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D: Workloads winget-pkgs [master ≡ 0 ~1 -0 !] winget download -m . manifests t TechPowerUp GPU-Z 2.55.0 已找到 TechPowerUp GPU-Z [TechPowerUp.GPU-Z] 版本 2. GPU-Z 0 Builds. GPU-Z 0.6.7; GPU-Z 0.6.6; GPU-Z 0.6.5; GPU-Z 0.6.4; GPU-Z 0.6.3; OldVersion.com provides free software downloads for old versions of programs

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Posts --> --> CPU-Z 1.95 released Post Essentials Only Full Version Bobmitch CLASSIFIED ULTRA Member Total Posts : 7822 Reward points : 0 Joined: 2007/05/07 09:36:29 Status: offline Ribbons : 49 2021/01/21 06:30:13 (permalink) CPU-Z 1.95 released --> Core 11th generation "Rocket Lake".AMD ThreadRipper PRO 3995WX, 3975WX, 3955WX, 3945WX and WRX80 chipset.AMD Cezanne and Lucienne APUs.Mainboard PCI-Express generation report (Mainboard tab).Graphics Interface Link current speed and max speed (Mainboard tab).NVIDIA GPU base and boost clocks (Graphics tab). MSI MAG X670-E Tomahawk; Ryzen 7 7800X3D; Asus TUF RTX 4070 TI OC; Seasonic Vertex GX-1000 PSU; 32 GB Corsair Vengeance DDR5-6000 CL30 RGB; Corsair iCue Link H150i LCD 360MM AIO; 2-Western Digital Black 4 TB SN850X NVMe; Creative SoundBlaster Z; Lian Li Lancool III; Corsair K70 RGB Pro MX Speed Silver Keyboard; Razer Viper 8K MouseHeatware: Affiliate code: 1L2RV0BNQ6 Associate Code: UD82LJP3Y1FIQPR #1 XrayMan Insert Custom Title Here Total Posts : 63846 Reward points : 0 Joined: 2006/12/14 22:10:06Location: Santa Clarita, Ca. Status: offline Ribbons : 115 Re: CPU-Z 1.95 released 2021/01/21 18:59:38 (permalink) Thanks. My Affiliate Code: 8WEQVXMCJL Associate Code: VHKH33QN4W77V6A #2 bdary Omnipotent Enthusiast Total Posts : 10626 Reward points : 0 Joined: 2008/04/25 14:08:16Location: Florida Status: offline Ribbons : 118 Re: CPU-Z 1.95 released 2021/01/22 07:08:17 (permalink) Thanks Bob... #3

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This example shows how to use GPU-enabled MATLAB® functions to compute a well-known mathematical construction: the Mandelbrot set. Check your GPU using the gpuDevice function.Define the parameters. The Mandelbrot algorithm iterates over a grid of real and imaginary parts. The following code defines the number of iterations, grid size, and grid limits.maxIterations = 500;gridSize = 1000;xlim = [-0.748766713922161, -0.748766707771757];ylim = [ 0.123640844894862, 0.123640851045266]; You can use the gpuArray function to transfer data to the GPU and create a gpuArray, or you can create an array directly on the GPU. gpuArray provides GPU versions of many functions that you can use to create data arrays, such as linspace. For more information, see Create GPU Arrays Directly. x = gpuArray.linspace(xlim(1),xlim(2),gridSize);y = gpuArray.linspace(ylim(1),ylim(2),gridSize);whos x y Name Size Bytes Class Attributes x 1x1000 8000 gpuArray y 1x1000 8000 gpuArray Many MATLAB functions support gpuArrays. When you supply a gpuArray argument to any GPU-enabled function, the function runs automatically on the GPU. For more information, see Run MATLAB Functions on a GPU. Create a complex grid for the algorithm, and create the array count for the results. To create this array directly on the GPU, use the ones function, and specify 'gpuArray'.[xGrid,yGrid] = meshgrid(x,y);z0 = complex(xGrid,yGrid);count = ones(size(z0),'gpuArray');The following code implements the Mandelbrot algorithm using GPU-enabled functions. Because the code uses gpuArrays, the calculations happen on the GPU.z = z0;for n = 0:maxIterations z = z.*z + z0; inside = abs(z) endcount = log(count);When computations are done, plot the results.imagesc(x,y,count)colormap([jet();flipud(jet());0 0 0]);axis off See AlsogpuArray

