Complete alchemy and cooking overhaul

Author: h | 2025-04-24

★★★★☆ (4.4 / 3786 reviews)

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Here are some compatibility patches for Complete Alchemy and Cooking Overhaul. REQUIREMENTS: Complete Alchemy and Cooking Overhaul (Version 1.2) by kryptopyr. FOMOD Instructions Complete Alchemy and Cooking Overhaul: Complete Alchemy and Cooking Overhaul Main File ☑ CACO; Game Version (Steam)

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Complete Alchemy and Cooking Overhaul

Dragonfly textures that are used in this mod.wiseman303 for allowing me to include his Flora Fixes, along with providing a few corrections and new harvest animations for several of the models that were missing them.REQUIREMENTSYou must have the following installed in order to use this mod:Skyrim Script Extender (SKSE)Please note that this mod uses SKSE extensions that need to be updated whenever a new update for Skyrim is released. It is recommended that you disable automatic updates in Steam in order to allow time for SKSE and mods such as CACO to get updated. Running this mod without the correct DLLs for your version of Skyrim will result in certain features, such as potion-making and bombs, not functioning correctly.CACO uses the furniture nodes in alchemy and cooking crafting station meshes to detect when an item is crafted. Consequently mods which remove the furniture nodes from these meshes, such as No Crafting Animations, will break much of CACO's functionality.RECOMMENDATIONSComplete Alchemy and Cooking Overhaul - Settings Loader - Save, load, and import MCM settings from an existing save.Favorite Misc Items - Add misc items to your favorites menu.INSTALLATIONDownload the main file along with the DLL files that correspond to the version of Skyrim SE that you're running. Install the main file first, then allow the DLL files to overwrite the older DLLs included in the main file.It is recommended that you install Complete Alchemy & Cooking Overhaul at the start of a new game. If you install it in an existing game, there may be inconsistencies and other oddities. Pre-existing player-made potions may end up with broken effects, and already claimed alchemy perks may not function correctly. For similar reasons, it is strongly recommended that you do not uninstall this mod from an existing save game. To assist those looking to test this mod's balance and features prior to committing to using it in a new game, I have provided several utility options in the Mod Configuration Menu under Help. LOAD ORDERComplete Alchemy & Cooking Overhaul should be loaded after any mods that modify the vanilla ingredients or alchemy effects. OPTIONAL FILESTrue Fortify Effects for Magic Skills - This option is recommended only if you are using a magic overhaul that allows spell strength to scale with your skill level. This file will modify the alchemy-related "fortify magic skill" effects so that they actually fortify the skill rather than directly altering magnitudes DLLs for your version of Skyrim will result in certain features, such as potion-making and bombs, not functioning correctly.CACO uses the furniture nodes in alchemy and cooking crafting station meshes to detect when an item is crafted. Consequently mods which remove the furniture nodes from these meshes, such as No Crafting Animations, will break much of CACO's functionality.RECOMMENDATIONSComplete Alchemy and Cooking Overhaul - Settings Loader - Save, load, and import MCM settings from an existing save.Favorite Misc Items - Add misc items to your favorites menu.INSTALLATIONDownload the main file along with the DLL files that correspond to the version of Skyrim SE that you're running. Install the main file first, then allow the DLL files to overwrite the older DLLs included in the main file.It is recommended that you install Complete Alchemy & Cooking Overhaul at the start of a new game. If you install it in an existing game, there may be inconsistencies and other oddities. Pre-existing player-made potions may end up with broken effects, and already claimed alchemy perks may not function correctly. For similar reasons, it is strongly recommended that you do not uninstall this mod from an existing save game. To assist those looking to test this mod's balance and features prior to committing to using it in a new game, I have provided several utility options in the Mod Configuration Menu under Help. LOAD ORDERComplete Alchemy & Cooking Overhaul should be loaded after any mods that modify the vanilla ingredients or alchemy effects. OPTIONAL FILESTrue Fortify Effects for Magic Skills - This option is recommended only if you are using a magic overhaul that allows spell strength to scale with your skill level. This file will modify the alchemy-related "fortify magic skill" effects so that they actually fortify the skill rather than directly altering magnitudes or percentages, making them consistent with the changes CACO makes to the other Fortify Skill effects. This is an .esp / ESL flagged file, so it won't take up a spot in your load order.ALCHEMYAlchemy is a fairly difficult aspect of the game to fully balance. It is a vastly more complicated system than smithing or enchanting. Smithing has a handful of crafting components that are used to create the majority of all crafted items, and none of those components have their own internal magnitudes or other properties that contribute directly to the strength of the crafted item. Even in the base game, Alchemy features over 100 ingredients, each with four distinct properties, and each of those properties can be set with a different magnitude or duration. The result is a very complex system, but I feel that also makes it a much more interesting skill than it's more straightforward

