Project argo arma 3
Author: k | 2025-04-24
Сообщество Steam: Arma 3. Arma 3 Project Argo Logo Сообщество Steam: Arma 3. Arma 3 Project Argo Logo
Project Argo, Arma 3 - YouTube
After the user primed the grenade. There would always be a short delay of approximately ~ 1-2 seconds before the grenade actually got thrown into the air.[1]At ArmA 2's launch (pre-Operation Arrowhead), vehicle-launched smoke grenades did not have the ability to properly break lock-ons nor confuse incoming infrared-homing missiles (they only visually obscured the sight of AI-controlled units and human players). This was changed after the expansion pack's release, which made it so that guided projectiles can be confused by vehicle smoke grenades.[2]Until the release of Operation Arrowhead, Blue and Orange smoke grenades in ArmA 2 did not have unique inventory icons as they simply reused the baseline white grenade's icon.[3][4]Prior to ArmA 2's latest Steam version patches, smoke grenades were completely ineffective in their intended role due to their extremely high deflection values. This would cause smoke grenades to bounce excessively after hitting the terrain even if the user applied minimal throwing power.The release of the Community Configuration Project would fix this, drastically reducing the deflection values of smoke grenades by two thirds of their original values so that they no longer bounce off terrain surfaces.[5]When ArmA 3 was initially launched as an Alpha, it was still possible to throw smoke grenades whilst the user was swimming below the water's surface. This was subsequently disabled after the release of Game Update 0.52.[6]Unless the panes were shattered by an explosion or gunfire, smoke grenades in ArmA 3 would simply bounce off glass windows even if they weren't classified as being bullet-resistant. Game Update 2.18 would fix this issue by making it so that regular glass windows will instantly shatter if a grenade is thrown at them.[7]Config/script references[]CfgAmmo (ArmA: Cold War Assault)CfgWeapons (ArmA: Cold War Assault)CfgAmmo (ArmA: Armed Assault)CfgMagazines (ArmA: Armed Assault)CfgAmmo (ArmA 2)CfgMagazines (ArmA 2)CfgAmmo (ArmA 3)CfgMagazines (ArmA 3)Base trigger components (ARMA Reforger)Timer trigger components (ARMA Reforger)Item components (ARMA Reforger)Entity catalogs (ARMA Reforger)References[]↑ Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 8 September 2024, Jennik_bi_wiki et al. 2010, Arma 2: Operation Arrowhead: Questions and Answers 2, Bohemia Interactive Community Wiki, viewed 8 September 2024, ARMA 2 2009 [Video Game], Bohemia Interactive a.s., \ca\weapons\config.bin, CfgMagazines >> SmokeShellBlue >> picture >> "\CA\weapons\data\equip\m_ANM8_white_ca.paa"↑ ARMA 2 2009 [Video Game], Bohemia Interactive a.s., \ca\weapons\config.bin, CfgMagazines >> SmokeShellOrange >> picture >> "\CA\weapons\data\equip\m_ANM8_white_ca.paa"↑ Foltyn, D, Španěl, M et al. 2013, Roadmap - Arma 2: Community Configuration Project, DevHeaven, viewed 8 September 2024, (archived link)↑ van 't Land, J.J. 2013, SPOTREP #00001, Arma 3, viewed 8 September 2024, van 't Land, J.J. 2024, SPOTREP #00115, Arma 3, viewed 10 October 2024, links[]See also[]EquipmentNon-lethalBinoculars • Chemical Detector • Chemlight • Compass • Detonator • Entrenching Tool • Flares • Flashlight • Fuel Container • GPS • Infrared Strobe • Landmine Marker • Laser Designator • Mine Detector • Night Vision Goggles • Parachute • Radio • Rangefinder • Repair Tool • Resupply Pack • Smoke Grenade • Spectrum Device • Toolkit • UAV Terminal • WatchLethalExplosives • Hand Grenades • Landmines •. Сообщество Steam: Arma 3. Arma 3 Project Argo Logo Сообщество Steam: Arma 3. Arma 3 Project Argo Logo Steam Community: Arma 3. Arma 3 Project Argo Logo Project Argo Arma 3 goodies. Project Argo Arma 3 goodies. IS ARMA 3 GOING COMPETITIVE ? - Project Argo IS ARMA 3 GOING COMPETITIVE ? - Project Argo The movie) picked the script from a pile of manuscripts that had been previously submitted to Chambers for his consideration. Based on the award-winning 1967 Roger Zelazny sci-fi novel Lord of Light, the script was in part chosen because it was complicated and hard to follow. It also celebrated Islam to a certain degree. These two attributes, coupled with the growing popularity of science fiction films following the success of Star Wars, made it an excellent choice. -CIA.govWas the phrase "Argo f**k yourself" really a running joke at