gpu-z -gpu-z v2.41.0 -

20:46:02:305 | RL | INFO | +N/A | Main - RocketLauncher v1.2.0.1 (www.rlauncher.com)20:46:02:372 | RL | WARNING | +63 | Main - Logging level is debug or higher and will cause slowdowns to RocketLauncher's performance. When troubleshooting is finished, please lower logging level to restore proper performance.20:46:02:658 | RL | DEBUG | +281 | Registry.Read - Reading from Registry : RootKey=HKEY_LOCAL_MACHINE, SubKey=System\CurrentControlSet\Control\Windows, ValueName=ErrorMode,RegistryVersion=3220:46:02:658 | RL | DEBUG | +0 | Registry.Read - Registry Read finished, returning 020:46:02:659 | RL | INFO | +0 | Main - System Specs: RocketLauncher Dir: D:\Arcade\RocketLauncher RocketLauncher is: 32-bit OS: Microsoft Windows 10 Home SKU: Windows 8 Total Memory: 8107.97 MB Free Memory: 4038.71 MB Used Memory: 4069.266 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 4 GPU 1 Name: NVIDIA GeForce 940A GPU 1 RAM: -2048.00 MB GPU 1 Driver Version: 10.18.13.5910 GPU 2 Name: Intel(R) HD Graphics 5500 GPU 2 RAM: 1024.00 MB GPU 2 Driver Version: 20.19.15.4835 Sound 1 Device: Realtek High Definition Audio Sound 1 Status: Enabled Sound 2 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM) Sound 2 Status: Enabled OS Language: English_United_States System Locale: en-US Formats Locale: en-US Windows UI Language: en-US Text Encoding: Windows-1252 OS Admin Status: No RL Compatibility Flags: Latest .Net Version: v4.0.30319 Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) [32bit] [60hz] [Landscape] (Primary) Current AHK Desktop Width: 1920 Current AHK Desktop Height: 1080 Monitor #1 DPI: 100 ErrorMode: 0 AutoHotkey Path: AHK Version: 1.1.13.00 Unicode: No20:46:02:660 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\RocketLauncher.exe exists20:46:02:664 | RL | DEBUG | +0 | CheckFile - Attributes: FileDescription RocketLauncher FileVersion 1.2.0.1 LegalCopyright �2016 RocketLauncher ProductName djvj's one swell guy! ProductVersion 1.2.0.1 CompanyName Your favorite Front End companion! Visit us @ www.rlauncher.com File Size: 2195456 bytes Created: 11/6/2016 - 4:32:08 AM Modified: 5/7/2020 - 3:03:43 PM20:46:02:666 | RL | INFO | +15 | Main - Raw CLI received: "-s MAME -r mspacman -f D:\Arcade\HyperSpin\HyperSpin_1.5.1\HyperSpin.exe -p HyperSpin -c 1 -o 1"20:46:02:669 | RL | TRACE | +0 | File.__New - Creating new file object of: "D:\Arcade\RocketLauncher\Module Extensions\RocketLauncher.dll"20:46:02:673 | RL | INFO | +0 | File.CheckFile -. D: Workloads winget-pkgs [master ≡ 0 ~1 -0 !] winget download -m . manifests t TechPowerUp GPU-Z 2.55.0 已找到 TechPowerUp GPU-Z [TechPowerUp.GPU-Z] 版本 2. GPU-Z 0 Builds. GPU-Z 0.6.7; GPU-Z 0.6.6; GPU-Z 0.6.5; GPU-Z 0.6.4; GPU-Z 0.6.3; OldVersion.com provides free software downloads for old versions of programs

