Perk points generator

Author: d | 2025-04-25

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So, for instance, if you have 0 perk points before using cheats, you will still have 0 perk points after activating cheats.Cheats unlock perks and don’t affect points in general. For instance, using bucks.unlock_perk CustomerBrowseTime True cheat will only unlock the Curious Shopper perk, without adding 1000 perk points to your perk points account. This page lists all perks in Wasteland 2: Director's Cut. Perks are separated according to the following legend: Offensive perks: Tied to weapons or general fighting-related perks. Defensive perks: Related to your CON pool (hit points), armor, or avoiding ambushes and the like. Action point perks: Everything that affects the AP pool. Medical perks: Field healing.

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PSA: Attributes and Perk points [Note: Number of perk points

Sign that points towards Generator three to the right. To the left are Semtex Grenades for 250 points on a dead end wall. When ready, open the Generator Station Three door with 1250 points.Generator Station 3Generator Station three can be reached from either No Man's Land, from the Challenge Box door of the Laboratory or from the Workshop.Near the middle of the area under the walkway is the AK74u for 1200 points.A Zombie Shield part could possibly be found on the opposite side of the crate next to the AK74u.Walk up towards the generator and start it up. Like usual, a Mystery Box spawn and Perk-A-Cola device can be found near the generator.Across from the generator is an open space with the Speed Cola Machine. Be aware of the giant robot's location, it can stomp on this area!When ready, proceed to the Workshop ahead. You can gain access to it by spending 1250 Points.No Man's Land from BallistaThe door from the Ballista part of the Laboratory leads to trenches and a small bunker. Inside this bunker is a Claymore wall buy for 1000 points. These can be very useful when defending generator stations. A zombie shield part could be found this bunker.To the left of the bunker is the Remington 870 MCS wall buy for 750 points. To the right of this weapon is a door to Generator Station two which can be opened up with 1000 points.Generator Station 2 / Tank StationGenerator Station two is also known as the Tank Station. No, this is not where the tank can be found! You can reach this station from the No Man's Land trenches from the door next to the Ballista in the Laboratory, or it can be reached from the Workshop.Like before, spend 200 points per player to power the generator, Mystery Box spawn, and the Perk-A-Cola Device. The Perk-A-Cola Device is located to the left of the Tank Station building's door.Inside the Tank Station is a Mystery Box spawn and a MP40 on the back wall for 1300 points. The Blue record for the Ice staff can be found inside the building. Be cautious while going on to the roof, it's another spot the giant robot could step.You could take the mud path from the back to reach other areas of the map, but the mud will slow you down. For now, it's safer to stick to the trenches.The door from the station to the workshop can be purchased for 1250 Points. Near this path is a dead end which may have another Zombie Shield part. If you came from the Workshop, you can purchase the door to more trenches for 1250 points. It will lead back to the Laboratory.WorkshopThe Workshop can be reached from both Generator Stations two and three. Both doors can be opened for 1250 points each. The ground floor contains a Workbench in the back.If you've reached both Generator Stations two and three from the ground floor, take the stairs up to the second floor.

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Extra Level Perk Points and DragonSouls to Perk Points - Steam

The second floor has a Five-seven wall buy for 1100 points. There's also a door here that leads out to the middle of No Man's Land. The door costs 1500 points to open.No Man's Land from Second Floor WorkshopThis part of No Man's Land is at the center of the map. This area isn't as entrenched as the last. There is a ton of mud which will slow you down. Try staying on the wooden planks to keep at normal speed.Up ahead is another MP40 wall buy on a wagon for 1300 points. This is more or less the center of the map. You now have a number of options to go from the MP40 spawn. You may wish to see what's available at each area by reading ahead.The path to the left of the MP40 leads to Generator Station 4. It's completely open, which means you won't have to spend any points to reach it. A Chest that can be filled can be found on the way to Generator 4.The path to the right of the MP40 leads to Generator Station 5. There are two entrances to the station. Purchase one entrance for 1250 points to open both. Both entrances are areas where the Giant Robot may step.The path around the back end of the big hill leads to th Church and Generator Station 6. It can be opened with 1250 points.The path up the hill leads to the Excavation Site. It can be opened with 2500 points.Generator Station 4Generator Station Four can be reached from No Man's Land near the Excavation Site and Workshop. It's completely out in the open, so nothing will need to be purchased to access the area.The generator will have another Mystery Box spawn and Perk-A-Cola Device right next to it. There is also a Jugger-Nog Machine for 2500 points right next to the generator. Like usual, the generator must be activated before any of these can be used.Around the back side of the generator and Jugger-Nog machine is another MP40 wall buy. Near this wall buy is another Chest that can be filled in the mud.Also near the generator is a tunnel that leads down to a sealed door. This tunnel is marked “Wind.”Generator Station 5Generator Station Five can be reached from No Man's Land near the Excavation Site and Workshop. There are two entrances which can be purchased for 1250 Points. Clearing one set of debris will clear the other automatically. Keep an eye out for the giant robot when entering the area, it may step right at the entrances. The left entrance also contains a Chest that can be filled.The Generator has the usual Mystery Box Spawn and Perk-A-Cola Device. There's also a Stamin-Up Machine that can be used for 2000 points after activating the generator. Near the generator is another Claymore wall buy for 1000 points, but the generator does not need to be activated to buy these. In fact, they can help keep the zombies at bay while capturing