Complete Alchemy Cooking Overhaul - Leveling Alchemy -

All games Skyrim Special Edition Mods Alchemy Complete Alchemy and Cooking Overhaul Download: Manual File information Last updated 20 September 2024 3:10AM Original upload 14 September 2018 11:00AM Virus scan Some manually verified files Description Files 4 Images 63 Videos 7 Posts 3,221 Forum 1 Bugs 57 Logs About this mod This mod is a complete overhaul of the alchemy and cooking systems. Its intention is to provide a balanced, consistent experience throughout all aspects of alchemy and cooking, from harvesting and collecting ingredients to high-level potion and food creation. Requirements Permissions and credits Translations Ukrainian Turkish Spanish Russian Portuguese Polish Mandarin Italian German Czech Changelogs Donations Alchemy is perhaps the most complex skill system in Skyrim and has the potential to be a beautifully nuanced crafting system. Unfortunately, it is also plagued by inconsistencies, imbalances, and poor design choices that often reduce the skill to little more than an easy way to make a quick pile of gold. This mod seeks to change that, to both balance and enhance the inherent complexity of this system and bring greater versatility and enjoyment to the Alchemist's craft.ALCHEMY All aspects of Alchemy have been reworked for greater balance and consistency.Fixes bugs relating to harvestable objects in Skyrim, including the flora respawn bug.Options to set the duration of restore potions and damage poisons to 1, 5, or 10 seconds. All potions have been renamed to allow them to naturally sort from strongest to weakest.Player-created potions will be named to better reflect their strength and effects.Player-created potions will be fully consistent in strength, cost, and name to the ready-made potions found in game.Impure potions no longer provide a quick means to get rich.Adds 16 new alchemical effects that can be created from ingredients and found as ready-made potions.Grenades and long lasting weapons coatings open up new combat strategies and play-styles.New portable alchemy workstations allow potion creation to take place anywhere.Create salves and poultices which can be applied to bandages for an alternative to healing spells and potions.Distill weaker potions to make stronger versions.Over 100 new lore-friendly ingredients have been integrated into the world.Adds 51 new critters: 21 moths & butterflies, 11 dragonflies, and 19 pond fish.Harvest amounts from plants and animals have been adjusted for greater realism and less tedious gameplay.Hearthfire's gardening feature has been updated to include missing vanilla plants as well as many of the newly added ingredients.Features high-quality meshes and textures from some of the best modders and artists in the community.Harvest blood and other powerful alchemical ingredients from fallen enemies. Vampires can use the blood to create unique blood potions.COOKINGMeat can be harvested from nearly all animals and creatures and used in new cooking recipes.Over 100 new food items have been added.All food effects have been altered to use extended duration 'fortify' effects.Large foods and drinks are now automatically divided into smaller servings.Cooking recipes have been reworked for better balance and greater realism.You'll gain cooking experience and increase you cooking skill as you create foods. Increasing your cooking skill will. Here are some compatibility patches for Complete Alchemy and Cooking Overhaul. REQUIREMENTS: Complete Alchemy and Cooking Overhaul (Version 1.2) by kryptopyr. FOMOD Instructions Complete Alchemy and Cooking Overhaul: Complete Alchemy and Cooking Overhaul Main File ☑ CACO; Game Version (Steam)