(GPU-Z) (GPU-Z) v2.32.0

Outfile [options]... -h show this help -v verbose output -i input-path input image path (jpg/png/webp) or directory -o output-path output image path (jpg/png/webp) or directory -s scale upscale ratio (4, default=4) -t tile-size tile size (>=32/0=auto, default=0) can be 0,0,0 for multi-gpu -m model-path realsr model path (default=models-DF2K_JPEG) -g gpu-id gpu device to use (-1=cpu, default=0) can be 0,1,2 for multi-gpu -j load:proc:save thread count for load/proc/save (default=1:2:2) can be 1:2,2,2:2 for multi-gpu -x enable tta mode -f format output image format (jpg/png/webp, default=ext/png)SRMD ncnn Vulkan srmd-ncnn-vulkan -i infile -o outfile [options]... -h show this help -v verbose output -i input-path input image path (jpg/png/webp) or directory -o output-path output image path (jpg/png/webp) or directory -n noise-level denoise level (-1/0/1/2/3/4/5/6/7/8/9/10, default=3) -s scale upscale ratio (2/3/4, default=2) -t tile-size tile size (>=32/0=auto, default=0) can be 0,0,0 for multi-gpu -m model-path srmd model path (default=models-srmd) -g gpu-id gpu device to use (default=0) can be 0,1,2 for multi-gpu -j load:proc:save thread count for load/proc/save (default=1:2:2) can be 1:2,2,2:2 for multi-gpu -x enable tta mode -f format output image format (jpg/png/webp, default=ext/png)Image EditingImageMagickUse ImageMagick® to create, edit, compose, or convert digital images. It can read and write images in a variety of formats (over 200) including PNG, JPEG, GIF, WebP, HEIC, SVG, PDF, DPX, EXR and TIFF. ImageMagick can resize, flip, mirror, rotate, distort, shear and transform images, adjust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Bézier curves. is a web-based photo and graphics editor by Ivan

GPU-Z -GPU-Z v2.

Are the underlying storage config on the server (8 x NVMe SSD) and numberand speed of network interfaces on the server (2 x 100Gb). In terms of throughput, two 100Gb networks can sustainabout 12GB/sec each under ideal conditions. The storage servers can support (2 x 12GB/sec) 24GB/sec or so, butkeep in mind there are many things that factor into delivered performance - protocol overhead, network MTU size,NFS attributes, software stack, load characteristics, etc.In this first example, gdsio is used to generate a random write load of small IOs (4k) to one of the NFS mountpoints, that will traverse ib0 on the client side. The ib0 interface is on the same PCIe segment as GPU 0 and 1.nfs_client> gdsio -D /mnt/nfs/ib0/data/0/gds_dir -d 0 -w 32 -s 500M -i 4K -x 0 -I 3 -T 120IoType: RANDWRITE XferType: GPUD Threads: 32 DataSetSize: 81017740/16384000(KiB) IOSize: 4(KiB) Throughput: 0.645307 GiB/sec, Avg_Latency: 189.166333 usecs ops: 20254435 total_time 119.732906 secsnfs_client> gdsio -D /mnt/nfs/ib0/data/0/gds_dir -d 12 -w 32 -s 500M -i 4K -x 0 -I 3 -T 120IoType: RANDWRITE XferType: GPUD Threads: 32 DataSetSize: 71871140/16384000(KiB) IOSize: 4(KiB) Throughput: 0.572407 GiB/sec, Avg_Latency: 213.322597 usecs ops: 17967785 total_time 119.742801 secsThe first invocation specifies GPU 0, the second GPU 12. Note the difference in ops and latency. In the optimalGPU/IB case, we observed just over 169k IOPS, 189.2us average latency. In the non-optimal case (GPU 12 to thesame mount point), we see an increase in latency to 213.3 usec at about 150k IOPS. The performance differenceis not huge (12% in

