescriptionImage ExampleFillMode = ShapeFillMode.Alternate (default): When scanning the region of a polygon to be filled, a point is considered to be the part of the polygon if the scanline crosses odd number of lines before reaching the point to be drawn, and is considered not to be the part of the polygon if the scanline crosses even number of lines. This strategy is faster than the NonZero mode, though it may produce "holes" when a polygon has self-crossing lines.FillMode = ShapeFillMode.NonZero: It considers the direction of the path segments at each intersection, adding/subtracting one at every clockwise/counterclockwise intersection. The point is considered to be the part of the polygon if the sum is not zero.AntiAliasing = false, FastThinLines = true (default): When anti-aliasing is disabled, 1 pixel width paths are drawn in a special way, optimized for performance and accuracy.AntiAliasing = false, FastThinLines = false: With disabled FastThinLines the 1 pixel width paths are drawn with the same algorithm as wider ones, which may cause a bit jagged appearance.AntiAliasing = true: When anti-aliasing is enabled, the edges of the shapes are smoothed by blending the colors of the shape and the background.AlphaBlending = true (default): PossibleScanlines - Television Monitor Scanline Photoshop Plugin
19 min readGraphics,Design,Optimization,PNGThis post describes some techniques that may help you optimize your PNG-images. These techniques are derived from laborious hours spent on studying how exactly the PNG encoder saves data. We’ll start with some essentials about the PNG format and will then move to advanced optimization techniques.As a web designer you might be already familiar with the PNG image format which offers a full-featured transparency. It’s a lossless, robust, very good replacement of the elder GIF image format. As a Photoshop (or any other image editor) user you might think that there is not that many options for PNG optimization, especially for truecolor PNG’s (PNG-24 in Photoshop), which doesn’t have any. Some of you may even think that this format is “unoptimizable”. Well, in this post we’ll try to debunk this myth.This post describes some techniques that may help you optimize your PNG-images. These techniques are derived from laborious hours spent on studying how exactly the PNG encoder saves data. We’ll start with some essentials about the PNG format and will then move to advanced optimization techniques.Further Reading on SmashingMag:Clever JPEG Optimization TechniquesHow Optimized Are Your Images? Meet ImageOptim-CLIEfficient Image Resizing With ImageMagickThe boring partBefore we dive into image optimization techniques, we have to learn some technical details about the PNG format. Each graphic format has its own advantages and weaknesses; knowing them will allow you to modify original image for better visual quality and compression. This is a key concept behind professional image optimization.PNG was developed as an open-source replacement of the proprietary GIF format. They have some common features (like indexed color palette), but PNG is much better than GIF in every aspect. It introduced some cool features for image packing and compression, but for us – web designers and developers – the most important one is the scanline filtering (also known as ‘delta filters’).Scanline filteringHere is how it works. For example, we have a 5×5 pixels image with horizontal gradient. Here is a schematic view of this image (each number represents a unique color):As you can see, all identical colors spread vertically, not horizontally. Such images. View and Download Heta Scanline 40 manual online. Scanline 40 stove pdf manual download. Also for: Scanline 50, Scanline 500, Scanline 80, Scanline 800, Scanline 8, Scanline 900, Scanline 1000. ScanLine, free download. ScanLine 6.8.4: ScanLine. Overview. ScanLine is a Shareware software in the category Miscellaneous developed by ScanLine. It was checked for updates 63 times by the users of our client application UpdateStar during the last month. The latest version of ScanLine is 6.8.4, released on .SCANLINE - wiki.aip.aegion.com