Apothecary an Alchemy overhaul VS Complete Alchemy and Cooking overhaul

All games Skyrim Special Edition Mods Alchemy Complete Alchemy and Cooking Overhaul Download: Manual File information Last updated 20 September 2024 3:10AM Original upload 14 September 2018 11:00AM Virus scan Some manually verified files Description Files 4 Images 63 Videos 7 Posts 3,199 Forum 1 Bugs 57 Logs About this mod This mod is a complete overhaul of the alchemy and cooking systems. Its intention is to provide a balanced, consistent experience throughout all aspects of alchemy and cooking, from harvesting and collecting ingredients to high-level potion and food creation. Requirements Permissions and credits Translations Ukrainian Turkish Spanish Russian Portuguese Polish Mandarin Italian German Czech Changelogs Donations Alchemy is perhaps the most complex skill system in Skyrim and has the potential to be a beautifully nuanced crafting system. Unfortunately, it is also plagued by inconsistencies, imbalances, and poor design choices that often reduce the skill to little more than an easy way to make a quick pile of gold. This mod seeks to change that, to both balance and enhance the inherent complexity of this system and bring greater versatility and enjoyment to the Alchemist's craft.ALCHEMY All aspects of Alchemy have been reworked for greater balance and consistency.Fixes bugs relating to harvestable objects in Skyrim, including the flora respawn bug.Options to set the duration of restore potions and damage poisons to 1, 5, or 10 seconds. All potions have been renamed to allow them to naturally sort from strongest to weakest.Player-created potions will be named to better reflect their strength and effects.Player-created potions will be fully consistent in strength, cost, and name to the ready-made potions found in game.Impure potions no longer provide a quick means to get rich.Adds 16 new alchemical effects that can be created from ingredients and found as ready-made potions.Grenades and long lasting weapons coatings open up new combat strategies and play-styles.New portable alchemy workstations allow potion creation to take place anywhere.Create salves and poultices which can be applied to bandages for an alternative to healing spells and potions.Distill weaker potions to make stronger versions.Over 100 new lore-friendly ingredients have been integrated into the world.Adds 51 new critters: 21 moths & butterflies, 11 dragonflies, and 19 pond fish.Harvest amounts from plants and animals have been adjusted for greater realism and less tedious gameplay.Hearthfire's gardening feature has been updated to include missing vanilla plants as well as many of the newly added ingredients.Features high-quality meshes and textures from some of the best modders and artists in the community.Harvest blood and other powerful alchemical ingredients from fallen enemies. Vampires can use the blood to create unique blood potions.COOKINGMeat can be harvested from nearly all animals and creatures and used in new cooking recipes.Over 100 new food items have All games Skyrim Special Edition Mods Alchemy Complete Alchemy and Cooking Overhaul Download: Manual File information Last updated 20 September 2024 3:10AM Original upload 14 September 2018 11:00AM Virus scan Some manually verified files Description Files 4 Images 63 Videos 7 Posts 3,220 Forum 1 Bugs 57 Logs About this mod This mod is a complete overhaul of the alchemy and cooking systems. Its intention is to provide a balanced, consistent experience throughout all aspects of alchemy and cooking, from harvesting and collecting ingredients to high-level potion and food creation. Requirements Permissions and credits Translations Ukrainian Turkish Spanish Russian Portuguese Polish Mandarin Italian German Czech Changelogs Donations Alchemy is perhaps the most complex skill system in Skyrim and has the potential to be a beautifully nuanced crafting system. Unfortunately, it is also plagued by inconsistencies, imbalances, and poor design choices that often reduce the skill to little more than an easy way to make a quick pile of gold. This mod seeks to change that, to both balance and enhance the inherent complexity of this system and bring greater versatility and enjoyment to the Alchemist's craft.ALCHEMY All aspects of Alchemy have been reworked for greater balance and consistency.Fixes bugs relating to harvestable objects in Skyrim, including the flora respawn bug.Options to set the duration of restore potions and damage poisons to 1, 5, or 10 seconds. All potions have been renamed to allow them to naturally sort from strongest to weakest.Player-created potions will be named to better reflect their strength and effects.Player-created potions will be fully consistent in strength, cost, and name to the ready-made potions found in game.Impure potions no longer provide a quick means to get rich.Adds 16 new alchemical effects that can be created from ingredients and found as ready-made potions.Grenades and long lasting weapons coatings open up new combat strategies and play-styles.New portable alchemy workstations allow potion creation to take place anywhere.Create salves and poultices which can be applied to bandages for an alternative to healing spells and potions.Distill weaker potions to make stronger versions.Over 100 new lore-friendly ingredients have been integrated into the world.Adds 51 new critters: 21 moths & butterflies, 11 dragonflies, and 19 pond fish.Harvest amounts from plants and animals have been adjusted for greater realism and less tedious gameplay.Hearthfire's gardening feature has been updated to include missing vanilla plants as well as many of the newly added ingredients.Features high-quality meshes and textures