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Latency, 19% in IOPS), but worth noting nonetheless.For random reads, the difference between the optimal and sub-optimal case is larger:nfs_client> gdsio -D /mnt/nfs/ib0/data/0/gds_dir -d 0 -w 32 -s 500M -i 4K -x 0 -I 2 -T 120IoType: RANDREAD XferType: GPUD Threads: 32 DataSetSize: 111181604/16384000(KiB) IOSize: 4(KiB) Throughput: 0.890333 GiB/sec, Avg_Latency: 137.105980 usecs ops: 27795401 total_time 119.091425 secsnfs_client> gdsio -D /mnt/nfs/ib0/data/0/gds_dir -d 10 -w 32 -s 500M -i 4K -x 0 -I 2 -T 120IoType: RANDREAD XferType: GPUD Threads: 32 DataSetSize: 78621148/16384000(KiB) IOSize: 4(KiB) Throughput: 0.629393 GiB/sec, Avg_Latency: 193.975032 usecs ops: 19655287 total_time 119.129013 secsWith GPU 0 and ib0, we see about 234k IOPS, 194us average latency. With GPU 10 and ib0, we see about 165k IOPS, 194us latency.Small, random IOs are all about IOPS and latency. For determining throughput, we use larger files sizes and much larger IO sizes.nfs_client> gdsio -D /mnt/nfs/ib0/data/0/gds_dir -d 0 -w 32 -s 1G -i 1M -x 0 -I 1 -T 120IoType: WRITE XferType: GPUD Threads: 64 DataSetSize: 876086272/67108864(KiB) IOSize: 1024(KiB) Throughput: 6.962237 GiB/sec, Avg_Latency: 8976.802942 usecs ops: 855553 total_time 120.004668 secsnfs_client> gdsio -D /mnt/nfs/ib0/data/0/gds_dir -d 0 -w 32 -s 1G -i 1M -x 0 -I 0 -T 120IoType: READ XferType: GPUD Threads: 32 DataSetSize: 1196929024/33554432(KiB) IOSize: 1024(KiB) Throughput: 9.482088 GiB/sec, Avg_Latency: 3295.183817 usecs ops: 1168876 total_time 120.382817 secsAbove a large sequential write, then read, was generated. In both cases, 32 threads were spawned(-w 32) doing 1M IOs. In the write case, we sustained 6.9GB/sec, and in the read case 9.5GB/secthroughput. Both invocations used ib0 and

GPU-Z _GPU-Z(GPU ) 2.41.0 -

Versions Asrock Taichi 32 and 64-bit versions Asrock Formula 32 and 64-bit versions CPU-Z 1.98 October 25th, 2021 + VIEW DETAILS CPU-Z 1.98 October 25th, 2021 CLOSE Improved validation process for Alder Lake records.AMX instruction set support.AMD 4700S processor. Intel Core i9 12900K, Core i7 12700K and Core i5 12600K "Alder Lake" CPUs and Intel Z6xx platform.DDR5 memory SPD and XMP 3.0 support.AMD Radeon 6600XT GPU. COOLER MASTER 32 and 64-bit versions ASUS ROG 32 and 64-bit versions MSI Gaming 32 and 64-bit versions Gigabyte AORUS 32 and 64-bit versions Gigabyte 32 and 64-bit versions Asrock Phantom 32 and 64-bit versions Asrock Taichi 32 and 64-bit versions Asrock Formula 32 and 64-bit versions CPU-Z 1.97 August 24th, 2021 + VIEW DETAILS CPU-Z 1.97 August 24th, 2021 CLOSE Intel Core i9 12900K, Core i7 12700K and Core i5 12600K "Alder Lake" CPUs and Intel Z6xx platform.DDR5 memory SPD and XMP 3.0 support.AMD Radeon 6600XT GPU. COOLER MASTER 32 and 64-bit versions ASUS ROG 32 and 64-bit versions MSI Gaming 32 and 64-bit versions Gigabyte AORUS 32 and 64-bit versions Gigabyte 32 and 64-bit versions Asrock Phantom 32 and 64-bit versions Asrock Taichi 32 and 64-bit versions Asrock Formula 32 and 64-bit versions CPU-Z 1.96 April 15th, 2021 + VIEW DETAILS CPU-Z 1.96 April 15th, 2021 CLOSE Intel Iris Xe GPU (DG1) (1.96.1).Improved support of Centaur CHA processor (1.96.1).Preliminary support of Intel Alder Lake and Z6xx platform.Preliminary support of DDR5 memory.AMD Ryzen 5700G, 5600G and 5300G APUs.AMD Radeon RX 6900 XT, 6800 (& XT), 6700 XT GPUs. COOLER MASTER 32 and 64-bit versions ASUS ROG 32 and 64-bit versions MSI Gaming 32 and 64-bit versions Gigabyte AORUS 32 and 64-bit versions Gigabyte 32 and 64-bit versions Asrock Phantom 32 and 64-bit versions Asrock Taichi 32 and 64-bit versions Asrock Formula 32 and. D: Workloads winget-pkgs [master ≡ 0 ~1 -0 !] winget download -m . manifests t TechPowerUp GPU-Z 2.55.0 已找到 TechPowerUp GPU-Z [TechPowerUp.GPU-Z] 版本 2. GPU-Z 0 Builds. GPU-Z 0.6.7; GPU-Z 0.6.6; GPU-Z 0.6.5; GPU-Z 0.6.4; GPU-Z 0.6.3; OldVersion.com provides free software downloads for old versions of programs