OLD PipBoy 3000 Live Wallpaper MOD apk [Paid for free][Free purchase] v2.4 Video Reviews Name OLD PipBoy 3000 Live Wallpaper MOD apk [Paid for free][Free purchase] v2.4 Package Name com.mod.old-pipboy-3000-live-wallpaper-mod-paid-2-4 Publisher: aforke Category Personalization MOD Features: Paid for freeFree purchase Version 2.4 Size 1.65 MB Price FREE Requires Android 2.1.x (ECLAIR_MR1) OLD PipBoy 3000 Live Wallpaper MOD apk [Paid for free][Free purchase] v2.4 *** THIS APP IS OUTDATED AND NO LONGER RECEIVING UPDATES: PLEASE SEE THE NEW VERSION HERE due to a lost keystore I am unable to update this app. I'm sincerely sorry to everyone that has already purchased this app but it was either create a new app that I can update, or leave this one to rot with no updates ever. I'm still working out a way of giving buyers of the old app access, and I will happily refund any purchases of the old version for buyers of the new one. Once again, I'm very sorry but this is the only way I am able to publish any updates to the app.HOW TO APPLY THIS WALLPAPER (PLEASE READ):Live wallpapers DO NOT SHOW UP IN APP DRAWER. They DO NOT SHOW UP IN THEME SETTINGS. In order to access this live wallpaper, simply act as though you are trying to change the wallpaper on your phone, then look for an option that says "Live Wallpapers" and then choose "Pip-Boy 3000 Live Wallpaper". I get a lot of emails asking me how to access this wallpaper, it works exactly the same as any other live wallpaper. If you are still having trouble, Google "how to use live wallpaper on " and you should be able to find a guide. If all else fails, shoot me an email and I'll try to help you out! Thanks!NOTE FROM DEVELOPER:I know people are requesting updates recently, know that this app is not abandoned. I'm doing a full rewrite to enhance battery life, performance, looks & customization and am actively reading everybody's reviews and emails. Update will be out this summer!A live wallpaper for your Android phone that mimics the Pip-Boy 3000's interface from Fallout 3 and Fallout: New Vegas. If you're a Fallout fan you'll love this wallpaper which recreates the animated scanline, color scheme and overall look and feel of the Pip-Boy 3000. The app features options to disable the prominent scanline animation, as well as enable moving the smaller Icons, along with Quick Presets for rigid body dynamics, soft body dynamics, cloth, voxel grid, explosion, and PBD liquids.- FumeFX objects and modifiers are now accessible via the 3ds Max search option.- FumeFX actions can now be found in the 3ds Max Customize User Interface dialog.- NodeWorks now supports applying modifiers like Bend and Taper that can deform generated mesh. Note: this feature is not supported for direct rendering with Arnold.- NodeWorks now includes a PBD Initial State node, allowing users to load GPU liquid simulation cache files as the simulation starting point. This significantly reduces simulation turnover times in scenarios where a body of water needs to be in a steady state at the start of the simulation.- NodeWorks PBD Liquids - added retiming support for foam.- NodeWorks has improved foam motion blur rendering with Arnold, achieving a lot faster performance (over two times faster) and lower memory usage.- NodeWorks RBD, SBD and PBD Quick Presets now automatically recognize object names such as floor,pool,fountain,static,ground,glass,bottle,sink,bathtub adding them as static collision objects. FumeFX 6.5.2 update new features video. - NodeWorks PBD Liquid Quick Preset - improved initial particle size handling.- NodeWorks Set Particle Attribute node added Spin input.- NodeWorks Object Info node added Spin output.- ISurf object can now use UVW channels from tyFlow by referencing the channel name. Fixes- FumeFX simulation issues under 3ds max 2025 have been resolved.- NodeWorks Ground Explosion and WW2 Flak presets didn???t properly setup Arnold shaders in newer Arnold builds.- NodeWorks changing Fiber settings didn't trigger resimulation.- NodeWorks changing Arnold User Data Export option didn't trigger scene render refresh.- NodeWorks Disk Cache rollout - changing the Use Retimer and Time Scale Factor options didn't trigger cache to reload and scene update.- NodeWorks Load Particle Cache node - Time Scale Factor parameter was always grayed out.- NodeWorks Spin node - previously, when the Spin Axis pin was connected, a unit conversion was applied. Now, with the Spin Axis pin connected, no conversion is performed and value is used directly.