Complete Alchemy and Cooking Overhaul (by kryptopyr)

Skyrim SE that you're running. Install the main file first, then allow the DLL files to overwrite the older DLLs included in the main file.It is recommended that you install Complete Alchemy & Cooking Overhaul at the start of a new game. If you install it in an existing game, there may be inconsistencies and other oddities. Pre-existing player-made potions may end up with broken effects, and already claimed alchemy perks may not function correctly. For similar reasons, it is strongly recommended that you do not uninstall this mod from an existing save game. To assist those looking to test this mod's balance and features prior to committing to using it in a new game, I have provided several utility options in the Mod Configuration Menu under Help. LOAD ORDERComplete Alchemy & Cooking Overhaul should be loaded after any mods that modify the vanilla ingredients or alchemy effects. OPTIONAL FILESTrue Fortify Effects for Magic Skills - This option is recommended only if you are using a magic overhaul that allows spell strength to scale with your skill level. This file will modify the alchemy-related "fortify magic skill" effects so that they actually fortify the skill rather than directly altering magnitudes or percentages, making them consistent with the changes CACO makes to the other Fortify Skill effects. This is an .esp / ESL flagged file, so it won't take up a spot in your load order.ALCHEMYAlchemy is a fairly difficult aspect of the game to fully balance. It is a vastly more complicated system than smithing or enchanting. Smithing has a handful of crafting components that are used to create the majority of all crafted items, and none of those components have their own internal magnitudes or other properties that contribute directly to the strength of the crafted item. Even in the base game, Alchemy features over 100 ingredients, each with four distinct properties, and each of those properties can be set with a different magnitude or duration. The result is a very complex system, but I feel that also makes it a much more interesting skill than it's more straightforward cousins. This mod attempts to balance all factors that contribute to alchemy. For better or worse, this means that it edits quite a few records within the game.THE EFFECTSBalancing Alchemy starts with the magic effects that comprise the core of this skill. The goal here is to treat the effects more consistently, and to balance their cost and value with regard to both their rarity and their utility within the game. The most costly effects are now also the rarest effects and at the extreme end of the scale, they may only be represented by a handful of ingredients. Existing ingredients were adjusted to reflect this, and new ingredients were added to proportionally increase the 'commonality' of the cheaper effects.Effect Cost. The base cost for all alchemy-related magic effects has been adjusted. I've tried to re-price the effects based on their utility and potency during game play so that the

Is the Complete Alchemy and Cooking Overhaul worth it?