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Doesn't work. Specifically the framerate monitor. 2019/10/25 20:32:54 (permalink) I just upgraded my gpu to 2080 ti FTW3 ultra today, did clean install of drivers. I did not uninstall PX1 and reinstall it again, figured that should be fine. I am also having issues with PX1 Ver. 1.0.1, the frame rate graph does not show anything other than 0??? Any fix for this? Thanks in advance. CPU: Intel i9 10850kMOBO: Rog Maximus XII Hero Z490GPU: EVGA RTX 2080 Ti FTW3 Ultra OVERCLOCKEDRAM: Corsiar Dominator Platinum RGB 32GB 3200MHZAIO: Corsair H100i Pro RGBPSU: Corsair HX1000iSSD: 1 v-NAND SSD 970 PRO 2 TBCASE: COOL MASTER MC500PMONITOR: Asus Tuff VG27AQ 2560x1440 bob16314 CLASSIFIED ULTRA Member Total Posts : 7859 Reward points : 0 Joined: 2008/11/07 22:33:22Location: Planet of the Babes Status: offline Ribbons : 761 Re: Precision OSD doesn't work. Specifically the framerate monitor. 2019/10/25 21:33:53 (permalink) battlelog I am also having issues with PX1 Ver. 1.0.1, the frame rate graph does not show anything other than 0??? Any fix for this? You have to be running a Game/3D App for the Framerate to show in the graph..It will show 0 just running on the Desktop.Run the Render Test in GPU-Z and it should register..Open the Render Test by clicking on the little '?' button to the right of Bus Interface. See if that works. * Corsair Obsidian 450D Mid-Tower - Airflow Edition * ASUS ROG Maximus X Hero (Wi-Fi AC) * Intel i7-8700K @ 5.0 GHz * 16GB G.SKILL Trident Z 4133MHz * Sabrent Rocket 1TB M.2 SSD * WD Black 500 GB HDD * Seasonic M12 II 750W * Corsair H115i Elite Capellix 280mm * EVGA GTX 760 SC * Win7 Home/Win10 Home * "Whatever it takes, as long as it works" - Me battlelog New Member Total Posts : 63 Reward points : 0 Joined: 2018/06/26 08:49:49Location: Hollywood, CA Status: offline Ribbons : 0 Re: Precision OSD doesn't work. Specifically the framerate monitor. 2019/10/25 21:36:00 (permalink) I was running the Valley benchmark and it stayed at zero. Will try to do what you said. Thanks. CPU: Intel i9 10850kMOBO: Rog Maximus XII Hero Z490GPU: EVGA RTX 2080 Ti FTW3 Ultra OVERCLOCKEDRAM: Corsiar Dominator Platinum RGB 32GB 3200MHZAIO: Corsair H100i Pro RGBPSU: Corsair HX1000iSSD: 1 v-NAND SSD 970 PRO 2 TBCASE: COOL MASTER MC500PMONITOR: Asus Tuff VG27AQ 2560x1440 bob16314 CLASSIFIED ULTRA Member Total Posts : 7859 Reward points : 0 Joined:

GPU-Z TechPowerUp GPU-Z 2.63.0 -

64-bit versions CPU-Z 1.95 January 20th, 2021 + VIEW DETAILS CPU-Z 1.95 January 20th, 2021 CLOSE Intel Core 11th generation "Rocket Lake".AMD ThreadRipper PRO 3995WX, 3975WX, 3955WX, 3945WX and WRX80 chipset.AMD Cezanne and Lucienne APUs.Mainboard PCI-Express generation report (Mainboard tab).Graphics Interface Link current speed and max speed (Mainboard tab).NVIDIA GPU base and boost clocks (Graphics tab). COOLER MASTER 32 and 64-bit versions ASUS ROG 32 and 64-bit versions MSI Gaming 32 and 64-bit versions Gigabyte AORUS 32 and 64-bit versions Gigabyte 32 and 64-bit versions Asrock Phantom 32 and 64-bit versions Asrock Taichi 32 and 64-bit versions Asrock Formula 32 and 64-bit versions CPU-Z 1.94 October 08th, 2020 + VIEW DETAILS CPU-Z 1.94 October 08th, 2020 CLOSE Intel Tiger Lake-U and Tiger Lake-H (1.94.8).Intel Z590 (1.94.8).NVIDIA RTX 3070 GPU (1.94.8).AMD Ryzen 5000 "Zen 3" Vermeer preliminary support.Intel Rocket Lake preliminary support.GPU TDP. AMD Ryzen 5000 "Zen 3" Vermeer preliminary supportIntel Rocket Lake preliminary supportGPU TDP Asrock Phantom 32 and 64-bit versions Asrock Taichi 32 and 64-bit versions Asrock Formula 32 and 64-bit versions COOLER MASTER 32 and 64-bit versions ASUS ROG 32 and 64-bit versions MSI Gaming 32 and 64-bit versions Gigabyte 32 and 64-bit versions Gigabyte AORUS 32 and 64-bit versions CPU-Z 1.93 August 11th, 2020 + VIEW DETAILS CPU-Z 1.93 August 11th, 2020 CLOSE AMD Ryzen 7 PRO 4750G, Ryzen 5 PRO 4650G, Ryzen 3 PRO 4350GIntel Tiger Lake platform Intel Z490/W480/B460 Comet Lake platform support AMD "Renoir" Ryzen APU AMD Ryzen 3 3100 & 3300X Windows 10 on ARM processor preliminary support Asrock Phantom 32 and 64-bit versions Asrock Taichi 32 and 64-bit versions Asrock Formula 32 and 64-bit versions COOLER MASTER 32 and 64-bit versions ASUS ROG 32 and 64-bit versions MSI Gaming 32 and 64-bit versions Gigabyte 32 and 64-bit versions Gigabyte AORUS 32 and. D: Workloads winget-pkgs [master ≡ 0 ~1 -0 !] winget download -m . manifests t TechPowerUp GPU-Z 2.55.0 已找到 TechPowerUp GPU-Z [TechPowerUp.GPU-Z] 版本 2.

