Keybind for full screen
Author: w | 2025-04-24
Opening the terminal in VS Code in full screen. This solution will replace the standard keybindings in VS Code so the terminal toggles in full screen. Implementation. Open
Is it possible to change the keybind to go into full-screen mode?
Varispeed representation in AAF exports (it was incorrect when imported to Avid)• Fixed varispeed in AAF imports from Avid• Fixed potential crash marking and parking an effect and deleting it• Fixed potential crash double clicking text in a text field of a bin and then dragging• Fixed playhead jumping on multicam edits after pressing Stop• Fixed inactive transport controls after clicking a tile into a viewer that has played to the end• Fixed video wipe transitions in AAF exports to be recognized by Avid• Fixed jump in displayed still on hardware output when play stops• Fixed viewer/output sync with Blackmagic Decklink hardware• Disabled the automatic full screen mode on new installations• Fixed Film Cut List exports failing• Fixed Auto frame rate projects incorrectly setting the in-camera speed option to 24fps when importing 50/60fps files• Added keybind for dumping memory/iReclaimable usage to error.log• Fixed exporting to a file path that includes special characters such as ’äöå’ not working correctly• Fixed crash copying more than one group to another project• Fixed uninitialized data affecting TapeMob, Timecode and Editrate in AAF exports• Fixed Mark/Previous Cut behavior requiring two presses when using a console• BITC panel now refreshes when another tile is clicked into the open viewer and the BITC panel is left open• Avoided potential hang when two threads attempt to create the clipboard edit at the same time• Tear off timecode is now always topmost. This avoids errors when the timecode label appeared behind the viewer• Prevented pop out original function opening the files in the content manager with the config entry present• Changed warning message of 'missing filemob' to more informative message on AAF import• Fixed Empty Cut shortcut keybind (C) not working• Fixed tear off timecode no longer being editable• Fixed crash using ’Pop out tile’ shortcut keybind• Fixed drag and drop Insert• Fixed new bins not being listed in the Content Manager when right-clicking the bin tool and choosing 'make new bin'• Fixed potential hang clicking undo after adding BITC• Replaced JPEG background images with new PNG images• Fixed audio WAV files potentially not playing despite files being online
Change keybinding to exit full screen : r/firefox - Reddit
Your screen. Enter captionHow to toggle Mute while playing Among UsThe premise of Among Us is that impostor players must kill the other crew members without being ejected from the level. When a player is killed, they will no longer be allowed to vote or chat with those that are still involved. For those playing in a group, it is common courtesy to mute yourself once eliminated. Enter captionInstead of having to tab out of Among Us and manually mute, Discord allows it to be toggled. In the same location that “Game Activity” was found, there is a “Keybinds” menu above. Click on “Keybinds.” Once there, “Add a Keybind” will appear towards the top of Discord. Clicking on that will allow players to assign an action to a key.The “Action” drop down menu has a “Toggle Mute” option. Next to that is a box labelled “Keybind.” Clicking that will enable the recording of a keystroke. Click whatever key on the keyboard you would like as the mute button then click “Stop Recording.” While playing Among Us, pressing this key on your keyboard will now allow you to mute yourself or unmute yourself as you see fit. FeedbackWhy did you not like this content?Clickbait / MisleadingFactually IncorrectHateful or AbusiveBaseless OpinionToo Many AdsOtherCancelSubmitWas this article helpful?Thank You for feedbackEdited by Nikhil VinodPSA: You can toggle the chat log to full screen with the keybind