Für BFT gedacht und inkooperiert mit vielen Funktionen von BFT.Wenn Ihr bestätigen könnt, ob eine andere Mod kompatibel ist oder nicht, dann hinterlasst ein Kommentar, damit ich bescheid weis.:~: CREDITS :~:Meine Danksagungen gehen an *** Kinaga ***für die Mod und für die Erlaubnis, sie übersetzen zu dürfen.My expression of thanks are for*** Kinaga ***because of the mod and the permission to translate it.- Bethesda für Skyrim- Die Macher von SkyrimStringTranslator- Meinen Nerven, fürs DurchhaltevermögenFast ne Fußnote:Da sich mein Zustand zwar gebessert hat, ich jedoch gesundheitlich immer noch sehr angeschlagen bin, mir wieder einige Projekte aufgehalst habe - die nicht nur mit übersetzen zusammen hängen, sondern auch eigene literarische Veröffentlichungen, Mod Veröffentlichungen und meine Website, gehen die Übersetzungen, Updates und Ausbau der einzelnen Übersetzungsseiten eher schleppend voran. Ich bitte daher um Verzeihung, sollte es mal wieder länger dauern.[size=4]:~: ANDERE UEBERSETZUNGEN VON MIR :~:von KryptopyrGerman Weapons & Armor Fixes - Remade with DG and DB SupportGerman Clothing & Clutter FixesGerman Complete Crafting Overhaul RemadeGerman Smithing Perks Overhaul - RemadeGerman Complete Alchemy and Cooking OverhaulTrade & Barter - germanGerman Blacksmith Storage Chests - Automatic Storage for Smithing SuppliesGerman Nightingale Halle Restored - Karliah as FollowerAndere ModderFenrir the Frost Wolf - germanmeine erste Übersetzung bei NexusGerman TanbackGypsy Eyes Caravan - germanEnhanced Crafting - germanFarm Animals - GermanWolf Follower - Dynamic pet including hunger and growth systemDeadly Dragons:~: DA WERKEL ICH GERADE DRAN :~:von KryptopyrDisparityAndere ModderLegacy of the Dragonborn (Dragonborn Gallery)Colorful MagicSummerset IsleMolag Bal's Inferno. Here are some compatibility patches for Complete Alchemy and Cooking Overhaul. REQUIREMENTS: Complete Alchemy and Cooking Overhaul (Version 1.2) by kryptopyr.

Is Complete Alchemy and Cooking overhaul compatible with

Must defeat Mirmulnir and become Dragonborn to complete the Civil WarDLC COMPATIBILITYSkyrim Unbound is fully DLC compatible. DLC is not required. Dragonborn: Although the dragonborn questline cannot be completed by a non-Dragonborn character, it can still be started. It is recommended that you either switch your character to Dragonborn once the quest begins or use a mod like Timing is Everything to postpone it indefinitely. MOD COMPATIBILITYIf you suspect Skyrim Unbound may be incompatible with other mods that you are running, place it below them in your load order. Especially: Unofficial Skyrim Patch: Skyrim Unbound absolutely must be lower than the USKP or USLEEP in your load order. If it isn't, there will be game-breaking consequences.Guard Dialogue Overhaul: As with the USKP, Skyrim Unbound needs to be lower. You might hear random references regarding the Dragonborn right from the start of the game, but none of them will be directed at the player.Alternate Start - Live Another Life: Skyrim Unbound is not compatible with other alternate start mods. If you want to play as a non-Dragonborn character with LAL, use You Are Not the Dragonborn or In Your Shadow.Character Creation Overhaul: Skyrim Unbound includes a check for CCO. Although the "class" system in Skyrim Unbound is unrelated to CCO's class system, Skyrim Unbound's birthsigns/standing stone abilities menu will be disabled if CCO is installed in order to avoid conflicts.Open Cities Skyrim: A compatibility patch can be downloaded here.Complete Alchemy and Cooking Overhaul: CACO no longer edits the Player NPC and should be fully compatible.Dragon mods: Place Skyrim Unbound after any mods that edit dragons, especially if those mods contain changes to the dragonactorscript.pex file. Any mod that changes this file will cause Skyrim Unbound's dragon options to fail, and will prevent the main quest from starting. Skyrim Unbound includes the