More Perk Points per Level and Dragonsouls to Perk Points

Will block the window for 16 seconds. Pop Goes the Weasel (The Clown) – After hooking a Survivor, kicking a generator in the next 45 seconds will remove 30% of its current progression. Bitter Murmur (General Perk) – Each time a generator is completed, the auras of Survivors within 16 meters of that generator are revealed for 5 seconds. Once the last generator is complete, all Survivors’ auras are revealed for 10 seconds. Hex: No One Escapes Death (General Perk) – After the final generator is completed, all survivors suffer from the Exposed status ailment, and users gain a 4% Haste effect until the Hex Totem is cleansed. The Clown: Best Build (2024) Given The Clown’s innate ability to shut down loops, this build primarily focuses on slowing generator progress with perks, like Corrupt Intervention and Pain Resonance, while gaining an advantage on Survivors at loops with an extended lunge. Corrupt Intervention (The Plague) – At the start of the trial, the 3 generators furthest from the killer's starting location are blocked for 120 seconds or until the first survivor is downed. Scourge Hook: Pain Resonance (The Artist) – The Killer starts with four tokens. For each different Survivor hooked on a white Scourge Hook, lose one token and explode the generator with the most progress, causing it to lose 25% of progress. Grim Embrace (The Artist) – Each time The Killer hooks a new Survivor, all generators are blocked for 12 seconds after moving 16 meters away from the. So, for instance, if you have 0 perk points before using cheats, you will still have 0 perk points after activating cheats.Cheats unlock perks and don’t affect points in general. For instance, using bucks.unlock_perk CustomerBrowseTime True cheat will only unlock the Curious Shopper perk, without adding 1000 perk points to your perk points account.

perks deducting points? :: Nuclear Nightmare General Discussions

Origins is the new Zombies Map available in the Apocalypse DLC Pack. It takes players back to the origins of the entire zombies story. It is set in France during World War I where the four original characters first meet. Most of the map consists of a series of trenches and several bunkers.A number of new features have been added to this map pack. Below is detailed information for many of the new map features.See also the Origins Easter Eggs and Apocalypse Achievements and TrophiesGiant RobotAs seen in the Origins trailer, and one of the most obvious additions to the map, three giant robots will be walking around the entire map. These things are very dangerous. Several rectangular areas around the map are marked as the robot's stepping path. If a robot is near, stay away from these areas or you may get stomped on and instantly downed, but not killed. This will down you even if you have Jugger-Nog, unless you have obtained the Golden Helmet.There will be a cirlce of lights on the bottom of it's foot (which changes to the other foot after every pass through the map). If you see this, then get under and shoot it until a bigger light opens up which will teleport you inside the robot's head when it steps on you. While in there you will find a Wind Staff part - There are 3 parts per staff - you can enter the robot as many times as you want. It is also possible to "kill" these robots by shooting them in the head with the Raygun Mark 2. If you do this you can no longer enter the robots head - NOTE THERE ARE 3 ROBOTS IN THE MAP WHICH ALL HAVE A SPECIFIC PATH THAT THEY FOLLOWGenerators and UtilitiesPower Switches won't be found in this map. Instead, there are six generator stations that are powered by Element 115. Spend 200 points (times the amount of players) to activate the generator and protect it from zombies for several seconds. Stay next to the generator to "capture" it and power it on. If you successfully turn the generator on, you will get the points you spent to activate it back.Once the generator is powered on, you will be able to use all Perk-A-Cola Machines near the station. The power must also be turned on to use the Mystery Box nearby.Another utility can be found next to each generator is some sort of Perk-A-Cola Device that will give you a random perk for 1500 Points, but only if a Wunderfizz Orb is currently at the device. You can tell where the Wunderfizz Orb is if you look across the sky and find where there is lightning.The obtainable perks include:Double Tap II Root BeerPhD FlopperElectric CherryDeadshot DaiquiriSpeed ColaMule KickJuggernoggQuick ReviveStamin-upThese generators can be taken down by certain zombies from time to time. If they start capturing the generator, the generator's number will appear on screen to warn you. Quickly return to the station