- ISurf can crash when trying to write UVW channel from 3rd party particle systems. rendering with 3dsmax scanline issuePosted by: godwin - 11-14-2024, 07:44 AM - Forum: FumeFX [max] - Replies (7) I have been rendering fumefx fire with scanline without using redshift,vray or other rendering plugins. Somehow in comp the color range is not there much, even though my output is exr. if i try to turn down the exposure in comp,the color range comes down flat. is there any options which i am missing or i have to shift to rendering plugins to solve this. Update to to FumeFX6Posted by: NNT666 - 11-10-2024, 06:58 PM - Forum: FumeFX [maya] - Replies (1) Hi, i think about an update for my FumeFX5 license to FumeFX6 - is it available for Maya 2025? Do you still develope it, because here are not so many postings in the maya forum, or is the focus on max - is FumeFX for Maya alive? Will you release 6.5 also forScanline Photos, Download The BEST Free Scanline Stock
300375 3d models found related to hp chromebook replacement keys. HP Chromebook Keyboard Key thingiverseMy three-year-old managed to get their hands on my HP Chromebook 14, yanking off a few keyboard keys in the process. These lost keys left the laptop more or less unusable. I decided it was time to take matters into my own hands, so I grabbed a... 11" HP Chromebook Keyguard thingiverseThe keyguard's height is identical to that of the keys on the HP Chromebook, allowing users to close the lid without damaging the LCD panel. I published my Tinkercad design, "Chromebook Keyguard," online for anyone who needs to customize specific... HP Chromebook stand myminifactoryThis is a basic laptop holder for HP Chromebooks. It works well with all sizes, including the 11, 13, and 15 inch models, but was created specifically for the 11 G4. ...This stand is compact and should only take about three hours to create. HP Chromebook Display Tray 11.6" cults3dThis tray is designed to hold HP's 11.6" line of displays commonly used in educational chromebooks. Useful for IT departments in school systems that need a storage solution for replacement displays. These trays will hold around 10-20 displays with... HP Chromebook 14 G4 3D model cgtrader The model comes complete, with main parts presented separately for easy modification of object materials and replacement of standard components. Should you experience difficulty separating these components, our team is available to provide expert... MINIKORG - Replacement Keys - REPLACEMENT KEYS cults3dHuman: White Replacement ONLY - In 7 complete + combinations + additional side key coming alone. Includes SolidW file. 2017These pieces are manufactured with a fragile quality, and when combined they compromise the entire spring effect. As time... HP Chromebook 14 G4 3doceanThe 3D model was carefully crafted from a real-world base. It's designed to be accurate, measured in precise units, and created with the utmost care to match the original perfectly.Model formats:- *.max (3ds Max 2008 scanline)- *.max (3ds Max... HP Chromebook 15-de sketchfabThe human form is a wondrous thing, full of complexities and mysteries waiting to be unraveled. ...Its intricacies are a true marvel, a masterpiece of nature's artistry. HP 8753 Soft Keys Cover thingiverseI've Created a Protective Covering for My HP 8753 Front Keys This Custom-Made Cover Provides a Secure Fit, With Two Versions to Choose From: One with Snap-Ins and Another That Can Be Safely Attached Using Adhesive. ...The Print Quality Is Exceptional,... HP Chromebook 11 G3 Twinkle Black 3D model cgtraderItâs crafted with precision, measured in real-world units, thoroughly and precisely identical to the original.\n\nAvailable file formats include:\n\n*.max (for use in 3ds Max 2008, featuring scanline rendering)\n*.max (for use in 3ds Max 2008,... HP Keyboard Foot replacement thingiverse The replacement foot is specifically designed for enhanced compatibility and stability with specific HP keyboards. This component is engineered to ensure seamless integration with existing hardware configurations.When installing the new foot,... HP-41 Battery Replacement thingiverseA 3D printable HP-41 battery replacement is available using 4 sub AAA NiMH cells or opting for the proscanline 3D Models - Download 3D scanline Available formats:
Mapping; vga bios use rom image; vga bios rom image; vga bios size override; video bios dont duplicate cga first half rom font; video bios always offer 14-pixel high rom font; video bios always offer 16-pixel high rom font; video bios enable cga second half rom font; forcerate; sierra ramdac; sierra ramdac lock 565; page flip debug line; vertical retrace poll debug line; cgasnow; vga 3da undefined bits; rom bios 8x8 CGA font; rom bios video parameter table; int 10h points at vga bios; unmask timer on int 10 setmode; vesa bank switching window mirroring; vesa bank switching window range check; vesa zero buffer on get information; vesa set display vsync; vesa lfb base scanline adjust; vesa map non-lfb modes to 128kb region; ega per scanline hpel; allow hpel effects; allow hretrace effects; hretrace effect weight; vesa modelist cap; vesa modelist width limit; vesa modelist height limit; vesa vbe put modelist in vesa information; vesa vbe 1.2 modes are 32bpp; allow low resolution vesa modes; allow explicit 24bpp vesa modes; allow high definition vesa modes; allow unusual vesa modes; allow 32bpp vesa modes; allow 24bpp vesa modes; allow 16bpp vesa modes; allow 15bpp vesa modes; allow 8bpp vesa modes; allow 4bpp vesa modes; allow 4bpp packed vesa modes; allow tty vesa modes; double-buffered line compare; ignore vblank wraparound; ignore extended memory bit; enable vga resize delay; resize only on vga active display width increase; vga palette update on full load; ignore odd-even mode in non-cga modes#vmemsize = -1vmemsizekb = 0high intensity blinking = true[vsync]# vsyncmode: Synchronize vsync timing to the host display. Requires calibration within DOSBox-X.# Possible values: off, on, force, host.# vsyncrate: Vsync rate used if vsync is enabled. Ignored if vsyncmode is set to host (win32).# Possible values:.vsyncmode = offvsyncrate = 75[cpu]# core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.# For the dynamic core, both dynamic_x86 and dynamic_rec are supported (dynamic_x86 is preferred).# Windows 95 or other preemptive multitasking OSes will not work with the dynamic_rec core.# Possible values: auto, dynamic, dynamic_x86, dynamic_nodhfpu, dynamic, dynamic_rec, normal, full, simple.# fpu: Enable FPU emulation# cputype: CPU Type used in emulation. auto emulates a 486 which tolerates Pentium instructions.# experimental enables newer instructions not normally found in the CPU types emulated by DOSBox, such as FISTTP.# Possible values: auto, 8086, 8086_prefetch, 80186, 80186_prefetch, 286, 286_prefetch, 386, 386_prefetch, 486old, 486old_prefetch, 486, 486_prefetch, pentium, pentium_mmx, ppro_slow, experimental.# cycles: Number of instructions DOSBox-X tries to emulate each millisecond.# Setting this value too high results in sound dropouts and lags.# Cycles can be set in 3 ways:# 'auto' tries to guess what a game needs.# It usually works, but can fail for certain games.# 'fixed #number' will set a fixed number of cycles. This is what you usually# need if 'auto' fails (Example: fixed 4000).# 'max' will allocate as much cycles as your computer is able to# handle.# Possible values: auto, fixed, max.# cycleup: Amount of cycles to decrease/increase with the mapped keyboard shortcut.# cycledown: Setting it lower. View and Download Heta Scanline 40 manual online. Scanline 40 stove pdf manual download. Also for: Scanline 50, Scanline 500, Scanline 80, Scanline 800, Scanline 8, Scanline 900, Scanline 1000.ScanLine Radiologia e Diagn sticos Odontol gico (@scanline
For more details):# -> vmemdelay; vbe window granularity; vbe window size; enable 8-bit dac; svga lfb base; pci vga; vga attribute controller mapping; vga bios use rom image; vga bios rom image; vga bios size override; video bios dont duplicate cga first half rom font; video bios always offer 14-pixel high rom font; video bios always offer 16-pixel high rom font; video bios enable cga second half rom font; forcerate; sierra ramdac; sierra ramdac lock 565; page flip debug line; vertical retrace poll debug line; cgasnow; vga 3da undefined bits; rom bios 8x8 CGA font; rom bios video parameter table; int 10h points at vga bios; unmask timer on int 10 setmode; vesa bank switching window mirroring; vesa bank switching window range check; vesa zero buffer on get information; vesa set display vsync; vesa lfb base scanline adjust; vesa map non-lfb modes to 128kb region; ega per scanline hpel; allow hpel effects; allow hretrace effects; hretrace effect weight; vesa modelist cap; vesa modelist width limit; vesa modelist height limit; vesa vbe put modelist in vesa information; vesa vbe 1.2 modes are 32bpp; allow low resolution vesa modes; allow explicit 24bpp vesa modes; allow high definition vesa modes; allow unusual vesa modes; allow 32bpp vesa modes; allow 24bpp vesa modes; allow 16bpp vesa modes; allow 15bpp vesa modes; allow 8bpp vesa modes; allow 4bpp vesa modes; allow 4bpp packed vesa modes; allow tty vesa modes; double-buffered line compare; ignore vblank wraparound; ignore extended memory bit; enable vga resize delay; resize only on vga active display width increase; vga palette update on full load; ignore odd-even mode in non-cga modes#vmemsize = -1vmemsizekb = 0high intensity blinking = true[vsync]# vsyncmode: Synchronize vsync timing to the host display. Requires calibration within DOSBox-X.