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User5183

Dragonfly textures that are used in this mod.wiseman303 for allowing me to include his Flora Fixes, along with providing a few corrections and new harvest animations for several of the models that were missing them.REQUIREMENTSYou must have the following installed in order to use this mod:Skyrim Script Extender (SKSE)Please note that this mod uses SKSE extensions that need to be updated whenever a new update for Skyrim is released. It is recommended that you disable automatic updates in Steam in order to allow time for SKSE and mods such as CACO to get updated. Running this mod without the correct DLLs for your version of Skyrim will result in certain features, such as potion-making and bombs, not functioning correctly.CACO uses the furniture nodes in alchemy and cooking crafting station meshes to detect when an item is crafted. Consequently mods which remove the furniture nodes from these meshes, such as No Crafting Animations, will break much of CACO's functionality.RECOMMENDATIONSComplete Alchemy and Cooking Overhaul - Settings Loader - Save, load, and import MCM settings from an existing save.Favorite Misc Items - Add misc items to your favorites menu.INSTALLATIONDownload the main file along with the DLL files that correspond to the version of Skyrim SE that you're running. Install the main file first, then allow the DLL files to overwrite the older DLLs included in the main file.It is recommended that you install Complete Alchemy & Cooking Overhaul at the start of a new game. If you install it in an existing game, there may be inconsistencies and other oddities. Pre-existing player-made potions may end up with broken effects, and already claimed alchemy perks may not function correctly. For similar reasons, it is strongly recommended that you do not uninstall this mod from an existing save game. To assist those looking to test this mod's balance and features prior to committing to using it in a new game, I have provided several utility options in the Mod Configuration Menu under Help. LOAD ORDERComplete Alchemy & Cooking Overhaul should be loaded after any mods that modify the vanilla ingredients or alchemy effects. OPTIONAL FILESTrue Fortify Effects for Magic Skills - This option is recommended only if you are using a magic overhaul that allows spell strength to scale with your skill level. This file will modify the alchemy-related "fortify magic skill" effects so that they actually fortify the skill rather than directly altering magnitudes

2025-03-29
User5435

DLLs for your version of Skyrim will result in certain features, such as potion-making and bombs, not functioning correctly.CACO uses the furniture nodes in alchemy and cooking crafting station meshes to detect when an item is crafted. Consequently mods which remove the furniture nodes from these meshes, such as No Crafting Animations, will break much of CACO's functionality.RECOMMENDATIONSComplete Alchemy and Cooking Overhaul - Settings Loader - Save, load, and import MCM settings from an existing save.Favorite Misc Items - Add misc items to your favorites menu.INSTALLATIONDownload the main file along with the DLL files that correspond to the version of Skyrim SE that you're running. Install the main file first, then allow the DLL files to overwrite the older DLLs included in the main file.It is recommended that you install Complete Alchemy & Cooking Overhaul at the start of a new game. If you install it in an existing game, there may be inconsistencies and other oddities. Pre-existing player-made potions may end up with broken effects, and already claimed alchemy perks may not function correctly. For similar reasons, it is strongly recommended that you do not uninstall this mod from an existing save game. To assist those looking to test this mod's balance and features prior to committing to using it in a new game, I have provided several utility options in the Mod Configuration Menu under Help. LOAD ORDERComplete Alchemy & Cooking Overhaul should be loaded after any mods that modify the vanilla ingredients or alchemy effects. OPTIONAL FILESTrue Fortify Effects for Magic Skills - This option is recommended only if you are using a magic overhaul that allows spell strength to scale with your skill level. This file will modify the alchemy-related "fortify magic skill" effects so that they actually fortify the skill rather than directly altering magnitudes or percentages, making them consistent with the changes CACO makes to the other Fortify Skill effects. This is an .esp / ESL flagged file, so it won't take up a spot in your load order.ALCHEMYAlchemy is a fairly difficult aspect of the game to fully balance. It is a vastly more complicated system than smithing or enchanting. Smithing has a handful of crafting components that are used to create the majority of all crafted items, and none of those components have their own internal magnitudes or other properties that contribute directly to the strength of the crafted item. Even in the base game, Alchemy features over 100 ingredients, each with four distinct properties, and each of those properties can be set with a different magnitude or duration. The result is a very complex system, but I feel that also makes it a much more interesting skill than it's more straightforward

