Robotron x

Author: n | 2025-04-24

★★★★☆ (4.7 / 1809 reviews)

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Robotron X is a below average remake of the arcade game Robotron. Robotron X is essentially the same game but it features 3D graphics, which look pretty bad. Robotron X doesn’t really

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Robotron X Menu - Robotron X - YouTube

Robotron X is a multidirectional shooter video game co-developed by Leland Interactive Media and Player 1 and it was released by Midway Games in November 1996 for the PlayStation. It is a 3D version of the 1982 dual-stick shooter Robotron: 2084. GT Interactive published a Microsoft Windows port in 1997. A Nintendo 64 version was released in 1998 as Robotron 64, and Crave Entertainment bought out the publishing rights to the N64 version.[2]Quick Facts Developer(s), Publisher(s) ...CloseRobotron X has gameplay similar to the original, but with 3D graphics.Robotron X features updated graphics and audio, and also multiple different angles for the camera.[3][4]While the game uses gameplay similar to the original, Robotron X was not as well-received,[5][3] though reviews for it ranged from mixed to positive.[6][7][8][9] Andrew Rollings and Ernest Adams felt that the moving camera featured in the 3D environment was a negative, and that the original overhead perspective format of a single screen actually presented all the information a player and relied more on the skill of the player. They felt that the moving camera angle obscured playing field areas which would make it hard for the player to avoid being shot when an enemy appears suddenly.[3] Some critics cited this as the game's one major flaw.[8][9] John Vince felt the same way, stating that gameplay suffered due to missing important aspects that the original had.[10] Rollings and Adams instead attribute the late 1990s fad involving classic video game remakes in part to the release of Robotron X,[3] though at the time of that release it was believed this fad was already in place.[6]Next Generation reviewed the PlayStation version of the game, rating it three stars out of five.[8]Aaron Curtiss for the Los Angeles Times recommended the game for fans of the original, but thought that others would decry it as "mindless".[11]Bro' Buzz for GamePro was complimentary to its gameplay and graphics.[12]Malcolm Mayhew for the Fort Worth Star-Telegram gave the game 2 1/2 stars, saying that the game had good idea, but bad execution.[13]GameFan #49 (Vol 5, Issue 1) - January 1997NowGamer - Mar 01, 1997[14]PC Zone - Aug. Robotron X is a below average remake of the arcade game Robotron. Robotron X is essentially the same game but it features 3D graphics, which look pretty bad. Robotron X doesn’t really Robotron X is an Arcade, Action Shooter game for the PlayStation released in 2025 and is a sequel to the 2025 Arcade game Robotron 2025. Robotron X is an Addictive Robotron X is an Arcade, Action Shooter game for the PlayStation released in 2025 and is a sequel to the 2025 Arcade game Robotron 2025. Robotron X is an Add A Nintendo 64 port of Robotron X, an update of the arcade classic Robotron 2025 that was released on PS1 and PC a month earlier. Robotron X Novem PS1; PC; Continue Robotron X. SKU: SLES- (07) Categories: Action, Shooter Tags: arcade, early release, very rare. Description Description. An update of the arcade classic Robotron, Robotron X for the Robotron X is a good revamp of the original coin-op hit Robotron: 2025. As one of the earliest attempts to revive arcade classics, Robotron X plays good and looks great, although the Download Robotron X demo latest version for Windows free to try. Robotron X demo latest update: J Robotron X / / (Game Release) Submitted by Jimby on . Product. Robotron X / / Release Date Decem Release Type Official Release Know this is going to sound insane considering this hasnt been updated in a while but im hoping you can accept one more feature request.I am building a dedicated fix it felix. Is there any way you can add a feature to shut down the pc after you exit FIF using the keyboard key you assign in the button config? I've tried using a few scripts that are available online to monitor apps and shut down but none of them seem to work. Logged I know this is going to sound insane considering this hasnt been updated in a while but im hoping you can accept one more feature request.I am building a dedicated fix it felix. Is there any way you can add a feature to shut down the pc after you exit FIF using the keyboard key you assign in the button config? I've tried using a few scripts that are available online to monitor apps and shut down but none of them seem to work.Wire a button directly to your pc to shut it down, I do it all the time, works great Logged Games: Super Punch Out, Fix It Felix Jr, DK, DKjr, DK3, PC10, UMK3, TRON, MS-Pac, Pac, Centipede (2x), Robotron, Galaga, Space Invaders, Street Fighter 2 CE, X-Men vs SF, BuckHunter HD, 2X Custom Vewlix, Custom Nintendo VS 3/4, Atomiswave That's how I do it...… been thinking of doing a how-to video of all those little odds-n-ends that get left out when building a mame cab. Especially on a dedicated pc game, easy enough to solder leads to the power button pins and hook up a button Logged Games: Super Punch Out, Fix It Felix Jr, DK, DKjr, DK3, PC10, UMK3, TRON, MS-Pac, Pac, Centipede (2x), Robotron, Galaga, Space Invaders, Street Fighter 2 CE,