Max Perk Points ? :: Cyberpunk 2025 General Discussions

The generator.Another tunnel can be found underneath the generator. This tunnel is marked “Lightning.” Inside the tunnel is another Remington 870 MCS wall buy.Generator Station 6Generator Station Six can be reached from No Man's Land around the back side of the Excavation Site. Clear the debris with 1250 points to gain access.Another Chest that can be filled is located just past the debris in the mud. This area is another giant robot stepping spot.Past the chest is another B23R and Semtex wall buy, Workbench, and shovel all inside the ground floor of a large building. In addition to that, this building is home to a Tank!The Tank here can be ridden around the map for 500 Points. Climb up on top of it and spend the points at the controls near the front. The Tank will go about half way around the map until it reaches the Tank Station (Generator Station Two). Once there, it will have a cool down period of about 60 seconds before an additional 500 points can be spent to return to Generator Station six.To the right of the Tank's front side is a set of stairs to the second floor. Use 1250 points to clear the debris on the stairs, allowing you to reach the floor above. An STG-44 wall buy can be found for 1400 Points, and a Mystery Box spawn point is located around this area.Exit out of the building to find the sixth generator, another Perk-A-Cola Device, and another Remington 870 MCS wall buy.Near the generator is another tunnel down to a sealed door. This tunnel does not have a name like all the others, but it is known as the “Ice” tunnel. Inside is another Five-seven wall buy for 1100 points.Thee paths can be taken from Generator Six towards either Generator Five to the left, Generator Four to the right, or Excavation Site up the middle. The paths towards the other Generators are one-way paths through the mud. The mud will slow you down, making you more vulnerable to zombie attacks. Jumping constantly helps to prevent the mud from slowing you down.Excavation SiteThe Excavation Site is directly in the middle of the map. It's located at the top of a big hill, which can be opened with 2500 Points. You should be able to find a Musical part in a wheelbarrow near the base of the hill, a short distance to the left of the MP40.An AK74u wall buy can be found at the top of the Excavation Site for 1200 points. Near it is the Pack-A-Punch Machine, but it won't be available until all six generators are active at the same time.In the middle of the site is a staircase down into the hill. The White record can be found around or ontop of the Excavation site, and the second Musical part -- the Gramophone -- will be located inside. The Gramophone should be on the floor near a table. It's the device used to play all the records which