2025-04-11
User6452

All games Skyrim Special Edition Mods Alchemy Complete Alchemy and Cooking Overhaul Download: Manual File information Last updated 20 September 2024 3:10AM Original upload 14 September 2018 11:00AM Virus scan Some manually verified files Description Files 4 Images 63 Videos 7 Posts 3,221 Forum 1 Bugs 57 Logs About this mod This mod is a complete overhaul of the alchemy and cooking systems. Its intention is to provide a balanced, consistent experience throughout all aspects of alchemy and cooking, from harvesting and collecting ingredients to high-level potion and food creation. Requirements Permissions and credits Translations Ukrainian Turkish Spanish Russian Portuguese Polish Mandarin Italian German Czech Changelogs Donations Alchemy is perhaps the most complex skill system in Skyrim and has the potential to be a beautifully nuanced crafting system. Unfortunately, it is also plagued by inconsistencies, imbalances, and poor design choices that often reduce the skill to little more than an easy way to make a quick pile of gold. This mod seeks to change that, to both balance and enhance the inherent complexity of this system and bring greater versatility and enjoyment to the Alchemist's craft.ALCHEMY All aspects of Alchemy have been reworked for greater balance and consistency.Fixes bugs relating to harvestable objects in Skyrim, including the flora respawn bug.Options to set the duration of restore potions and damage poisons to 1, 5, or 10 seconds. All potions have been renamed to allow them to naturally sort from strongest to weakest.Player-created potions will be named to better reflect their strength and effects.Player-created potions will be fully consistent in strength, cost, and name to the ready-made potions found in game.Impure potions no longer provide a quick means to get rich.Adds 16 new alchemical effects that can be created from ingredients and found as ready-made potions.Grenades and long lasting weapons coatings open up new combat strategies and play-styles.New portable alchemy workstations allow potion creation to take place anywhere.Create salves and poultices which can be applied to bandages for an alternative to healing spells and potions.Distill weaker potions to make stronger versions.Over 100 new lore-friendly ingredients have been integrated into the world.Adds 51 new critters: 21 moths & butterflies, 11 dragonflies, and 19 pond fish.Harvest amounts from plants and animals have been adjusted for greater realism and less tedious gameplay.Hearthfire's gardening feature has been updated to include missing vanilla plants as well as many of the newly added ingredients.Features high-quality meshes and textures from some of the best modders and artists in the community.Harvest blood and other powerful alchemical ingredients from fallen enemies. Vampires can use the blood to create unique blood potions.COOKINGMeat can be harvested from nearly all animals and creatures and used in new cooking recipes.Over 100 new food items have been added.All food effects have been altered to use extended duration 'fortify' effects.Large foods and drinks are now automatically divided into smaller servings.Cooking recipes have been reworked for better balance and greater realism.You'll gain cooking experience and increase you cooking skill as you create foods. Increasing your cooking skill will