Using cheats (except indirectly, like seeing you zoom across the screen with the speed cheat). However, they might install mods that specifically detect your installed mods.Does the mod conflict with any others?There are no known mod conflicts.Can you remove the limit on daily NPC dialogue?Nope. Due to the way dialogue works in the game, NPCs would just repeat the same lines anyway. (The mod does remove the gift limit though.)Can you add custom skills/professions to the list?Not currently. Custom skills are hard to support due to how they work in the game. It's something I want to look into for future versions, though it's low-priority since it'll probably require changes to all the skill mods too.Can the mod be used in split-screen mode?Yep. You can edit the key binding to add a controller keybind. For example, if you do this:"OpenMenuKey": "P, LeftShoulder + ControllerB",Then the main player can press P to open the menu on their screen, and the other players can press left shoulder + B on their controller to open it on theirs. Main links:Source codeRelease notesOriginally created by CJBok (maintained by Pathoschild since 2017)Other mods that might be useful:Change Farm Caves. Opening the terminal in VS Code in full screen. This solution will replace the standard keybindings in VS Code so the terminal toggles in full screen. Implementation. Open Opening the terminal in VS Code in full screen. This solution will replace the standard keybindings in VS Code so the terminal toggles in full screen. Implementation. OpenKeybinds, Toggle Screen Share - Discord
Add bookmark #1 Captains,This morning you will find a New Demo of Rogue Waters available on Steam! You can also find the change log for today's update to the game below.ImprovementsAdded a Fear tooltip, visible when hovering over the Fear bar with the mouse cursor in Tactical mode.Added an additional Undo keybind under the 4th mouse button.Pirates can now be switched at any point during the player's turn using the Left Mouse Button, as long as they are not a viable target of the currently selected Ability.Cone AoE Abilities like Sword Swing or Sword Sweep can now be targeted at obstacles, as long as there are viable targets within the Ability's area of effect.The Armor icon next to the targeted unit's HP bar will flicker on hit, indicating that damage was absorbed.Blackbone can no longer be targeted in Sea Battles.New Difficulty Tiers now unlock faster for players winning on the highest available Tiers.BugfixesFixed Tar not turning into Fire despite Fire being present on adjacent tiles for 1 turn.Fixed Tar remaining in 'ignited' state despite removal of Fire from adjacent tiles (ie. through spawning a Snail Egg on top of it).Fixed Tar remaining in incorrect states after undo.Assassination can no longer be used on targets that can't be killed by it.Fixed custom keybind glyphs overlapping in the Crew & Ship panels and the Tactical Ability Bar.Changing screen mode is no longer possible on Steam Deck.Additionally, the team is happy to announce more updates are coming your way Captains, and those are outlined in the roadmap below: Last edited: Nov 6, 2024No Keybinding for Exiting Computer Screen? : r/cyberpunkgame
Also automatically destroyed).- Furnishing materials, recipes, poisons and potions added to "Don't launder" option.- Updated russian translation (thanks alexesprit and @wishna!). NOTE: if you want to contribute to update the other translations (de, fr and jp) you can send me via esoui message the updated lua file (you can find the file to update in "Language" folder) based on strings.lua (english file) and I will be happy to add that to Dustman! - Fixed display name post upon login.- Fixed minor bugs.v9.5 (iFedix)- Finally introduced support for global saves: you can now use the same profile for all of your characters (global configuration) or decide to use different profiles for different characters as well as import config from one specific character to another.- You can now mark also low level crafting materials (irons, raw hide etc..). Very useful for the ones doing the daily writs without eso plus.- Fixed jewelry marking system: now you can correctly mark jewels with specific traits and also mark jewels trait items (zinc, dibellium etc).NOTE: a manual clean of the variables is strongly reccomended after this addon update.Install it and then delete the file dustman.lua in C:\Users\YOUR_NAME\Documents\Elder Scrolls Online\live\SavedVariables to clean all of your saved data about Dustman.v9.4.1 (iFedix)- Summerset API bump.- Fixed Potent Nirncrux and Fortified Nirncrux marked as junk.- Added a keybind to quicky mark/unmark set equipment as junk (very useful to me when farming sets).v9.4 (Ayantir)- Added two options to enable Junk and Destroy keybinds. If you enjoyed the Junk keybind, you'll need to enable the option in Misc section of settings of the addon.- Created a Misc submenu in settings panel.- Added a Destroy keybind to quickly destroy your items. Note: There is no confirmation when destroying items.- Protected items can no longer be junked or destroyed by the new added keybinds.v9.3 (Ayantir)- The Keybind Mark as junk now also Unmark as junk on junked items- Dustman won't force anymore its keybind if it has not been set- Fixed Dustman self desactivation in Tutorial zonesv9.2 (Ayantir)- Added a Keybind to mark an item as junk in inventory. X is the default key and you can change it in Keybinds.- Laundered treasures will now be marked as junk and sold to the regular merchant if the option "Mark tresures" is enabled regardless of their quality.v9.1 (Ayantir)- Lib update- Fixed error for known housing patternsv9 (Ayantir)- API update (please note that PTS usersKeybinds: Episode 16 by Keybinds - podcasters.spotify.com