GPU-Z _GPU-Z(GPU ) 2.42.0 -

And saturation tone mappers accept a level ie: saturation:2.0 -t (aces, reinhard, none, saturation:0.5-5.0, sigmoid:0.5-2.0, hable) -j adjust brightness in BCM data, only for pi3-4 -z run LED calibration script -o display FPS counters and panel refresh rate in Hz"> Usage: ./example -s GPU fragment shader or video file (mp2, mp4, etc) to render -x image width (16-384) -y image height (16-384) -w panel width (16/32/64) -h panel height (16/32/64) -f frames per second (1-255) -p number of ports (1-3) -c number of chains (1-16) -g gamma correction (1.0-2.8) -d bit depth (4-64) multiple of 4 -b overall brightness level (0-254) -m motion blur frames (0-32) -l dither strength, 0 = off (0.0-10.0) -i image mapper (mirror, flip, mirror_flip) (need to add support for U and V mapping) // both sigmoid and saturation tone mappers accept a level ie: saturation:2.0 -t (aces, reinhard, none, saturation:0.5-5.0, sigmoid:0.5-2.0, hable) -j adjust brightness in BCM data, only for pi3-4 -z run LED calibration script -o display FPS counters and panel refresh rate in HzOdds and EndsI have considered adding image dithering. Since we are going from 8-bit data (24bpp) down to 5 or 6-bit data (32 - 64 bitpwm values) we are losing 2-3 bits of data per pixel. What we lose in temporal data (value) we can reintroduce to the imagespatially. Those 2-3 bits of information can be added to the neighboring pixels using ordered dithering or floyd Steinbergdithering by slightly increasing or decreasing the RGB values of the neighboring pixels based on this loss of information.There is some code to achieve this but I have not had the results I would like to see so this is still a work in progress.If this is something you are interested in, drop me a line, send me a link to relevant information implementations or senda PR.I am currently investigating chaining multiple rp2040 chips to multiple chains of HUB75 panels to improve the imagestability and the number of supported chained panels. Current thinking is rpi5 has 2 spi lines which are capable of 50Mhzoperation. Split between 4 rp2040s that allows for 25Mhz data update to each rp2040. With 8 panels attached to each rp2040we could address 32 panels with 100Mhz total bandwidth. If we downsample frame data to a 256 color palette, we can senddata to 1 pixel as a single byte. This would allow us to send a single frame of 8 panels in 32KB. at 60fps we have 1.9MB/sper rp2040. This data can be sent at 16Mhz. This could allow us to send SPI data to up to 6 rp2040 chips at 16Mhz eachand 60fps with 8 panels on each rp2040.The frame data would have a 256-entry 32bcm palette for a total

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User5424

Posts --> --> CPU-Z 1.95 released Post Essentials Only Full Version Bobmitch CLASSIFIED ULTRA Member Total Posts : 7822 Reward points : 0 Joined: 2007/05/07 09:36:29 Status: offline Ribbons : 49 2021/01/21 06:30:13 (permalink) CPU-Z 1.95 released --> Core 11th generation "Rocket Lake".AMD ThreadRipper PRO 3995WX, 3975WX, 3955WX, 3945WX and WRX80 chipset.AMD Cezanne and Lucienne APUs.Mainboard PCI-Express generation report (Mainboard tab).Graphics Interface Link current speed and max speed (Mainboard tab).NVIDIA GPU base and boost clocks (Graphics tab). MSI MAG X670-E Tomahawk; Ryzen 7 7800X3D; Asus TUF RTX 4070 TI OC; Seasonic Vertex GX-1000 PSU; 32 GB Corsair Vengeance DDR5-6000 CL30 RGB; Corsair iCue Link H150i LCD 360MM AIO; 2-Western Digital Black 4 TB SN850X NVMe; Creative SoundBlaster Z; Lian Li Lancool III; Corsair K70 RGB Pro MX Speed Silver Keyboard; Razer Viper 8K MouseHeatware: Affiliate code: 1L2RV0BNQ6 Associate Code: UD82LJP3Y1FIQPR #1 XrayMan Insert Custom Title Here Total Posts : 63846 Reward points : 0 Joined: 2006/12/14 22:10:06Location: Santa Clarita, Ca. Status: offline Ribbons : 115 Re: CPU-Z 1.95 released 2021/01/21 18:59:38 (permalink) Thanks. My Affiliate Code: 8WEQVXMCJL Associate Code: VHKH33QN4W77V6A #2 bdary Omnipotent Enthusiast Total Posts : 10626 Reward points : 0 Joined: 2008/04/25 14:08:16Location: Florida Status: offline Ribbons : 118 Re: CPU-Z 1.95 released 2021/01/22 07:08:17 (permalink) Thanks Bob... #3