Not getting perk points :: Kingdom Come: Deliverance General

| September 22, 2023 | | Comments count:0 Photo: CD Projekt Red Playing Cyberpunk 2077’s Update 2.0 is like playing a brand-new game. The patch reworks combat, equipment, and skills to the point where they are almost unrecognizable. On one hand, these changes give the game a brand new lease on life. On the other hand, it means all your previous stat and perk builds are absolutely useless. While you can restart your Night City adventure from scratch, it’s much easier to just respec.Technically, Cyberpunk 2077 has two kinds of character respecs: a Perk respec and an attribute respec. The former lets you refund Perk points and use them to acquire other abilities, while the latter resets your stats to the baseline and lets you redistribute them as you see fit. To respec Perks in Cyberpunk 2077 2.0, simply bring up the game’s menu screen, navigate to the “Character” tab, and select an attribute. Next, hover the cursor over the perk you want to refund and hit the button on the tooltip next to the word “Refund” (e.g., “Y” on the Xbox Series X’s controller and the middle mouse button on PC). Nine times out of ten, that’s all you need to do, but if you invested some points into side Perks, you can’t refund the main perk until you’ve deselected the side Perk. For instance, if you have Data Recycler and Hack Queue unlocked, you can’t refund Hack Queue until you get rid of Data Recycler. Moreover, if any perks unlock a Cyberware slot or a specific type of Cyberware, you can’t refund the perk until you unequip its linked item. While you can refund Perks at any time, if you log into an old save after installing Update 2.0, the game will automatically reimburse all of your perk points. If you want to try a new build, you will have to refund every Perk individually. While this process is time-consuming, it is much easier than Cyberpunk 2077’s previous Perk respec system, which required players to purchase the Tabula e-Rasa shard for a not-insignificant 25,000 Eddies.Resetting attribute points is easier than respeccing Perks, but it is also much more limited since you can only perform the action once per game. To do this, revisit the “Character” tab, and select the “Reset Attributes” button on the bottom-left corner of the screen. A tab will pop up telling you that you can only do this once. If you accept, you will continue with the respec. Otherwise, the game will save your one free attribute do-over for a later time. Unlike the perk refund system, the “Reset Attributes” function reimburses all of your points in one fell swoop, which lets you redistribute them. After respeccing, take care where you decide where to put all of your stats, as the perk system circa Update 2.0 ties abilities to attributes. The more points you put in a stat, the stronger Perks you can acquire, with the strongest abilities being locked behind maxed-out stats (i.e.,

Max perk points? :: Across the Obelisk General Discussions

I just stated a new game with this mod installed. There’s 400 perks, and I only gained one perk point when I hit level 2. Where are all those perk points supposed to come from? Do you gain more points per level as your level gets higher? Is there another mod that needs to be used in conjunction with this to give you enough points?"25% MORE than a 32 oz. size!" - on a 40 oz. bottle of drain cleaner. Wow...thanks for that...never would've figure that out...You can level infinitely so there's no problem.ohhh. Thanks"25% MORE than a 32 oz. size!" - on a 40 oz. bottle of drain cleaner. Wow...thanks for that...never would've figure that out...There's also another mod by the same author that gives you an additional perk point every other level or every 5 levels. I suggest getting it cause there are a lot of perks with ordinator.Black Marsh aka the toilet of Tamriel.MagicLarp posted...There's also another mod by the same author that gives you an additional perk point every other level or every 5 levels. I suggest getting it cause there are a lot of perks with ordinator.ThisI use ordinator with the 50% more perk points and it seems to work out much better.There's another mod that gives you a reusable "ancient tome" to read that gives you a free perk point upon reading. I like it. There's a PC mod I really liked that made it so you get 3 perk points per level till level 3, then you get 2 per level till level 8 then from then on its 1 per level. I simulate that mod with the tome, it makes sense to me to get more perk points quickly earlier on then slowly get into the regular perk gain once you've established your build a little better. It makes the lower levels more enjoyable when they're otherwise kind of the most restricted. I like mod authors that use cheats in lore friendly ways like that, it's much more well thought than just inserting a cheat menu UI prompt and clicking away to 100+ mastery in every skill.Gaucho PrideUCSB ATO Iota Nu ChapterMagicLarp posted...There's also another mod by the same author that gives you an additional perk point every other level or every 5 levels. I suggest getting it cause there are a lot of perks with ordinator.Does this make you OP? I. So, for instance, if you have 0 perk points before using cheats, you will still have 0 perk points after activating cheats.Cheats unlock perks and don’t affect points in general. For instance, using bucks.unlock_perk CustomerBrowseTime True cheat will only unlock the Curious Shopper perk, without adding 1000 perk points to your perk points account.

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Missing perk points :: Kynseed General Discussion - Steam

