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Dynamic Distant Objects LOD (DynDOLOD) is a set of tools that is the advanced and easier version of xLODGen.The tools generate a comprehensive LOD mod for the entire load order of the different Skyrim and Enderal game versions for drastically enhanced and better matching tree LOD and object LOD plus optional dynamic LOD (hence the name), glow LOD, grass LOD

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use one material LOD version for all LOD meshes - SpeedTree

About this mod Dynamic Distant Objects LOD (DynDOLOD) is the advanced and easier version of xLODGen to generate a comprehensive LOD mod for the entire load order for drastically enhanced and better matching tree LOD and object LOD plus optional dynamic LOD, glow LOD, grass LOD, occlusion data and terrain underside in a few simple steps Requirements Permissions and credits DynDOLOD 3 is currently an ALPHA version to test things and to iron out bugs. Certain things may be incomplete, not work as expected or change considerably between versions. Report problems or ask question on the official DynDOLOD support forum. Use DynDOLOD 2 to not participate in the alpha test.Quickstart | VideosDetailed information, explanations and instructions.The DynDOLOD website has comprehensive documentation and explanations for the tools and all their options and features.Feedback and SupportUse the official DynDOLOD support forum to report problems or to ask questions for qualified answers and support.ChangelogList of all bug fixes and feature additions over the years.DownloadsDownload links for other game versions and for requirements and optionals.Installation InstructionsSimple step-by-step installation instructions for DynDOLOD and its requirements.Generation InstructionsSimple step-by-step instructions how to generate LOD assets with TexGen and the LOD mod with DynDOLOD.UpdatingDetailed instructions when updating existing save games or an existing DynDOLOD installation.HelpList of specific help topics including explanations of the available options and additional features like ultra tree LOD, LOD occlusion, grass LOD or seasonal LOD.MessagesList of explanation for log or pop-up messages, which can also be opened by using the contextual "Click on this link for additional explanations and help for this message" link of pop-up messages.ModsInformation and instructions for certain mods, for example Open Cities Skyrim, Beyond Skyrim - Bruma etc.FAQA collection of often asked questions and answers, including in-game messages or visual problems.TerminologyA list of explanations for terms and abbreviations.Official DynDOLOD support. Dynamic Distant Objects LOD (DynDOLOD) is a set of tools that is the advanced and easier version of xLODGen.The tools generate a comprehensive LOD mod for the entire load order of the different Skyrim and Enderal game versions for drastically enhanced and better matching tree LOD and object LOD plus optional dynamic LOD (hence the name), glow LOD, grass LOD ↑ Interior Distant LOD Fixes (SCOL version) ‣ Interior Distant LOD Fixes (Main version) ↓ Interior Distant LOD Fixes (Patches) Technical Issues The LODClipVolume burns 1.2 version : - Seperate config files for different video cards . 1.3 version : - Only maximum ped lod and vehicle lod option added 1.4 version : - Increased lod scale(not draw The LOD Creator tool is meant to automatically make a LOD for you. It has two different algortihms to simplify the model and will then store that simplified version as a LOD. If listening to end users of the LOD Specification is that the BIMForum Global 2025 version of the LOD Specification pioneered a completely new and fresh approach to the LOD specification. All versions 1.4.1 LoD. 1.4.1 LoD. Download . Report . Changelog. This is a updated version of the LoD release v.1.3.1. This has no mods removed, adds litematica to go with v.1.4.0, and has iris Calculate LOD using Negative Controls or Fixed LOD Learn R Programming. OlinkAnalyze (version 4.1.2) X-Plane FF Library - Extended LOD Version. This is an extended LOD version of the FF Library (FF_LIBRARY.ZIP). In comparison to the regular version it will make you see Looking outside a window.Weather in interior is always "default", meaning it will always be sunny/clear. I added DLC weather support for Far Harbor and Nuka-World which is missing in the vanilla game.Fyi, weather can be changed, it can even be as in any exterior region, all weather types. However, the weather from the outside will never be equal when transfering to the inside and vice versa. This is an engine limitation and as of now, there is no mod which can fix this.InstallationThis mod can be in/-uninstalled anytime and will offer two files:1) The main file, with only the LOD and North Marker changes/fixes2) The effect file, with the window glass, lighting, mist, etc. disabledThe optional plugin is ESL-flagged, don't count against normal ESP/ESM limit. The main file however is a simple ESP to reduce issues i had during development.Patches are available in the misc files section.This mod does not affect precombined meshes or PreVis data.CompatibilityMap marker mods must be loaded before if not and one of the map marker is off, the entire off-setting is off. 1° difference already cause the entire LOD to screw. Therefore do not reset the current NorthMarker coordinates.Any interior mod must be loaded before or will override the coordiante fixes/additions due to how the game handles overrides. Patching is almost inevitable.Let me know which mods should be patched.↑ Unofficial Fallout 4 Patch - UFO4P by Arthmoor is fully patched and must be loaded before↑ Previsibines Repair Pack Stable Branch - PRP by BenRierimanu must be loaded before (a patch for OG and NG users is available in the misc files section)↑ Interior Distant LOD Fixes (FX version)↑ Interior Distant LOD Fixes (SCOL version)‣ Interior Distant LOD Fixes (Main version)↓ Interior Distant LOD Fixes (Patches)Technical IssuesThe LODClipVolume burns the interior cell into the LOD, which

