Cocos creator 2 1 3

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Cocos Creator 3 導入編. Cocos Creator 3 ダウンロード; Cocos Creator 3 インストール; Cocos Creator 3 カンタン2Dゲーム制作. プロジェクト作成と画面の説明 (1)【トゥ cocos-creator-joystick Cocos Creator 虚拟摇杆样例 for Cocos Creator 3.0 for TypeScript (Cocos Creator 2.x) for JavaScript (Cocos Creator 2.x) 中文文档

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cocos creator - Creator 2.x - Cocos

Welcome to the Cocos Creator User Manual! Cocos Creator is a free, cross-platform, game development tool based on Cocos2d-x. This is a comprehensive and detailed guide to help you get started with designing and developing games.Note: please select the corresponding version of the manual in the upper right corner according to the version of Cocos Creator you are using.Product Line OverviewOver the years, Cocos (Xiamen Yaji Software) has been continuously developing and has released several product lines closely related to Cocos Creator. To avoid confusion, here is a brief introduction to these products:Cocos Creator 3.x: Released in early 2021, it is the latest version of Cocos Creator, and has been validated through numerous commercial projects. 3.x completely abandons the Cocos2d-x base, adopting a brand new high-performance cross-platform 3D core. This marks the official development of Cocos Creator into a comprehensive pan-mobile 3D game engine. Since the 3.x base has been completely rewritten, Cocos Creator is no longer considered a direct extension and upgrade of Cocos2d-x.Cocos Creator 2.x: Released in 2018, updates ceased in 2023. All capabilities have been inherited by Cocos Creator 3.x, so it is recommended that new projects use the latest Cocos Creator 3.x.Cocos Creator 3D: Initiated in 2017, it underwent small-scale testing in China for over a year as Cocos Creator 3D at the end of 2019, and later officially merged into Cocos Creator 3.0. Since it has been replaced by Cocos Creator 3.x and is no longer updated separately, Cocos Creator 3D usually refers to Cocos Creator's own 3D capabilities rather than this specific version.Cocos2d-x: Released in 2010, it ceased updates in 2019. This is the most active branch of the Cocos2d community, and the underlying runtime initially adopted by Cocos Creator 2.x was the upgraded Cocos2d-x.Cocos: When Cocos appears as the engine name alone, it usually represents Cocos Creator 3.x, rather than Cocos2d-x.After years of rapid development, there are significant differences in usage between Cocos Creator 3.x and Cocos Creator 2.x, and their APIs are not fully compatible. Therefore, when developers consult documentation, APIs, and tutorials, please pay attention to distinguish whether the target version is 2.x or 3.x to avoid errors due to version inconsistency.What's NewDragonBones ReplaceTextureStarting with v2.0.5, Cocos Creator supports publishing to OPPO Mini Game and vivo Mini Game.Starting with v2.0.4, Cocos Creator supports publishing to Google Play Instant.Starting with v2.0.1, Cocos Creator upgraded the open data context solution, see WeChat Mini Game Open Data Context.v2.0 Upgrade Guide.Starting