the time?Yes. Tony states that John Chambers (John Goodman in the movie) once told a vulgar "knock-knock" joke that had the phrase "Argo f**ck yourself" as the punchline. Tony's CIA team often repeated the line as a way to break the tension when they were stressed and working long hours. John Chambers remembered telling the joke and recalled the meaning behind the name "Argo". -CIA.gov Where did the title "Argo" come from?The title "Argo" that Tony and John Chambers gave to the screenplay came from Greek mythology, specifically it is the name of Jason and the Argonauts' ship that they sailed to the sacred garden to rescue the Golden Fleece from the clutches of the many-headed dragon. "This precisely described the situation in Iran," states Tony. -CIA.govDid they really run a full-page ad in Variety to give the fake movie credibility? Argo movie poster that appeared as a full-page ad in Variety. Yes. In order to add credibility to the fake production, Tony's team, working in secrecy alongside his Hollywood consultants, arranged for full-page ads to appear in Variety and The Hollywood Reporter, two well-respected trade publications. The actual ad is pictured at right. -CIA.gov The day before the faux production company took out the full-page ad for Argo, Variety published the following blurb about the company and its project in its Pix, People, Pickups roundup, "Studio Six Prods. has announced that sci-fi thriller, 'Argo,' will begin filming in March on various locations in Asia and Europe. Indie is keeping mum on any plot and cast details until just before pic is released." -Variety.comFamed comic book artist Jack Kirby's Argo concept artwork.Were storyboard drawings really created for the fake movie?Yes, the storyboards were created, but the real story behind Argo reveals that Tony Mendez never gave them to the officers at the airport (Argo: Inside Story). Various pieces of concept art forComments
After the user primed the grenade. There would always be a short delay of approximately ~ 1-2 seconds before the grenade actually got thrown into the air.[1]At ArmA 2's launch (pre-Operation Arrowhead), vehicle-launched smoke grenades did not have the ability to properly break lock-ons nor confuse incoming infrared-homing missiles (they only visually obscured the sight of AI-controlled units and human players). This was changed after the expansion pack's release, which made it so that guided projectiles can be confused by vehicle smoke grenades.[2]Until the release of Operation Arrowhead, Blue and Orange smoke grenades in ArmA 2 did not have unique inventory icons as they simply reused the baseline white grenade's icon.[3][4]Prior to ArmA 2's latest Steam version patches, smoke grenades were completely ineffective in their intended role due to their extremely high deflection values. This would cause smoke grenades to bounce excessively after hitting the terrain even if the user applied minimal throwing power.The release of the Community Configuration Project would fix this, drastically reducing the deflection values of smoke grenades by two thirds of their original values so that they no longer bounce off terrain surfaces.[5]When ArmA 3 was initially launched as an Alpha, it was still possible to throw smoke grenades whilst the user was swimming below the water's surface. This was subsequently disabled after the release of Game Update 0.52.[6]Unless the panes were shattered by an explosion or gunfire, smoke grenades in ArmA 3 would simply bounce off glass windows even if they weren't classified as being bullet-resistant. Game Update 2.18 would fix this issue by making it so that regular glass windows will instantly shatter if a grenade is thrown at them.[7]Config/script references[]CfgAmmo (ArmA: Cold War Assault)CfgWeapons (ArmA: Cold War Assault)CfgAmmo (ArmA: Armed Assault)CfgMagazines (ArmA: Armed Assault)CfgAmmo (ArmA 2)CfgMagazines (ArmA 2)CfgAmmo (ArmA 3)CfgMagazines (ArmA 3)Base trigger components (ARMA Reforger)Timer trigger components (ARMA Reforger)Item components (ARMA Reforger)Entity catalogs (ARMA Reforger)References[]↑ Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 8 September 2024, Jennik_bi_wiki et al. 2010, Arma 2: Operation Arrowhead: Questions and Answers 2, Bohemia Interactive Community Wiki, viewed 8 September 2024, ARMA 2 2009 [Video Game], Bohemia Interactive a.s., \ca\weapons\config.bin, CfgMagazines >> SmokeShellBlue >> picture >> "\CA\weapons\data\equip\m_ANM8_white_ca.paa"↑ ARMA 2 2009 [Video Game], Bohemia Interactive a.s., \ca\weapons\config.bin, CfgMagazines >> SmokeShellOrange >> picture >> "\CA\weapons\data\equip\m_ANM8_white_ca.paa"↑ Foltyn, D, Španěl, M et al. 2013, Roadmap - Arma 2: Community Configuration Project, DevHeaven, viewed 8 September 2024, (archived link)↑ van 't Land, J.J. 2013, SPOTREP #00001, Arma 3, viewed 8 September 2024, van 't Land, J.J. 2024, SPOTREP #00115, Arma 3, viewed 10 October 2024, links[]See also[]EquipmentNon-lethalBinoculars • Chemical Detector • Chemlight • Compass • Detonator • Entrenching Tool • Flares • Flashlight • Fuel Container • GPS • Infrared Strobe • Landmine Marker • Laser Designator • Mine Detector • Night Vision Goggles • Parachute • Radio • Rangefinder • Repair Tool • Resupply Pack • Smoke Grenade • Spectrum Device • Toolkit • UAV Terminal • WatchLethalExplosives • Hand Grenades • Landmines •
2025-04-21The movie) picked the script from a pile of manuscripts that had been previously submitted to Chambers for his consideration. Based on the award-winning 1967 Roger Zelazny sci-fi novel Lord of Light, the script was in part chosen because it was complicated and hard to follow. It also celebrated Islam to a certain degree. These two attributes, coupled with the growing popularity of science fiction films following the success of Star Wars, made it an excellent choice. -CIA.govWas the phrase "Argo f**k yourself" really a running joke at the time?Yes. Tony states that John Chambers (John Goodman in the movie) once told a vulgar "knock-knock" joke that had the phrase "Argo f**ck yourself" as the punchline. Tony's CIA team often repeated the line as a way to break the tension when they were stressed and working long hours. John Chambers remembered telling the joke and recalled the meaning behind the name "Argo". -CIA.gov Where did the title "Argo" come from?The title "Argo" that Tony and John Chambers gave to the screenplay came from Greek mythology, specifically it is the name of Jason and the Argonauts' ship that they sailed to the sacred garden to rescue the Golden Fleece from the clutches of the many-headed dragon. "This precisely described the situation in Iran," states Tony. -CIA.govDid they really run a full-page ad in Variety to give the fake movie credibility? Argo movie poster that appeared as a full-page ad in Variety. Yes. In order to add credibility to the fake production, Tony's team, working in secrecy alongside his Hollywood consultants, arranged for full-page ads to appear in Variety and The Hollywood Reporter, two well-respected trade publications. The actual ad is pictured at right. -CIA.gov The day before the faux production company took out the full-page ad for Argo, Variety published the following blurb about the company and its project in its Pix, People, Pickups roundup, "Studio Six Prods. has announced that sci-fi thriller, 'Argo,' will begin filming in March on various locations in Asia and Europe. Indie is keeping mum on any plot and cast details until just before pic is released." -Variety.comFamed comic book artist Jack Kirby's Argo concept artwork.Were storyboard drawings really created for the fake movie?Yes, the storyboards were created, but the real story behind Argo reveals that Tony Mendez never gave them to the officers at the airport (Argo: Inside Story). Various pieces of concept art for
2025-04-02Bohemia Interactive, the award-winning independent game development studio, is pleased to announce the Arma 2: Free - a free-to-play multiplayer version of critically acclaimed mil-sim, Arma 2. Arma 2: Free redefines the free-to-play battlefield with its truly unrivalled scale and gameplay possibilities. Arma 2: Free serves up almost everything offered by the original Arma 2 - the '13th best PC game of all time', according to PC Gamer - minus the campaign, HD graphics and support for user-made addons and mods. Arma 2: Free is scheduled for release in June 2011.Create your own custom-built scenarios or deploy a massive selection of missions and game-modes made by others. No micro-transactions, no hidden costs, just the same epic terrain and huge variety of equipment! This is Arma 2 Free - virtual war without the training wheels. Arma 2: Free to download, free to play, free to share, free to host, free to create... free to play redefined!To learn more about the Arma 2: Free project please visit the product´s website at www.arma2.com/free
2025-04-19