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User1343

About this mod Dynamic Distant Objects LOD (DynDOLOD) is the advanced and easier version of xLODGen to generate a comprehensive LOD mod for the entire load order for drastically enhanced and better matching tree LOD and object LOD plus optional dynamic LOD, glow LOD, grass LOD, occlusion data and terrain underside in a few simple steps Requirements Permissions and credits DynDOLOD 3 is currently an ALPHA version to test things and to iron out bugs. Certain things may be incomplete, not work as expected or change considerably between versions. Report problems or ask question on the official DynDOLOD support forum. Use DynDOLOD 2 to not participate in the alpha test.Quickstart | VideosDetailed information, explanations and instructions.The DynDOLOD website has comprehensive documentation and explanations for the tools and all their options and features.Feedback and SupportUse the official DynDOLOD support forum to report problems or to ask questions for qualified answers and support.ChangelogList of all bug fixes and feature additions over the years.DownloadsDownload links for other game versions and for requirements and optionals.Installation InstructionsSimple step-by-step installation instructions for DynDOLOD and its requirements.Generation InstructionsSimple step-by-step instructions how to generate LOD assets with TexGen and the LOD mod with DynDOLOD.UpdatingDetailed instructions when updating existing save games or an existing DynDOLOD installation.HelpList of specific help topics including explanations of the available options and additional features like ultra tree LOD, LOD occlusion, grass LOD or seasonal LOD.MessagesList of explanation for log or pop-up messages, which can also be opened by using the contextual "Click on this link for additional explanations and help for this message" link of pop-up messages.ModsInformation and instructions for certain mods, for example Open Cities Skyrim, Beyond Skyrim - Bruma etc.FAQA collection of often asked questions and answers, including in-game messages or visual problems.TerminologyA list of explanations for terms and abbreviations.Official DynDOLOD support

2025-04-10
User3355

Looking outside a window.Weather in interior is always "default", meaning it will always be sunny/clear. I added DLC weather support for Far Harbor and Nuka-World which is missing in the vanilla game.Fyi, weather can be changed, it can even be as in any exterior region, all weather types. However, the weather from the outside will never be equal when transfering to the inside and vice versa. This is an engine limitation and as of now, there is no mod which can fix this.InstallationThis mod can be in/-uninstalled anytime and will offer two files:1) The main file, with only the LOD and North Marker changes/fixes2) The effect file, with the window glass, lighting, mist, etc. disabledThe optional plugin is ESL-flagged, don't count against normal ESP/ESM limit. The main file however is a simple ESP to reduce issues i had during development.Patches are available in the misc files section.This mod does not affect precombined meshes or PreVis data.CompatibilityMap marker mods must be loaded before if not and one of the map marker is off, the entire off-setting is off. 1° difference already cause the entire LOD to screw. Therefore do not reset the current NorthMarker coordinates.Any interior mod must be loaded before or will override the coordiante fixes/additions due to how the game handles overrides. Patching is almost inevitable.Let me know which mods should be patched.↑ Unofficial Fallout 4 Patch - UFO4P by Arthmoor is fully patched and must be loaded before↑ Previsibines Repair Pack Stable Branch - PRP by BenRierimanu must be loaded before (a patch for OG and NG users is available in the misc files section)↑ Interior Distant LOD Fixes (FX version)↑ Interior Distant LOD Fixes (SCOL version)‣ Interior Distant LOD Fixes (Main version)↓ Interior Distant LOD Fixes (Patches)Technical IssuesThe LODClipVolume burns the interior cell into the LOD, which

2025-04-22
User8697

September 26, 2012, 9:12pm 1 HiI have a character which I created a LOD version of so I have _LOD0 and _LOD1 for high poly and low poly.I followed the Unity manual for creating a LOD Group which works perfectly for objects like rocks and buildings that dont move but when I do this for a character it has some issues transitioning between LOD versions.It seems to transition between 2 versions of the character rather than just switching between the high poly and low poly mesh on the same character but I can’t figure out how to set this up properly in the LOD Group.I tried adding only LOD0 and then adding just the skinned mesh renderer object in the LOD1 slot which makes the LOD versions appear in the same place but only the LOD0 one is animating.Please can someone explain how to setup a LOD Group for a character properly? The workflow for setting up a character for LOD support is as follows:Create and name an empty game object in your scene - e.g. characterNameDrag both LOD0 and LOD1 models from your project pane onto this node in the hierarchyAdd Component > Rendering > LODGroup to the characterName nodeSelect the LOD: 0 group and Add the LOD:0 RendererSelect the LOD: 1 group and Add the LOD:1 Renderer (repeat for other LODs)Make relevant adjustments to the Distance by draggingThe character controller scripts will then determine which animations to use etc.Note LOD does not understand the concept ‘same character’ so yes in a sense it is simply switching between two models, but they share the animation. Here is a link to our 3.5 pro features demo with the soldiers set up for LOD:Start Your Creative Projects and Download the Unity Hub | Unity (Pro Features Demo - bottom right) Sundar