· Gondola · Fan Trap · Acid Trap · Tower Trap · Voltmeter · Number Pad · Booze · Candy · Mark IV Tank · 115 Generators · Rituals of the Ancients · Shovel · GobbleGum · Liquid Divinium · Nebulium Plasma · Tram · Chain Trap · Death Ray · Wundersphere · Gate Trap · Fan Trap · Propeller Trap · Sewer Pipe · Trials of the Ancients · Gigant Finger Trap · Gigant Eye Beam Trap · Flinger Trap · Trials · Bridge · Groph Pod · Elixirs · Spike Log Trap · Exfil · Crafting Table · Arsenal · Ammo Cache · Aether Reactor · Rampage Inducer · Bubby · Altar of Covenants · Tome of Rituals · Buy Station · Redeploy Drone · Blood Burner · UAV Tower · Tentacle Trap · Void Cannon Trap · Aetherella · Dark Aether Field Generator · Oil Trap · Point of Power Trap · Cave Slide · Rampart Cannon · Arrow Trap · Aetheric LanternField Upgrades: Aether Shroud · Energy Mine · Frost Blast · Healing Aura · Ring of Fire · Frenzied Guard · Toxic Growth · Tesla Storm · Dark FlarePerk-a-ColaClassic: Quick Revive · Double Tap Root Beer · Speed Cola · Juggernog · Stamin-Up · PhD Flopper · Deadshot Daiquiri · Mule Kick · Tombstone Soda · Who's Who · Electric Cherry · Vulture Aid · Der Wunderfizz · Widow's Wine · Elemental Pop · Death Perception · PhD Slider · Melee MacchiatoBlack Ops 4 Exclusive: Timeslip · Electric Burst · Dying Wish · Stone Cold Stronghold · Victorious Tortoise · Deadshot Dealer · Bandolier Bandit · Winter's Wail · Secret Sauce · Ethereal Razor · Zombshell · Blood Wolf Bite · Blaze PhaseVanguard Demonic Fountains: Aethereal Haste · Demonic Frenzy · Diabolical Damage · Fiendish Fortitude · Venomous VigorCanceled Perks: Pronaide · Tufbrew · Amm-O-Matic · CandolierPower-UpsNormal: Carpenter · Max Ammo · Insta-Kill · Nuke · Double Points · Death Machine · Fire Sale · Bonfire Sale · Random Perk · Lightning Bolt · Bonus Points · Zombie Flesh · Cure · Zombie Blood · Blood Money · Empty Perk Bottle · Tram Fuse · Seed · Full Power · Max ArmorDead Ops Arcade, Dead Ops Arcade 2: Cyber's Avengening & Dead Ops Arcade 3: Rise of the Mamaback: Gem · Barrel · SPAS-12 · Chicken · Monkey Bomb · Electric Orb · Teddy Bear · M2 Flamethrower · China Lake · Ray Gun · RPG · Boots · Death Machine · Nuke · Lightning Bolt · Soldier Statue · Turret · Helicopter · Tank · First Person · Umbrella · Skull · R.A.P.S. · Saw · Boxing Gloves · Skeleton · Ammo Box ·

Skill and Perk Points :: theHunter: Call of the Wild General

"Ice." Once the door opens, you will be able to use a portal to reach a new area where you can acquire the elemental stone for a staff, depending on which tunnel you went through (Example: If you open up the portal in tunnel labeled "Fire", you will be able to pick up the fire stone, but none of the other stones. The color of the record will correspond with one of the tunnels:Blue = IcePurple = LightningYellow = WindRed = FireWhite = Staff RoomWith all four parts in hand, go down into the Excavation Site and use the Gramophone and the white record to reach the staff room below. Four statues will be at the bottom where each staff can be built. See more info at Playing with Power.WalkthroughThe information below will help you navigate around the map. All Weapons, Perks, and the Pack-A-Punch Machine locations are available here.Press BACK/SELECT to see which parts you have collected throughout the map. The Zombie Shield and Maxis Drone can be built on any Workbench.Laboratory / Generator Station 1The starting building is the Laboratory which includes Generator Station One. The first room contains an M14 wall buy for 500 points and a shovel to the left of it. On the other side of the room is a possible Mystery Box spawn and a Perk-A-Cola Device. On a table nearby is a brain in a jar, which is part of the Maxis Drone.The next room contains a chest with four challenges. For more information on the chests, read the short detailed description above the walkthrough. To the right of the chest is a short hallway with another shovel and a door that can be opened with 500 points.Near the Chest is the first generator. Spend 200 points (per player) to start the activation process. It's best to do this on the first round so you can simply knife all the zombies that appear from portals while the generator is being captured. With the generator active, you can buy a Quick Revive for 500/1500, depending if you're playing solo or with other players.At the other side of the room is a Ballista wall buy for 500 points. It's a bolt-action sniper rifle with no scope. To the right of the Ballista is another door that can be purchased with 750 points.Now you have a choice of opening the door next to the Ballista or the door next to the Challenge Box. Both will lead out to “No Man's Land,” but they are different parts of the map.No Man's Land from Challenge BoxOutside the Laboratory is a trench path. To the right is a small bunker, and to the left is a tunnel to a sealed door. The tunnel is labeled “Fire.” A Zombie Shield part could be located at the end of the tunnel or in the small bunker. It will change from game to game.Follow the trenches until you reach a B23R for 900 points on a wall ahead. Past that is a. So, for instance, if you have 0 perk points before using cheats, you will still have 0 perk points after activating cheats.Cheats unlock perks and don’t affect points in general. For instance, using bucks.unlock_perk CustomerBrowseTime True cheat will only unlock the Curious Shopper perk, without adding 1000 perk points to your perk points account.