with v1.10, Cocos Creator refactored the underlying resource types. Most projects are not affected, but some projects may receive some warnings. For details, please refer to v1.10 Resource Upgrade Guide.Starting with v1.10, Cocos Creator supports WeChat Mini Game and their subpackage loading feature, please. Cocos Creator 3 導入編. Cocos Creator 3 ダウンロード; Cocos Creator 3 インストール; Cocos Creator 3 カンタン2Dゲーム制作. プロジェクト作成と画面の説明 (1)【トゥ cocos-creator-joystick Cocos Creator 虚拟摇杆样例 for Cocos Creator 3.0 for TypeScript (Cocos Creator 2.x) for JavaScript (Cocos Creator 2.x) 中文文档 Cocos Creator 3 導入編. Cocos Creator 3 ダウンロード; Cocos Creator 3 インストール; Cocos Creator 3 カンタン2Dゲーム制作. プロジェクト作成と画面の説明← 本記事 Free Download. Security Status. Review; Screenshots; Old Versions; Download. Cocos Creator 3.8.5. Date released: (2 months ago) Download. Cocos Creator 3. Cocos Creator 2.x:发布于 2025 年,2025 年停止更新。所有能力已被 Cocos Creator 3.x 继承,因此建议新项目使用最新的 Cocos Creator 3.x。 Cocos Creator 3D:2025 年立项,2025 Cocos Creator 2.x:发布于 2025 年,2025 年停止更新。所有能力已被 Cocos Creator 3.x 继承,因此建议新项目使用最新的 Cocos Creator 3.x。 Cocos Creator 3D:2025 年立项,2025 欢迎使用 Cocos Creator 用户手册!本手册包括详尽的使用说明、面向不同职能用户的工作流程和 step by step 的新手教程。能够帮您快速掌握使用 Cocos Creator 开发跨平台游戏的方法。注意:请在右上角根据您使用的 Cocos Creator 版本选择相应的手册版本。产品线简介Cocos(雅基软件)多年来不断发展,已经发布了多个与 Cocos Creator 密切相关的产品线。为避免混淆,以下是对这些产品的简要介绍:Cocos Creator 3.x:发布于 2021 年初,是当前 Cocos Creator 的最新版本,已经过大量商业项目验证。3.x 完全摒弃了 Cocos2d-x 底层,采用全新高性能跨平台 3D 内核,标志着 Cocos Creator 正式发展为全面的泛移动端 3D 游戏引擎。由于 3.x 底层已经完全重写,Cocos Creator 不再被视为 Cocos2d-x 的直接扩展和升级版本。Cocos Creator 2.x:发布于 2018 年,2023 年停止更新。所有能力已被 Cocos Creator 3.x 继承,因此建议新项目使用最新的 Cocos Creator 3.x。Cocos Creator 3D:2017 年立项,2019 年底以 Cocos Creator 3D 的身份在中国进行了一年多的小规模测试,后正式合并至 Cocos Creator 3.0。由于已被 Cocos Creator 3.x 替代且不再单独更新,提及 Cocos Creator 3D 时通常指代 Cocos Creator 本身的 3D 能力,而非此特定版本。Cocos2d-x:发布于 2010 年,2019 年停止更新。这是 Cocos2d 社区最活跃的分支,Cocos Creator 2.x 最初采用的底层运行时便是升级过后的 Cocos2d-x。Cocos:当 Cocos 作为引擎的名字单独出现时,通常代表 Cocos Creator 3.x,而不是 Cocos2d-x。经过多年的快速发展,Cocos Creator 3.x 与 Cocos Creator 2.x 在用法上已经有所不同,二者的 API 也不完全兼容。因此,在查阅文档、API 和教程时,请开发者注意辨别目标版本是 2.x 还是 3.x,以免因版本不一致导致错误。特别推荐Spine 换装指南。DragonBones 换装指南。从 v2.1.4 开始,Cocos Creator 支持发布到 支付宝小游戏。从 v2.1 开始,Cocos Creator 引入了 3D 的支持,3D 特性的加入可以大大丰富 2D 游戏的表现力,减轻 2D 游戏的资源开销。请参阅 3D 节点。从 v2.0.10 开始,Cocos Creator 支持发布到 小米快游戏 及 Cocos Play。从 v2.0.9 开始,Cocos Creator 支持发布到 百度小游戏。从 v2.0.7 开始,Cocos Creator 支持发布到 华为快游戏。从 v2.0.5 开始,Cocos Creator 支持发布到 OPPO 小游戏 及 vivo 小游戏。从 v2.0.4 开始,Cocos Creator 支持发布到 Google Play Instant。v2.0 升级指南从 v1.10 开始,Cocos Creator 对底层资源类型进行了重构,绝大多数项目不受影响,但有些项目可能会收到一些警告,详情请查阅 v1.10 资源升级指南。总导读Cocos Creator 入门资源工作流程场景制作工作流程图像和渲染UI 系统编程开发指南动画系统碰撞系统音乐和音效发布跨平台游戏扩展编辑器进阶主题SDK 集成3D 系统视频教程前往 视频教程 页面。演示和范例项目范例集合(GitHub | Gitee):从基本的组件到交互输入,这个项目里包括了 case by case 的功能点用法介绍。Star Catcher(GitHub | Gitee):也就是 快速上手 文档里分步讲解制作的游戏。腾讯合作开发的 21 点游戏(GitHub | Gitee)UI 展示 Demo(GitHub | Gitee)暗黑斩 Cocos Creator 复刻版(GitHub | Gitee):由 Veewo Games 独家授权原版暗黑斩资源素材,在 Cocos Creator 里复刻的演示项目。注意:这些项目会不定期跟随版本进行更新。它们在 GitHub 上的默认分支是 master,对应的一般是最新的 Cocos Creator 版本。如果仍在使用旧版本的 Cocos Creator,这些项目有可能会打不开,可尝试切换到和旧版本相同命名的分支。 条与 "" 相匹配的结果 没有与 "" 匹配的结果