2025-03-30
User6588

All games Skyrim Special Edition Mods Alchemy Complete Alchemy and Cooking Overhaul Download: Manual File information Last updated 20 September 2024 3:10AM Original upload 14 September 2018 11:00AM Virus scan Some manually verified files Description Files 4 Images 63 Videos 7 Posts 3,199 Forum 1 Bugs 57 Logs About this mod This mod is a complete overhaul of the alchemy and cooking systems. Its intention is to provide a balanced, consistent experience throughout all aspects of alchemy and cooking, from harvesting and collecting ingredients to high-level potion and food creation. Requirements Permissions and credits Translations Ukrainian Turkish Spanish Russian Portuguese Polish Mandarin Italian German Czech Changelogs Donations Alchemy is perhaps the most complex skill system in Skyrim and has the potential to be a beautifully nuanced crafting system. Unfortunately, it is also plagued by inconsistencies, imbalances, and poor design choices that often reduce the skill to little more than an easy way to make a quick pile of gold. This mod seeks to change that, to both balance and enhance the inherent complexity of this system and bring greater versatility and enjoyment to the Alchemist's craft.ALCHEMY All aspects of Alchemy have been reworked for greater balance and consistency.Fixes bugs relating to harvestable objects in Skyrim, including the flora respawn bug.Options to set the duration of restore potions and damage poisons to 1, 5, or 10 seconds. All potions have been renamed to allow them to naturally sort from strongest to weakest.Player-created potions will be named to better reflect their strength and effects.Player-created potions will be fully consistent in strength, cost, and name to the ready-made potions found in game.Impure potions no longer provide a quick means to get rich.Adds 16 new alchemical effects that can be created from ingredients and found as ready-made potions.Grenades and long lasting weapons coatings open up new combat strategies and play-styles.New portable alchemy workstations allow potion creation to take place anywhere.Create salves and poultices which can be applied to bandages for an alternative to healing spells and potions.Distill weaker potions to make stronger versions.Over 100 new lore-friendly ingredients have been integrated into the world.Adds 51 new critters: 21 moths & butterflies, 11 dragonflies, and 19 pond fish.Harvest amounts from plants and animals have been adjusted for greater realism and less tedious gameplay.Hearthfire's gardening feature has been updated to include missing vanilla plants as well as many of the newly added ingredients.Features high-quality meshes and textures from some of the best modders and artists in the community.Harvest blood and other powerful alchemical ingredients from fallen enemies. Vampires can use the blood to create unique blood potions.COOKINGMeat can be harvested from nearly all animals and creatures and used in new cooking recipes.Over 100 new food items have

2025-04-19
User5675

All games Skyrim Special Edition Mods Alchemy Complete Alchemy and Cooking Overhaul Download: Manual File information Last updated 20 September 2024 3:10AM Original upload 14 September 2018 11:00AM Virus scan Some manually verified files Description Files 4 Images 63 Videos 7 Posts 3,220 Forum 1 Bugs 57 Logs About this mod This mod is a complete overhaul of the alchemy and cooking systems. Its intention is to provide a balanced, consistent experience throughout all aspects of alchemy and cooking, from harvesting and collecting ingredients to high-level potion and food creation. Requirements Permissions and credits Translations Ukrainian Turkish Spanish Russian Portuguese Polish Mandarin Italian German Czech Changelogs Donations Alchemy is perhaps the most complex skill system in Skyrim and has the potential to be a beautifully nuanced crafting system. Unfortunately, it is also plagued by inconsistencies, imbalances, and poor design choices that often reduce the skill to little more than an easy way to make a quick pile of gold. This mod seeks to change that, to both balance and enhance the inherent complexity of this system and bring greater versatility and enjoyment to the Alchemist's craft.ALCHEMY All aspects of Alchemy have been reworked for greater balance and consistency.Fixes bugs relating to harvestable objects in Skyrim, including the flora respawn bug.Options to set the duration of restore potions and damage poisons to 1, 5, or 10 seconds. All potions have been renamed to allow them to naturally sort from strongest to weakest.Player-created potions will be named to better reflect their strength and effects.Player-created potions will be fully consistent in strength, cost, and name to the ready-made potions found in game.Impure potions no longer provide a quick means to get rich.Adds 16 new alchemical effects that can be created from ingredients and found as ready-made potions.Grenades and long lasting weapons coatings open up new combat strategies and play-styles.New portable alchemy workstations allow potion creation to take place anywhere.Create salves and poultices which can be applied to bandages for an alternative to healing spells and potions.Distill weaker potions to make stronger versions.Over 100 new lore-friendly ingredients have been integrated into the world.Adds 51 new critters: 21 moths & butterflies, 11 dragonflies, and 19 pond fish.Harvest amounts from plants and animals have been adjusted for greater realism and less tedious gameplay.Hearthfire's gardening feature has been updated to include missing vanilla plants as well as many of the newly added ingredients.Features high-quality meshes and textures

2025-04-20

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