Perk points - how they work - General Discussion - Overwatch

Maximum Attribute Points in Cyberpunk 2077 The highest achievable level in the game is 50. Therefore, after beginning your story, you can earn a total of 49 more attribute points. The maximum number of attribute points you can accumulate is 71. Attribute Points are used to increase your attributes and are only given out when you level up, unlike Perk Points. Attribute Points points can only go up to 20 each, and as of now, it’s impossible to get them all up to 20 – so be wise on what you’re spending your points on. The max level in Cyberpunk 2077 2.0 is now 60, up from the original level cap of 50. Players gain an additional 10 levels, each of which provides 10 extra attribute points. These points can be utilized to further refine their character’s abilities and build. Each time you increase your level, you get one Attribute and Perk point to spend, but you can earn Perk points through other means too. The maximum level for each Attribute is still level 20, however, so while you still can’t max out all five Attributes to level 20, you will get closer thanks to those extra levels. 50 level cap gives 49 stat and perk points. you get 7 for building your character to start with, and you have a minimum of 3 in all stats, so you’ve got 56 points to balance out for perks and your builds. there’s also some extra bonus perks for some shards you can find in the world. Can you get all attributes to 20 in cyberpunk? The maximum level for each of the other attributes is level 20. Given the number of attribute points you’re given over the course of an entire playthrough, that means you can only max out three attributes

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User1295

Sign that points towards Generator three to the right. To the left are Semtex Grenades for 250 points on a dead end wall. When ready, open the Generator Station Three door with 1250 points.Generator Station 3Generator Station three can be reached from either No Man's Land, from the Challenge Box door of the Laboratory or from the Workshop.Near the middle of the area under the walkway is the AK74u for 1200 points.A Zombie Shield part could possibly be found on the opposite side of the crate next to the AK74u.Walk up towards the generator and start it up. Like usual, a Mystery Box spawn and Perk-A-Cola device can be found near the generator.Across from the generator is an open space with the Speed Cola Machine. Be aware of the giant robot's location, it can stomp on this area!When ready, proceed to the Workshop ahead. You can gain access to it by spending 1250 Points.No Man's Land from BallistaThe door from the Ballista part of the Laboratory leads to trenches and a small bunker. Inside this bunker is a Claymore wall buy for 1000 points. These can be very useful when defending generator stations. A zombie shield part could be found this bunker.To the left of the bunker is the Remington 870 MCS wall buy for 750 points. To the right of this weapon is a door to Generator Station two which can be opened up with 1000 points.Generator Station 2 / Tank StationGenerator Station two is also known as the Tank Station. No, this is not where the tank can be found! You can reach this station from the No Man's Land trenches from the door next to the Ballista in the Laboratory, or it can be reached from the Workshop.Like before, spend 200 points per player to power the generator, Mystery Box spawn, and the Perk-A-Cola Device. The Perk-A-Cola Device is located to the left of the Tank Station building's door.Inside the Tank Station is a Mystery Box spawn and a MP40 on the back wall for 1300 points. The Blue record for the Ice staff can be found inside the building. Be cautious while going on to the roof, it's another spot the giant robot could step.You could take the mud path from the back to reach other areas of the map, but the mud will slow you down. For now, it's safer to stick to the trenches.The door from the station to the workshop can be purchased for 1250 Points. Near this path is a dead end which may have another Zombie Shield part. If you came from the Workshop, you can purchase the door to more trenches for 1250 points. It will lead back to the Laboratory.WorkshopThe Workshop can be reached from both Generator Stations two and three. Both doors can be opened for 1250 points each. The ground floor contains a Workbench in the back.If you've reached both Generator Stations two and three from the ground floor, take the stairs up to the second floor.