2025-04-06
User1451

This example shows how to use GPU-enabled MATLAB® functions to compute a well-known mathematical construction: the Mandelbrot set. Check your GPU using the gpuDevice function.Define the parameters. The Mandelbrot algorithm iterates over a grid of real and imaginary parts. The following code defines the number of iterations, grid size, and grid limits.maxIterations = 500;gridSize = 1000;xlim = [-0.748766713922161, -0.748766707771757];ylim = [ 0.123640844894862, 0.123640851045266]; You can use the gpuArray function to transfer data to the GPU and create a gpuArray, or you can create an array directly on the GPU. gpuArray provides GPU versions of many functions that you can use to create data arrays, such as linspace. For more information, see Create GPU Arrays Directly. x = gpuArray.linspace(xlim(1),xlim(2),gridSize);y = gpuArray.linspace(ylim(1),ylim(2),gridSize);whos x y Name Size Bytes Class Attributes x 1x1000 8000 gpuArray y 1x1000 8000 gpuArray Many MATLAB functions support gpuArrays. When you supply a gpuArray argument to any GPU-enabled function, the function runs automatically on the GPU. For more information, see Run MATLAB Functions on a GPU. Create a complex grid for the algorithm, and create the array count for the results. To create this array directly on the GPU, use the ones function, and specify 'gpuArray'.[xGrid,yGrid] = meshgrid(x,y);z0 = complex(xGrid,yGrid);count = ones(size(z0),'gpuArray');The following code implements the Mandelbrot algorithm using GPU-enabled functions. Because the code uses gpuArrays, the calculations happen on the GPU.z = z0;for n = 0:maxIterations z = z.*z + z0; inside = abs(z) endcount = log(count);When computations are done, plot the results.imagesc(x,y,count)colormap([jet();flipud(jet());0 0 0]);axis off See AlsogpuArray

2025-03-27
User2902

Outfile [options]... -h show this help -v verbose output -i input-path input image path (jpg/png/webp) or directory -o output-path output image path (jpg/png/webp) or directory -s scale upscale ratio (4, default=4) -t tile-size tile size (>=32/0=auto, default=0) can be 0,0,0 for multi-gpu -m model-path realsr model path (default=models-DF2K_JPEG) -g gpu-id gpu device to use (-1=cpu, default=0) can be 0,1,2 for multi-gpu -j load:proc:save thread count for load/proc/save (default=1:2:2) can be 1:2,2,2:2 for multi-gpu -x enable tta mode -f format output image format (jpg/png/webp, default=ext/png)SRMD ncnn Vulkan srmd-ncnn-vulkan -i infile -o outfile [options]... -h show this help -v verbose output -i input-path input image path (jpg/png/webp) or directory -o output-path output image path (jpg/png/webp) or directory -n noise-level denoise level (-1/0/1/2/3/4/5/6/7/8/9/10, default=3) -s scale upscale ratio (2/3/4, default=2) -t tile-size tile size (>=32/0=auto, default=0) can be 0,0,0 for multi-gpu -m model-path srmd model path (default=models-srmd) -g gpu-id gpu device to use (default=0) can be 0,1,2 for multi-gpu -j load:proc:save thread count for load/proc/save (default=1:2:2) can be 1:2,2,2:2 for multi-gpu -x enable tta mode -f format output image format (jpg/png/webp, default=ext/png)Image EditingImageMagickUse ImageMagick® to create, edit, compose, or convert digital images. It can read and write images in a variety of formats (over 200) including PNG, JPEG, GIF, WebP, HEIC, SVG, PDF, DPX, EXR and TIFF. ImageMagick can resize, flip, mirror, rotate, distort, shear and transform images, adjust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Bézier curves. is a web-based photo and graphics editor by Ivan

2025-04-14

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