Pepsi's UI LibraryA powerful and customizable UI library for Roblox experiences.Table of ContentsInstallationQuick StartUI ElementsWindowTabSectionLabelToggleTextboxSliderButtonKeybindDropdownSearchBoxColor PickerUtility FunctionsNotifyPromptInstallationAdd the library to your project using:local Library = loadstring(game:GetObjects("rbxassetid://7657867786")[1].Source)("Pepsi's UI Library")Quick Start-- Create main windowlocal Window = Library:CreateWindow({ Name = 'Pepsi Library', Themeable = { Info = 'Discord Server: VzYTJ7Y', Credit = true, -- Shows library credits }, DefaultTheme = shared.themename or '{"__Designer.Colors.main":"4dbed9"}'})-- Create tab and sectionlocal GeneralTab = Window:CreateTab({Name = 'General'})local MainSection = GeneralTab:CreateSection({ Name = 'Main Controls', Side = 'Left'})-- Add a toggle with keybindMainSection:AddToggle({ Name = 'Auto-Farm', Value = false, Flag = 'auto_farm', Keybind = { Flag = 'farm_keybind', Mode = 'Toggle', Value = Enum.KeyCode.F }, Callback = function(state) print('Auto-Farm:', state and 'ON' or 'OFF') end})UI ElementsWindowThe root container for all UI elements.local Window = Library:CreateWindow({ Name = 'Title', -- Window title Themeable = { -- Theme configuration Info = 'Extra text', Credit = true -- Show/hide credits }, DefaultTheme = 'theme' -- JSON theme string})TabOrganize content into separate pages.local MyTab = Window:CreateTab({Name = 'Settings'})SectionGroup related controls within a tab.local ControlsSection = MyTab:CreateSection({ Name = 'Configuration', Side = 'Right' -- 'Left' or 'Right'})LabelDisplay static text.ControlsSection:CreateLabel({Text = 'Status: Active'})ToggleBoolean switch with optional keybind.ControlsSection:AddToggle({ Name = 'Enable Feature', Value = false, -- Default state Flag = 'feature_toggle', -- Unique identifier Locked = false, -- Prevent user changes Keybind = { -- Optional keybind Flag = 'feature_key', Mode = 'Toggle', -- 'Toggle' or 'Hold' Value = Enum.KeyCode.X }, Callback = function(state) -- Handle toggle changes end})TextboxUser text input field.ControlsSection:AddTextbox({ Name = 'Player Name',How To Change Roblox Keyboard Controls Keybinds - Full
Problems than it fixed, still available via keybind- Increased the number of keybinds for setups to 25, because why not.- Added support for Crown Soul Gems and Repair Kits (Soul Gems prefer the one you chose in the basegame settings first and then the one you did not chose)- API bump- Way more code improvements, which are too many to list.- Added support for quite a few more foods (thanks to Shadowinplay)29.12.23 by JN Slevin- Added a check to the link comparison which is used for the new validation feature.If the "unequip empty slots" option is turned off this ignores empty slots.This should help in situations where you only have one piece of gear to swap. Thanks to isiimode for pointing that out- Changed "EA" to "IA"28.12.23 by JN Slevin- Fixed set ID recognition in the setup compare function, so now it actually checks the correct variable and not how many pieces are equipped.- Moved the initial validation function. Now it only validates the setup when equipping a setup instead of moving gear.27.12.23 by JN SlevinSetup ValidationAdded a setup validation which will notify users if the setup did not swap correctly (has 4 comparison levels adjustable in the settings.This happens after a delay, since the addon needs some time to swap things. This delay is adjustable in the settings. Added an automatic list of steps to fix the failed setup. This is turned off by default. Added a keybind to do these steps "non automatically" Added logging (and a delete log functionality) which saves occurences when setups failed to swap so we may finally get to the bottom of this Added a red color on the info panel which colors the name if the setup failed to swap. Added a confirmation if the setup swapped correctly(at the time of writing, this only notifies users if any gear swapped, if 2 setups have the same gear it will not notify them, this may be changed at a later time.)MiscAdded the ability to chose Center Screen Announcements for the messages given to the user Added EA Pages (thanks to @yachoor ) The automatic swap feature does not work in EA since the content is inherently random and i do not think its feasible to add this Changed the Sanity's Edge ID so now the porting feature works too (thanks to @necco889)03.10.23 by JN Slevin- Added keybind to refresh current setup in case something didn't swap correctly Thanks to B7TxSpeed!