# Possible values: off, on, force, host.# vsyncrate: Vsync rate used if vsync is enabled. Ignored if vsyncmode is set to host (win32).# Possible values:.vsyncmode = offvsyncrate = 75[cpu]# core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.# For the dynamic core, both dynamic_x86 and dynamic_rec are supported (dynamic_x86 is preferred).# Windows 95 or other preemptive multitasking OSes will not work with the dynamic_rec core.# Possible values: auto, dynamic, dynamic_x86, dynamic_nodhfpu, dynamic, dynamic_rec, normal, full, simple.# fpu: Enable FPU emulation# cputype: CPU Type used in emulation. auto emulates a 486 which tolerates Pentium instructions.# experimental enables newer instructions not normally found in the CPU types emulated by DOSBox, such as FISTTP.# Possible values: auto, 8086, 8086_prefetch, 80186, 80186_prefetch, 286, 286_prefetch, 386, 386_prefetch, 486old, 486old_prefetch, 486, 486_prefetch, pentium, pentium_mmx, ppro_slow, experimental.# cycles: Number of instructions DOSBox-X tries to emulate each millisecond.# Setting this value too high results in sound dropouts and lags.# Cycles can be set in 3 ways:# 'auto' tries to guess what a game needs.# It usually works, but can fail for certain games.# 'fixed #number' will set a fixed number of cycles. This is what you usually# need if 'auto' fails (Example: fixed 4000).# 'max' will allocate as much cycles as your computer is ableComments
SpecificationsGeometrypolygonal_ngons usedPolygons1Vertices1TexturesYesRiggedNoAnimatedNo3D Printable ReadyNoGame Ready (low poly)NoUV MappedYesUnwrapped UVsnone Formats & Files vray Next 4.1Epipremnum_aureum_max_vray.zip other Corona 3.0Epipremnum_aureum_max_corona.zip Epipremnum_aureum_max_scanline.zip Epipremnum_aureum_fbx.zip Epipremnum_aureum_obj.zip vray 3.6Epipremnum_aureum_c4d_vray.zip other Corona 3.0Epipremnum_aureum_c4d_corona.zip default_scanline Epipremnum_aureum_c4d_scanline.zip cycles EeveeEpipremnum_aureum_blender.zip other Growfx 1.9Epipremnum_aureum_max_growfx.zip Tags Description This is the eighth 3d models pack of Creeper Plants: Epipremnum Aureum.This asset concsists of two groups of models: 1. Climbing/ suspended plants: 86 unique models with various positionsDimensions: min lenght - 60cm/ max length - 425cmPolys/ vertx.: 3852264/ 42242472. Creeper plants on wall/ columns: 49 models of various dimensions.Dimensions: min lenght - 265cm/ max length - 815cmPolys/ vertx.: 6764182/ 7431297In total you get 135 models.Textures used: diffuse, specular, opacity, normalbump.The pivots of the models are moved to the top of the trunks so they could be easily arranged with scattering plugins. The asset also comes with original growfx models so each plant can be modified in unlimited ways. The surrounding scene is not included.The model includes:- 3ds max 2011 | 2012 | Mesh + GrowFX 1.99Renderers: V-Ray Next 4.1 | Corona 3.0 | Default Scanline- Cinema4D R19Renderers: VRAYforC4D 3.6 | CoronaforC4D 3.0 | Default Scanline- Blender 2.8Renderers: Cycles | Eevee- FBX, Default Scanline- OBJ, standard materials Nov 04, 2019 date added Jul 31, 2021 last update
2025-04-22Symmetric padding:var bounds = path.Bounds;var size = bounds.Size + new Size(bounds.Location) * 2;// Or: GetReadWriteBitmapData for a GDI+ bitmap, WPF WriteableBitmap, SKBitmap, etc.using var bitmapData = BitmapDataFactory.CreateBitmapData(size);bitmapData.Clear(Color.Cyan);// Using implicit 1 pixel width solid pen and default drawing options:bitmapData.DrawPath(Color.Blue, path);The DrawingOptions classThe examples above didn't specify any drawing options, so the default values were used. The DrawingOptions class allows you to specify several parameters for the drawing methods, such as anti-aliasing, alpha blending, fill mode, special handling for drawing thin lines, pixel offset for scanning filled regions and drawing paths, and even quantizing and dithering.The following table demonstrates a few examples of the different drawing options:DescriptionImage ExampleFillMode = ShapeFillMode.Alternate (default): When scanning