2025-04-17
User5105

The second floor has a Five-seven wall buy for 1100 points. There's also a door here that leads out to the middle of No Man's Land. The door costs 1500 points to open.No Man's Land from Second Floor WorkshopThis part of No Man's Land is at the center of the map. This area isn't as entrenched as the last. There is a ton of mud which will slow you down. Try staying on the wooden planks to keep at normal speed.Up ahead is another MP40 wall buy on a wagon for 1300 points. This is more or less the center of the map. You now have a number of options to go from the MP40 spawn. You may wish to see what's available at each area by reading ahead.The path to the left of the MP40 leads to Generator Station 4. It's completely open, which means you won't have to spend any points to reach it. A Chest that can be filled can be found on the way to Generator 4.The path to the right of the MP40 leads to Generator Station 5. There are two entrances to the station. Purchase one entrance for 1250 points to open both. Both entrances are areas where the Giant Robot may step.The path around the back end of the big hill leads to th Church and Generator Station 6. It can be opened with 1250 points.The path up the hill leads to the Excavation Site. It can be opened with 2500 points.Generator Station 4Generator Station Four can be reached from No Man's Land near the Excavation Site and Workshop. It's completely out in the open, so nothing will need to be purchased to access the area.The generator will have another Mystery Box spawn and Perk-A-Cola Device right next to it. There is also a Jugger-Nog Machine for 2500 points right next to the generator. Like usual, the generator must be activated before any of these can be used.Around the back side of the generator and Jugger-Nog machine is another MP40 wall buy. Near this wall buy is another Chest that can be filled in the mud.Also near the generator is a tunnel that leads down to a sealed door. This tunnel is marked “Wind.”Generator Station 5Generator Station Five can be reached from No Man's Land near the Excavation Site and Workshop. There are two entrances which can be purchased for 1250 Points. Clearing one set of debris will clear the other automatically. Keep an eye out for the giant robot when entering the area, it may step right at the entrances. The left entrance also contains a Chest that can be filled.The Generator has the usual Mystery Box Spawn and Perk-A-Cola Device. There's also a Stamin-Up Machine that can be used for 2000 points after activating the generator. Near the generator is another Claymore wall buy for 1000 points, but the generator does not need to be activated to buy these. In fact, they can help keep the zombies at bay while capturing

2025-04-12
User1426

Origins is the new Zombies Map available in the Apocalypse DLC Pack. It takes players back to the origins of the entire zombies story. It is set in France during World War I where the four original characters first meet. Most of the map consists of a series of trenches and several bunkers.A number of new features have been added to this map pack. Below is detailed information for many of the new map features.See also the Origins Easter Eggs and Apocalypse Achievements and TrophiesGiant RobotAs seen in the Origins trailer, and one of the most obvious additions to the map, three giant robots will be walking around the entire map. These things are very dangerous. Several rectangular areas around the map are marked as the robot's stepping path. If a robot is near, stay away from these areas or you may get stomped on and instantly downed, but not killed. This will down you even if you have Jugger-Nog, unless you have obtained the Golden Helmet.There will be a cirlce of lights on the bottom of it's foot (which changes to the other foot after every pass through the map). If you see this, then get under and shoot it until a bigger light opens up which will teleport you inside the robot's head when it steps on you. While in there you will find a Wind Staff part - There are 3 parts per staff - you can enter the robot as many times as you want. It is also possible to "kill" these robots by shooting them in the head with the Raygun Mark 2. If you do this you can no longer enter the robots head - NOTE THERE ARE 3 ROBOTS IN THE MAP WHICH ALL HAVE A SPECIFIC PATH THAT THEY FOLLOWGenerators and UtilitiesPower Switches won't be found in this map. Instead, there are six generator stations that are powered by Element 115. Spend 200 points (times the amount of players) to activate the generator and protect it from zombies for several seconds. Stay next to the generator to "capture" it and power it on. If you successfully turn the generator on, you will get the points you spent to activate it back.Once the generator is powered on, you will be able to use all Perk-A-Cola Machines near the station. The power must also be turned on to use the Mystery Box nearby.Another utility can be found next to each generator is some sort of Perk-A-Cola Device that will give you a random perk for 1500 Points, but only if a Wunderfizz Orb is currently at the device. You can tell where the Wunderfizz Orb is if you look across the sky and find where there is lightning.The obtainable perks include:Double Tap II Root BeerPhD FlopperElectric CherryDeadshot DaiquiriSpeed ColaMule KickJuggernoggQuick ReviveStamin-upThese generators can be taken down by certain zombies from time to time. If they start capturing the generator, the generator's number will appear on screen to warn you. Quickly return to the station