- Updated the version correctly this time-----------05.09.23 by JN Slevin- Updated API Version to be compatible with the newest base game patch- Added keybinds for Previous Setup, Next Setup and Undress Thanks to Complicative!- Added Chinese translation Thanks to Lykeion!-----------09.08.23 by JN Slevin- Readded. Opening the terminal in VS Code in full screen. This solution will replace the standard keybindings in VS Code so the terminal toggles in full screen. Implementation. Open Opening the terminal in VS Code in full screen. This solution will replace the standard keybindings in VS Code so the terminal toggles in full screen. Implementation. Open
Type Soul Keybinds – Full Controls Listed - Gamezebo
Water-breathing. Added a party selector to NPC Presets. Updaed NPCs where left-clicking an NPC now allows you to edit the party of said NPC. Updated the order of presets on the NPC preset screen to be ordered alphabetically. Updated the searching of NPC presets to use contain checks rather than startsWith. Improved async loading and saving so concurrency issues don't cause data overwriting. Updated the opening **NPC Creator Presets* screen of the NPC Editor fit larger preset file names and be centered to the screen even at full screen window sizes. Updated the `pixelmon:right_click` event the default (instead of left-click) for the event of an NPC's Interaction. Updated the `pixelmon:true` condition the default condition for the condition of an NPC's Interaction. Changed the chat message that notifies a player that their NPC preset was saved to be formatted identical to the screenshot chat message. Fixed it so that the result of an NPC's Interaction will not execute when the Pokémon Editor is held in the hand the player used to interact with the NPC. The title data and author data of the PokéPaste that is automatically made for an NPC Preset were switched and that has been fixed. Fixed the missing empty line between different Pokemon when creating the PokéPaste. Updated Illuminate ability to Generation 9 effect.Keybinds: Added a new Pixelmon section for keybinds, splitting all mod keybinds into Pixelmon, Pixelmon Battles, and Pixelmon PC. Added a visual indicator as to whether the player's cursor is hovering over an item in the keybind menu. Added several keybinds to make it possible to navigate a battle screen without requiring a mouse:Config: In the Graphics Config there is now a pokemonEditorExtraColorModeEnabled value which is by default set to true. Turning this off will remove the extra colors added to some of the widgets. Alternatively, you can press F1 to disable it temporarily. What Extra Color Mode affects: The text of the Current HP slider changes between green, yellow, and red, depending on the Pokémon's current HP relative to it's max HP. The Dynamax slider follows the same color scheme as seen inDiscord Keybinds – Full List Keyboard shortcuts (2025)
Opening Task Manager quickly can be a lifesaver when dealing with unresponsive programs or system issues. While the right-click context menu and Ctrl+Shift+Esc are common methods, a custom keyboard shortcut offers unparalleled speed and efficiency. This guide provides a proven plan to create your own Task Manager keybind, enhancing your workflow and boosting your productivity.Understanding the Limitations: Why a Direct Keybind Isn't PossibleBefore we dive into the solution, it's crucial to understand that Windows doesn't offer a built-in setting to directly assign a keybind to open Task Manager. This is a deliberate design choice to prevent accidental activation of this critical system tool. However, we can cleverly circumvent this limitation using third-party tools or a slightly more involved method leveraging existing Windows functionality.Method 1: Using AutoHotkey (Recommended)AutoHotkey is a free, open-source scripting language that allows you to automate tasks and create custom keyboard shortcuts. This is the easiest and most recommended method for creating a Task Manager keybind.Step-by-Step Guide:Download and Install AutoHotkey: Download AutoHotkey from the official website ([Insert Link Here - Remember to remove this placeholder and replace with a safe and relevant link. Do not link to a download, but to the official website.]). Install it using the default settings.Create a New Script: Open a simple text editor (like Notepad) and paste the following code:^!t::Run, taskmgr.exeThis code assigns the key combination Ctrl+Alt+T to open Task Manager. You can customize this shortcut by changing ^!t to your desired key combination. For example:#t::Run, taskmgr.exe (Win+T)!t::Run, taskmgr.exe (Alt+T)^t::Run, taskmgr.exe (Ctrl+T)Important Note: The symbols have specific meanings:^ represents the Ctrl key.! represents the Alt key.