2025-04-13
User4325

Again set these forms to undeleted and initially disabled with a depth of -26K gameunits.Also removed the main directory the mod was packed in, so now it's just a Data folder with content, that should make sure Mod managers install the mod files in the correct directories.V3.6eLowered and repositioned few bushes and reeds that where floating.Removed playgroup commands from honeymesquite script to stop error about missing nicontroller, since Vurt's honeymesquite doesn't have a animation in it.LOD generationDownload FNVLODGEN or xLODGen and install the "FNVLODGen resources" that come with FNVLODGen .xLODGen doesn't have these resources, so you should install FNVLODGen's resources FIRST if you are going to use xLODGen to generate LOD. xLODGen is easier to configure right there in the UI if you're new to generating LOD. If you want as much LOD as you can get, then here are the current LOD mods on the Nexus, install them in the order given.FNVLODGen Recources from FNVLODGen page.LOD Additions from tomzik.Much Needed LOD from pilamin.Install these first, and then install WFO, if you already installed WFO prior, just install it again and overwrite it AFTER you installed the LOD mods.If you have done the above steps you can Run FNVLODGen or xLODGen. Make sure tree LOD and object LOD is selected , you shouldn't need to touch the default settings normally.Now you can Generate the LOD.Note ! : as of version 3.5 you probably need to set the LOD atlas size to 8192 x 8192px if you use all LOD mods on the Nexus, cause WFO uses high quality LOD textures (256x256px) and will most likely need atleast 8192 x 4096px to work without glitches, you can try 8192 x 4096px first, if you get purple LOD in the distance, up the size of the atlas to 8192 x 8192px.If you are unsure how to increase the size of the atlas, use xLODGen, it makes it easy to do.If you rather use FNVLODGen then xLODGen, you can change the atlas size in a file called "Plugins.fnvviewsettings", you can find it in "C:\Users\YourName\AppData\Local\FalloutNV" under the section [FNV LOD Options], they are the atlaswidth and atlasheight lines.****** Always make sure that when you install mods that you do so in the right directory ******Usually when you unpack a mod to install manually, they are in a hierarchy like this "MODNAME/Data/etcetera", just select the Data folder in there when unpacked and drag and drop

2025-03-25
User4944

Introduction to LOD in Unity3DLOD (Level of Detail) is a key technique in computer graphics that involves reducing the detail of 3D models based on their distance from the camera. With LOD, objects close to the camera are rendered in full quality, while those further away have simplified meshes. This approach significantly increases game performance in Unity3D, minimizing losses in visual quality.Why is it important to use LOD in games developed with Unity3D?Many models, including those downloaded from the Asset Store, often lack LOD versions. Using models without LOD in Unity projects can lead to excessive strain on the graphics processor, negatively impacting game performance. Adding LOD to these models, especially when they are used multiple times in a scene, can significantly improve rendering efficiency and speed up the game’s performance. However, it is worth noting that implementing LOD increases memory usage, as each simplified version of the model occupies additional space.If you have a 3D model without LOD, you can easily add this functionality using the UnityMeshSimplifier tool, which is available for free under the MIT License. This tool automatically generates simplified versions of models, making it easier to integrate them into your project.Step-by-Step Guide to Adding LOD to Models in Unity3DDownload the toolInstall UnityMeshSimplifier from GitHub, where you can find documentation and details specifically related to this plugin.Add the component to the modelAfter installation, add the LOD Generator Helper component to the prefab. The tool will automatically generate simplified versions of the models based on their distance from the camera.Configure LOD levelsIn the component settings, you can adjust the detail levels and distances at which different versions of the models will be used. This allows for even better optimization of performance in your project.Comparison of Scenes Before and After OptimizationScene Before OptimizationIn this scene, several instances of the same model are rendered with the full number of triangles. This puts a strain on the graphics processor and can negatively impact game performance.Scene before optimization – multiple instances of a 3D model without LOD applied, leading to decreased performance in Unity3D.Scene After OptimizationAfter applying LOD, instances of the model that are further from the camera use fewer triangles. This significantly enhances the performance of the scene while maintaining visual quality.Scene after optimization – simplified instances of a 3D model with LOD applied, resulting in improved performance and quality in Unity.ConclusionImplementingLOD in games developed with Unity3D is crucial for achieving optimal performance. Thanks to UnityMeshSimplifier, which is free under the MIT License, you can quickly and efficiently add LOD to models, even if they come from the Asset Store. Introducing this technique allows you to enjoy better game quality without overloading the hardware, which is extremely important for application performance

2025-03-25

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