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User3270

Robotron X is a multidirectional shooter video game co-developed by Leland Interactive Media and Player 1 and it was released by Midway Games in November 1996 for the PlayStation. It is a 3D version of the 1982 dual-stick shooter Robotron: 2084. GT Interactive published a Microsoft Windows port in 1997. A Nintendo 64 version was released in 1998 as Robotron 64, and Crave Entertainment bought out the publishing rights to the N64 version.[2]Quick Facts Developer(s), Publisher(s) ...CloseRobotron X has gameplay similar to the original, but with 3D graphics.Robotron X features updated graphics and audio, and also multiple different angles for the camera.[3][4]While the game uses gameplay similar to the original, Robotron X was not as well-received,[5][3] though reviews for it ranged from mixed to positive.[6][7][8][9] Andrew Rollings and Ernest Adams felt that the moving camera featured in the 3D environment was a negative, and that the original overhead perspective format of a single screen actually presented all the information a player and relied more on the skill of the player. They felt that the moving camera angle obscured playing field areas which would make it hard for the player to avoid being shot when an enemy appears suddenly.[3] Some critics cited this as the game's one major flaw.[8][9] John Vince felt the same way, stating that gameplay suffered due to missing important aspects that the original had.[10] Rollings and Adams instead attribute the late 1990s fad involving classic video game remakes in part to the release of Robotron X,[3] though at the time of that release it was believed this fad was already in place.[6]Next Generation reviewed the PlayStation version of the game, rating it three stars out of five.[8]Aaron Curtiss for the Los Angeles Times recommended the game for fans of the original, but thought that others would decry it as "mindless".[11]Bro' Buzz for GamePro was complimentary to its gameplay and graphics.[12]Malcolm Mayhew for the Fort Worth Star-Telegram gave the game 2 1/2 stars, saying that the game had good idea, but bad execution.[13]GameFan #49 (Vol 5, Issue 1) - January 1997NowGamer - Mar 01, 1997[14]PC Zone - Aug

2025-04-09
User3560

Know this is going to sound insane considering this hasnt been updated in a while but im hoping you can accept one more feature request.I am building a dedicated fix it felix. Is there any way you can add a feature to shut down the pc after you exit FIF using the keyboard key you assign in the button config? I've tried using a few scripts that are available online to monitor apps and shut down but none of them seem to work. Logged I know this is going to sound insane considering this hasnt been updated in a while but im hoping you can accept one more feature request.I am building a dedicated fix it felix. Is there any way you can add a feature to shut down the pc after you exit FIF using the keyboard key you assign in the button config? I've tried using a few scripts that are available online to monitor apps and shut down but none of them seem to work.Wire a button directly to your pc to shut it down, I do it all the time, works great Logged Games: Super Punch Out, Fix It Felix Jr, DK, DKjr, DK3, PC10, UMK3, TRON, MS-Pac, Pac, Centipede (2x), Robotron, Galaga, Space Invaders, Street Fighter 2 CE, X-Men vs SF, BuckHunter HD, 2X Custom Vewlix, Custom Nintendo VS 3/4, Atomiswave That's how I do it...… been thinking of doing a how-to video of all those little odds-n-ends that get left out when building a mame cab. Especially on a dedicated pc game, easy enough to solder leads to the power button pins and hook up a button Logged Games: Super Punch Out, Fix It Felix Jr, DK, DKjr, DK3, PC10, UMK3, TRON, MS-Pac, Pac, Centipede (2x), Robotron, Galaga, Space Invaders, Street Fighter 2 CE,

2025-04-13
User9457

Help with a small issue running this from Hyperspin. Everything seems to be great except that when I exit FIFJR, it does not go back to Hyperspin. I have to alt-tab to get back to the wheels. Any idea of a possible fix? Logged Is it exiting fine outside of hyperspin?Is it exiting fine within hyperlaunchHQ?Depending if you’re running an older version of hyperspin...You might have to write a script that looks for the escape key that will force hyperspin back in to focus... I don’t have time to help troubleshoot, but these are just thoughts I process when I have your same issue with anything else Logged Games: Super Punch Out, Fix It Felix Jr, DK, DKjr, DK3, PC10, UMK3, TRON, MS-Pac, Pac, Centipede (2x), Robotron, Galaga, Space Invaders, Street Fighter 2 CE, X-Men vs SF, BuckHunter HD, 2X Custom Vewlix, Custom Nintendo VS 3/4, Atomiswave Is it exiting fine outside of hyperspin?Is it exiting fine within hyperlaunchHQ?Depending if you’re running an older version of hyperspin...You might have to write a script that looks for the escape key that will force hyperspin back in to focus... I don’t have time to help troubleshoot, but these are just thoughts I process when I have your same issue with anything elseIt exits fine, but Hyperspin is not in focus after exiting. I have to either click the mouse or alt-tab. Any way to force Hyperspin back into focus? I set RocketLauncher to Restore and Click for my front-end (which I have never had to do with other emulators), but it does not seem to be working. EDIT: Added it to MAME wheel now run with PCLauncher. Exiting back to Hyperspin fine now. Thanks for this game. Fun addition. « Last Edit: January 21, 2018, 09:52:12 am by imtrashed » Logged I

2025-03-30

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