# represents the Windows key.Save the Script: Save the file with a .ahk extension (e.g., taskmanager.ahk).Run the Script: Double-click the .ahk file to run the script. The keybind will now be active.Making it Persistent: To make the keybind persistent across restarts, you'll need to add the script to your startup programs. This varies depending on your Windows version, but generally involves adding a shortcut of the .ahk file to your startup folder. Search online for "add program to startup windows 10" or "add program to startup windows 11" for specific instructions.Method 2: Creating a Batch File (Less Recommended)While functional, this method is less elegant and offers less flexibility than AutoHotkey.Create a New Text File: Open Notepad and paste the following line:start taskmgr.exeSave the File: Save the file with a .bat extension (e.g., open_taskmanager.bat).Create a Shortcut: Right-click the .bat file and select "Create shortcut."Assign a Shortcut Key: Right-click the shortcut, select "Properties," and navigate to the "Shortcut" tab. In the "Shortcut key" field, enter your desired keyboard combination (e.g., Ctrl+Alt+T). Remember to include the Ctrl, Alt, or Windows key symbols (Ctrl = ^, Alt = !, Win = #).Add. Opening the terminal in VS Code in full screen. This solution will replace the standard keybindings in VS Code so the terminal toggles in full screen. Implementation. Open Opening the terminal in VS Code in full screen. This solution will replace the standard keybindings in VS Code so the terminal toggles in full screen. Implementation. OpenDiscord Keybinds - Full List Keyboard shortcuts (2025)
DescriptionComments (2)FilesGalleryRelationsWhen you stop moving, you'll become "afk", it means idle, not being active in the game. afk="away from keyboard"With this mod you're able to track the time you've been afk on the screen! You can customize it as you want and also know your total time ever afk. This mod has no bloat/mixin and support Neoforge 1.21.1Scroll down for the mod showcase!You can configure in the mod's configuration:AFK timeout: After how many seconds of idle, we show the message.Show Idle Msg: If you want to show the message (basically enable the mod)Idle Message: What message you want it to be (%s for the amount of seconds)Dark background: If you want a dark background behind the messageDefault message when you are inactive for the amount of seconds you configuredYou can open the statistics screen with "O" by defaultYou can configure the keybind to open statisticsThis mod support english and french translations yet. I did the translations myself and didn't use any translator which is why we only support 2 at the moment.Helping me with translations is highly appreciated!Feel free to add this in any modpack published on curseforge! This is highly appreciated.Comments
Varispeed representation in AAF exports (it was incorrect when imported to Avid)• Fixed varispeed in AAF imports from Avid• Fixed potential crash marking and parking an effect and deleting it• Fixed potential crash double clicking text in a text field of a bin and then dragging• Fixed playhead jumping on multicam edits after pressing Stop• Fixed inactive transport controls after clicking a tile into a viewer that has played to the end• Fixed video wipe transitions in AAF exports to be recognized by Avid• Fixed jump in displayed still on hardware output when play stops• Fixed viewer/output sync with Blackmagic Decklink hardware• Disabled the automatic full screen mode on new installations• Fixed Film Cut List exports failing• Fixed Auto frame rate projects incorrectly setting the in-camera speed option to 24fps when importing 50/60fps files• Added keybind for dumping memory/iReclaimable usage to error.log• Fixed exporting to a file path that includes special characters such as ’äöå’ not working correctly• Fixed crash copying more than one group to another project• Fixed uninitialized data affecting TapeMob, Timecode and Editrate