2025-04-18
User9595

The generator.Another tunnel can be found underneath the generator. This tunnel is marked “Lightning.” Inside the tunnel is another Remington 870 MCS wall buy.Generator Station 6Generator Station Six can be reached from No Man's Land around the back side of the Excavation Site. Clear the debris with 1250 points to gain access.Another Chest that can be filled is located just past the debris in the mud. This area is another giant robot stepping spot.Past the chest is another B23R and Semtex wall buy, Workbench, and shovel all inside the ground floor of a large building. In addition to that, this building is home to a Tank!The Tank here can be ridden around the map for 500 Points. Climb up on top of it and spend the points at the controls near the front. The Tank will go about half way around the map until it reaches the Tank Station (Generator Station Two). Once there, it will have a cool down period of about 60 seconds before an additional 500 points can be spent to return to Generator Station six.To the right of the Tank's front side is a set of stairs to the second floor. Use 1250 points to clear the debris on the stairs, allowing you to reach the floor above. An STG-44 wall buy can be found for 1400 Points, and a Mystery Box spawn point is located around this area.Exit out of the building to find the sixth generator, another Perk-A-Cola Device, and another Remington 870 MCS wall buy.Near the generator is another tunnel down to a sealed door. This tunnel does not have a name like all the others, but it is known as the “Ice” tunnel. Inside is another Five-seven wall buy for 1100 points.Thee paths can be taken from Generator Six towards either Generator Five to the left, Generator Four to the right, or Excavation Site up the middle. The paths towards the other Generators are one-way paths through the mud. The mud will slow you down, making you more vulnerable to zombie attacks. Jumping constantly helps to prevent the mud from slowing you down.Excavation SiteThe Excavation Site is directly in the middle of the map. It's located at the top of a big hill, which can be opened with 2500 Points. You should be able to find a Musical part in a wheelbarrow near the base of the hill, a short distance to the left of the MP40.An AK74u wall buy can be found at the top of the Excavation Site for 1200 points. Near it is the Pack-A-Punch Machine, but it won't be available until all six generators are active at the same time.In the middle of the site is a staircase down into the hill. The White record can be found around or ontop of the Excavation site, and the second Musical part -- the Gramophone -- will be located inside. The Gramophone should be on the floor near a table. It's the device used to play all the records which

2025-03-29
User8607

I just stated a new game with this mod installed. There’s 400 perks, and I only gained one perk point when I hit level 2. Where are all those perk points supposed to come from? Do you gain more points per level as your level gets higher? Is there another mod that needs to be used in conjunction with this to give you enough points?"25% MORE than a 32 oz. size!" - on a 40 oz. bottle of drain cleaner. Wow...thanks for that...never would've figure that out...You can level infinitely so there's no problem.ohhh. Thanks"25% MORE than a 32 oz. size!" - on a 40 oz. bottle of drain cleaner. Wow...thanks for that...never would've figure that out...There's also another mod by the same author that gives you an additional perk point every other level or every 5 levels. I suggest getting it cause there are a lot of perks with ordinator.Black Marsh aka the toilet of Tamriel.MagicLarp posted...There's also another mod by the same author that gives you an additional perk point every other level or every 5 levels. I suggest getting it cause there are a lot of perks with ordinator.ThisI use ordinator with the 50% more perk points and it seems to work out much better.There's another mod that gives you a reusable "ancient tome" to read that gives you a free perk point upon reading. I like it. There's a PC mod I really liked that made it so you get 3 perk points per level till level 3, then you get 2 per level till level 8 then from then on its 1 per level. I simulate that mod with the tome, it makes sense to me to get more perk points quickly earlier on then slowly get into the regular perk gain once you've established your build a little better. It makes the lower levels more enjoyable when they're otherwise kind of the most restricted. I like mod authors that use cheats in lore friendly ways like that, it's much more well thought than just inserting a cheat menu UI prompt and clicking away to 100+ mastery in every skill.Gaucho PrideUCSB ATO Iota Nu ChapterMagicLarp posted...There's also another mod by the same author that gives you an additional perk point every other level or every 5 levels. I suggest getting it cause there are a lot of perks with ordinator.Does this make you OP? I

2025-04-16

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