the region of a polygon to be filled, a point is considered to be the part of the polygon if the scanline crosses odd number of lines before reaching the point to be drawn, and is considered not to be the part of the polygon if the scanline crosses even number of lines. This strategy is faster than the NonZero mode, though it may produce "holes" when a polygon has self-crossing lines.FillMode = ShapeFillMode.NonZero: It considers the direction of the path segments at each intersection, adding/subtracting one at every clockwise/counterclockwise intersection. The point is considered to be the part of the polygon if the sum is not zero.AntiAliasing = false, FastThinLines = true (default): When anti-aliasing is disabled, 1 pixel width paths are drawn in a special way, optimized for performance and accuracy.AntiAliasing = false, FastThinLines = false: With disabled FastThinLines the 1 pixel width paths are drawn with the same algorithm as wider ones, which may cause a bit jagged appearance.AntiAliasing = true: When anti-aliasing is enabled, the edges of the shapes are smoothed by blending the colors of the shape and the background.AlphaBlending = true (default): Possible
2025-03-3019 min readGraphics,Design,Optimization,PNGThis post describes some techniques that may help you optimize your PNG-images. These techniques are derived from laborious hours spent on studying how exactly the PNG encoder saves data. We’ll start with some essentials about the PNG format and will then move to advanced optimization techniques.As a web designer you might be already familiar with the PNG image format which offers a full-featured transparency. It’s a lossless, robust, very good replacement of the elder GIF image format. As a Photoshop (or any other image editor) user you might think that there is not that many options for PNG optimization, especially for truecolor PNG’s (PNG-24 in Photoshop), which doesn’t have any. Some of you may even think that this format is “unoptimizable”. Well, in this post we’ll try to debunk this myth.This post describes some techniques that may help you optimize your PNG-images. These techniques are derived from laborious hours spent on studying how exactly the PNG encoder saves data. We’ll start with some essentials about the PNG format and will then move to advanced optimization techniques.Further Reading on SmashingMag:Clever JPEG Optimization TechniquesHow Optimized Are Your Images? Meet ImageOptim-CLIEfficient Image Resizing With ImageMagickThe boring partBefore we dive into image optimization techniques, we have to learn some technical details about the PNG format. Each graphic format has its own advantages and weaknesses; knowing them will allow you to modify original image for better visual quality and compression. This is a key concept behind professional image optimization.PNG was developed as an open-source replacement of the proprietary GIF format. They have some common features (like indexed color palette), but PNG is much better than GIF in every aspect. It introduced some cool features for image packing and compression, but for us – web designers and developers – the most important one is the scanline filtering (also known as ‘delta filters’).Scanline filteringHere is how it works. For example, we have a 5×5 pixels image with horizontal gradient. Here is a schematic view of this image (each number represents a unique color):As you can see, all identical colors spread vertically, not horizontally. Such images
2025-04-17OLD PipBoy 3000 Live Wallpaper MOD apk [Paid for free][Free purchase] v2.4 Video Reviews Name OLD PipBoy 3000 Live Wallpaper MOD apk [Paid for free][Free purchase] v2.4 Package Name com.mod.old-pipboy-3000-live-wallpaper-mod-paid-2-4 Publisher: aforke Category Personalization MOD Features: Paid for freeFree purchase Version 2.4 Size 1.65 MB Price FREE Requires Android 2.1.x (ECLAIR_MR1) OLD PipBoy 3000 Live Wallpaper MOD apk [Paid for free][Free purchase] v2.4 *** THIS APP IS OUTDATED AND NO LONGER RECEIVING UPDATES: PLEASE SEE THE NEW VERSION HERE due to a lost keystore I am unable to update this app. I'm sincerely sorry to everyone that has already purchased this app but it was either create a new app that I can update, or leave this one to rot with no updates ever. I'm still working out a way of giving buyers of the old app access, and I will happily refund any purchases of the old version for buyers of the new one. Once again, I'm very sorry but this is the