in AAF exports• Fixed Mark/Previous Cut behavior requiring two presses when using a console• BITC panel now refreshes when another tile is clicked into the open viewer and the BITC panel is left open• Avoided potential hang when two threads attempt to create the clipboard edit at the same time• Tear off timecode is now always topmost. This avoids errors when the timecode label appeared behind the viewer• Prevented pop out original function opening the files in the content manager with the config entry present• Changed warning message of 'missing filemob' to more informative message on AAF import• Fixed Empty Cut shortcut keybind (C) not working• Fixed tear off timecode no longer being editable• Fixed crash using ’Pop out tile’ shortcut keybind• Fixed drag and drop Insert• Fixed new bins not being listed in the Content Manager when right-clicking the bin tool and choosing 'make new bin'• Fixed potential hang clicking undo after adding BITC• Replaced JPEG background images with new PNG images• Fixed audio WAV files potentially not playing despite files being online
2025-04-19Your screen. Enter captionHow to toggle Mute while playing Among UsThe premise of Among Us is that impostor players must kill the other crew members without being ejected from the level. When a player is killed, they will no longer be allowed to vote or chat with those that are still involved. For those playing in a group, it is common courtesy to mute yourself once eliminated. Enter captionInstead of having to tab out of Among Us and manually mute, Discord allows it to be toggled. In the same location that “Game Activity” was found, there is a “Keybinds” menu above. Click on “Keybinds.” Once there, “Add a Keybind” will appear towards the top of Discord. Clicking on that will allow players to assign an action to a key.The “Action” drop down menu has a “Toggle Mute” option. Next to that is a box labelled “Keybind.” Clicking that will enable the recording of a keystroke. Click whatever key on the keyboard you would like as the mute button then click “Stop Recording.” While playing Among Us, pressing this key on your keyboard will now allow you to mute yourself or unmute yourself as you see fit. FeedbackWhy did you not like this content?Clickbait / MisleadingFactually IncorrectHateful or AbusiveBaseless OpinionToo Many AdsOtherCancelSubmitWas this article helpful?Thank You for feedbackEdited by Nikhil Vinod
2025-03-25Add bookmark #1 Captains,This morning you will find a New Demo of Rogue Waters available on Steam! You can also find the change log for today's update to the game below.ImprovementsAdded a Fear tooltip, visible when hovering over the Fear bar with the mouse cursor in Tactical mode.Added an additional Undo keybind under the 4th mouse button.Pirates can now be switched at any point during the player's turn using the Left Mouse Button, as long as they are not a viable target of the currently selected Ability.Cone AoE Abilities like Sword Swing or Sword Sweep can now be targeted at obstacles, as long as there are viable targets within the Ability's area of effect.The Armor icon next to the targeted unit's HP bar will flicker on hit, indicating that damage was absorbed.Blackbone can no longer be targeted in Sea Battles.New Difficulty Tiers now unlock faster for players winning on the highest available Tiers.BugfixesFixed Tar not turning into Fire despite Fire being present on adjacent tiles for 1 turn.Fixed Tar remaining in 'ignited' state despite removal of Fire from adjacent tiles (ie. through spawning a Snail Egg on top of it).Fixed Tar remaining in incorrect states after undo.Assassination can no longer be used on targets that can't be killed by it.Fixed custom keybind glyphs overlapping in the Crew & Ship panels and the Tactical Ability Bar.Changing screen mode is no longer possible on Steam Deck.Additionally, the team is happy to announce more updates are coming your way Captains, and those are outlined in the roadmap below: Last edited: Nov 6, 2024
2025-04-17Also automatically destroyed).- Furnishing materials, recipes, poisons and potions added to "Don't launder" option.- Updated russian translation (thanks alexesprit and @wishna!). NOTE: if you want to contribute to update the other translations (de, fr and jp) you can send me via esoui message the updated lua file (you can find the file to update in "Language" folder) based on strings.lua (english file) and I will be happy to add that to Dustman! - Fixed display name post upon login.- Fixed minor bugs.v9.5 (iFedix)- Finally introduced support for global saves: you can now use the same profile for all of your characters (global configuration) or decide to use different profiles for different characters as well as import config from one specific character to another.- You can now mark also low level crafting materials (irons, raw hide etc..). Very useful for the ones doing the daily writs without eso plus.- Fixed jewelry marking system: now you can correctly mark jewels with specific traits and also mark jewels trait items (zinc, dibellium etc).NOTE: a manual clean of the variables is strongly reccomended after this addon update.Install it and then delete the file dustman.lua in C:\Users\YOUR_NAME\Documents\Elder Scrolls Online\live\SavedVariables to clean all of your saved data about Dustman.v9.4.1 (iFedix)- Summerset API bump.- Fixed Potent Nirncrux and Fortified Nirncrux marked as junk.- Added a keybind to quicky mark/unmark set equipment as junk (very useful to me when farming sets).v9.4 (Ayantir)- Added two options to enable Junk and Destroy keybinds. If you enjoyed the Junk keybind, you'll need to enable the option in Misc section of settings of the addon.- Created a Misc submenu in settings panel.- Added a Destroy keybind to quickly destroy your items. Note: There is no confirmation when destroying items.- Protected items can no longer be junked or destroyed by the new added keybinds.v9.3 (Ayantir)- The Keybind Mark as junk now also Unmark as junk on junked items- Dustman won't force anymore its keybind if it has not been set- Fixed Dustman self desactivation in Tutorial zonesv9.2 (Ayantir)- Added a Keybind to mark an item as junk in inventory. X is the default key and you can change it in Keybinds.- Laundered treasures will now be marked as junk and sold to the regular merchant if the option "Mark tresures" is enabled regardless of their quality.v9.1 (Ayantir)- Lib update- Fixed error for known housing patternsv9 (Ayantir)- API update (please note that PTS users
2025-03-31Problems than it fixed, still available via keybind- Increased the number of keybinds for setups to 25, because why not.- Added support for Crown Soul Gems and Repair Kits (Soul Gems prefer the one you chose in the basegame settings first and then the one you did not chose)- API bump- Way more code improvements, which are too many to list.- Added support for quite a few more foods (thanks to Shadowinplay)29.12.23 by JN Slevin- Added a check to the link comparison which is used for the new validation feature.If the "unequip empty slots" option is turned off this ignores empty slots.This should help in situations where you only have one piece of gear to swap. Thanks to isiimode for pointing that out- Changed "EA" to "IA"28.12.23 by JN Slevin- Fixed set ID recognition in the setup compare function, so now it actually checks the correct variable and not how many pieces are equipped.- Moved the initial validation function. Now it only validates the setup when equipping a setup instead of moving gear.27.12.23 by JN SlevinSetup ValidationAdded a setup validation which will notify users if the setup did not swap correctly (has 4 comparison levels adjustable in the settings.This happens after a delay, since the addon needs some time to swap things. This delay is adjustable in the settings. Added an automatic list of steps to fix the failed setup. This is turned off by default. Added a keybind to do these steps "non automatically" Added logging (and a delete log functionality) which saves occurences when setups failed to swap so we may finally get to the bottom of this Added a red color on the info panel which colors the name if the setup failed to swap. Added a confirmation if the setup swapped correctly(at the time of writing, this only notifies users if any gear swapped, if 2 setups have the same gear it will not notify them, this may be changed at a later time.)MiscAdded the ability to chose Center Screen Announcements for the messages given to the user Added EA Pages (thanks to @yachoor ) The automatic swap feature does not work in EA since the content is inherently random and i do not think its feasible to add this Changed the Sanity's Edge ID so now the porting feature works too (thanks to @necco889)03.10.23 by JN Slevin- Added keybind to refresh current setup in case something didn't swap correctly Thanks to B7TxSpeed!- Updated the version correctly this time-----------05.09.23 by JN Slevin- Updated API Version to be compatible with the newest base game patch- Added keybinds for Previous Setup, Next Setup and Undress Thanks to Complicative!- Added Chinese translation Thanks to Lykeion!-----------09.08.23 by JN Slevin- Readded
2025-03-29