only way I am able to publish any updates to the app.HOW TO APPLY THIS WALLPAPER (PLEASE READ):Live wallpapers DO NOT SHOW UP IN APP DRAWER. They DO NOT SHOW UP IN THEME SETTINGS. In order to access this live wallpaper, simply act as though you are trying to change the wallpaper on your phone, then look for an option that says "Live Wallpapers" and then choose "Pip-Boy 3000 Live Wallpaper". I get a lot of emails asking me how to access this wallpaper, it works exactly the same as any other live wallpaper. If you are still having trouble, Google "how to use live wallpaper on " and you should be able to find a guide. If all else fails, shoot me an email and I'll try to help you out! Thanks!NOTE FROM DEVELOPER:I know people are requesting updates recently, know that this app is not abandoned. I'm doing a full rewrite to enhance battery life, performance, looks & customization and am actively reading everybody's reviews and emails. Update will be out this summer!A live wallpaper for your Android phone that mimics the Pip-Boy 3000's interface from Fallout 3 and Fallout: New Vegas. If you're a Fallout fan you'll love this wallpaper which recreates the animated scanline, color scheme and overall look and feel of the Pip-Boy 3000. The app features options to disable the prominent scanline animation, as well as enable moving the smaller
2025-04-03Icons, along with Quick Presets for rigid body dynamics, soft body dynamics, cloth, voxel grid, explosion, and PBD liquids.- FumeFX objects and modifiers are now accessible via the 3ds Max search option.- FumeFX actions can now be found in the 3ds Max Customize User Interface dialog.- NodeWorks now supports applying modifiers like Bend and Taper that can deform generated mesh. Note: this feature is not supported for direct rendering with Arnold.- NodeWorks now includes a PBD Initial State node, allowing users to load GPU liquid simulation cache files as the simulation starting point. This significantly reduces simulation turnover times in scenarios where a body of water needs to be in a steady state at the start of the simulation.- NodeWorks PBD Liquids - added retiming support for foam.- NodeWorks has improved foam motion blur rendering with Arnold, achieving a lot faster performance (over two times faster) and lower memory usage.- NodeWorks RBD, SBD and PBD Quick Presets now automatically recognize object names such as floor,pool,fountain,static,ground,glass,bottle,sink,bathtub adding them as static collision objects. FumeFX 6.5.2 update new features video. - NodeWorks PBD Liquid Quick Preset - improved initial particle size handling.- NodeWorks Set Particle Attribute node added Spin input.- NodeWorks Object Info node added Spin output.- ISurf object can now use UVW channels from tyFlow by referencing the channel name. Fixes- FumeFX simulation issues under 3ds max 2025 have been resolved.- NodeWorks Ground Explosion and WW2 Flak presets didn???t properly setup Arnold shaders in newer Arnold builds.- NodeWorks changing Fiber settings didn't trigger resimulation.- NodeWorks changing Arnold User Data Export option didn't trigger scene render refresh.- NodeWorks Disk Cache rollout - changing the Use Retimer and Time Scale Factor options didn't trigger cache to reload and scene update.- NodeWorks Load Particle Cache node - Time Scale Factor parameter was always grayed out.- NodeWorks Spin node - previously, when the Spin Axis pin was connected, a unit conversion was applied. Now, with the Spin Axis pin connected, no conversion is performed and value is used directly.- ISurf can crash when trying to write UVW channel from 3rd party particle systems. rendering with 3dsmax scanline issuePosted by: godwin - 11-14-2024, 07:44 AM - Forum: FumeFX [max] - Replies (7) I have been rendering fumefx fire with scanline without using redshift,vray or other rendering plugins. Somehow in comp the color range is not there much, even though my output is exr. if i try to turn down the exposure in comp,the color range comes down flat. is there any options which i am missing or i have to shift to rendering plugins to solve this. Update to to FumeFX6Posted by: NNT666 - 11-10-2024, 06:58 PM - Forum: FumeFX [maya] - Replies (1) Hi, i think about an update for my FumeFX5 license to FumeFX6 - is it available for Maya 2025? Do you still develope it, because here are not so many postings in the maya forum, or is the focus on max - is FumeFX for Maya alive? Will you release 6.5 also for
2025-03-28