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User2409

Welcome to the Cocos Creator User Manual! Cocos Creator is a free, cross-platform, game development tool based on Cocos2d-x. This is a comprehensive and detailed guide to help you get started with designing and developing games.Note: please select the corresponding version of the manual in the upper right corner according to the version of Cocos Creator you are using.Product Line OverviewOver the years, Cocos (Xiamen Yaji Software) has been continuously developing and has released several product lines closely related to Cocos Creator. To avoid confusion, here is a brief introduction to these products:Cocos Creator 3.x: Released in early 2021, it is the latest version of Cocos Creator, and has been validated through numerous commercial projects. 3.x completely abandons the Cocos2d-x base, adopting a brand new high-performance cross-platform 3D core. This marks the official development of Cocos Creator into a comprehensive pan-mobile 3D game engine. Since the 3.x base has been completely rewritten, Cocos Creator is no longer considered a direct extension and upgrade of Cocos2d-x.Cocos Creator 2.x: Released in 2018, updates ceased in 2023. All capabilities have been inherited by Cocos Creator 3.x, so it is recommended that new projects use the latest Cocos Creator 3.x.Cocos Creator 3D: Initiated in 2017, it underwent small-scale testing in China for over a year as Cocos Creator 3D at the end of 2019, and later officially merged into Cocos Creator 3.0. Since it has been replaced by Cocos Creator 3.x and is no longer updated separately, Cocos Creator 3D usually refers to Cocos Creator's own 3D capabilities rather than this specific version.Cocos2d-x: Released in 2010, it ceased updates in 2019. This is the most active branch of the Cocos2d community, and the underlying runtime initially adopted by Cocos Creator 2.x was the upgraded Cocos2d-x.Cocos: When Cocos appears as the engine name alone, it usually represents Cocos Creator 3.x, rather than Cocos2d-x.After years of rapid development, there are significant differences in usage between Cocos Creator 3.x and Cocos Creator 2.x, and their APIs are not fully compatible. Therefore, when developers consult documentation, APIs, and tutorials, please pay attention to distinguish whether the target version is 2.x or 3.x to avoid errors due to version inconsistency.What's NewDragonBones ReplaceTextureStarting with v2.0.5, Cocos Creator supports publishing to OPPO Mini Game and vivo Mini Game.Starting with v2.0.4, Cocos Creator supports publishing to Google Play Instant.Starting with v2.0.1, Cocos Creator upgraded the open data context solution, see WeChat Mini Game Open Data Context.v2.0 Upgrade Guide.Starting with v1.10, Cocos Creator refactored the underlying resource types. Most projects are not affected, but some projects may receive some warnings. For details, please refer to v1.10 Resource Upgrade Guide.Starting with v1.10, Cocos Creator supports WeChat Mini Game and their subpackage loading feature, please

2025-03-26
User4801

欢迎使用 Cocos Creator 用户手册!本手册包括详尽的使用说明、面向不同职能用户的工作流程和 step by step 的新手教程。能够帮您快速掌握使用 Cocos Creator 开发跨平台游戏的方法。注意:请在右上角根据您使用的 Cocos Creator 版本选择相应的手册版本。产品线简介Cocos(雅基软件)多年来不断发展,已经发布了多个与 Cocos Creator 密切相关的产品线。为避免混淆,以下是对这些产品的简要介绍:Cocos Creator 3.x:发布于 2021 年初,是当前 Cocos Creator 的最新版本,已经过大量商业项目验证。3.x 完全摒弃了 Cocos2d-x 底层,采用全新高性能跨平台 3D 内核,标志着 Cocos Creator 正式发展为全面的泛移动端 3D 游戏引擎。由于 3.x 底层已经完全重写,Cocos Creator 不再被视为 Cocos2d-x 的直接扩展和升级版本。Cocos Creator 2.x:发布于 2018 年,2023 年停止更新。所有能力已被 Cocos Creator 3.x 继承,因此建议新项目使用最新的 Cocos Creator 3.x。Cocos Creator 3D:2017 年立项,2019 年底以 Cocos Creator 3D 的身份在中国进行了一年多的小规模测试,后正式合并至 Cocos Creator 3.0。由于已被 Cocos Creator 3.x 替代且不再单独更新,提及 Cocos Creator 3D 时通常指代 Cocos Creator 本身的 3D 能力,而非此特定版本。Cocos2d-x:发布于 2010 年,2019 年停止更新。这是 Cocos2d 社区最活跃的分支,Cocos Creator 2.x 最初采用的底层运行时便是升级过后的 Cocos2d-x。Cocos:当 Cocos 作为引擎的名字单独出现时,通常代表 Cocos Creator 3.x,而不是 Cocos2d-x。经过多年的快速发展,Cocos Creator 3.x 与 Cocos Creator 2.x 在用法上已经有所不同,二者的 API 也不完全兼容。因此,在查阅文档、API 和教程时,请开发者注意辨别目标版本是 2.x 还是 3.x,以免因版本不一致导致错误。特别推荐Spine 换装指南。DragonBones 换装指南。从 v2.1.4 开始,Cocos Creator 支持发布到 支付宝小游戏。从 v2.1 开始,Cocos Creator 引入了 3D 的支持,3D 特性的加入可以大大丰富 2D 游戏的表现力,减轻 2D 游戏的资源开销。请参阅 3D 节点。从 v2.0.10 开始,Cocos Creator 支持发布到 小米快游戏 及 Cocos Play。从 v2.0.9 开始,Cocos Creator 支持发布到 百度小游戏。从 v2.0.7 开始,Cocos Creator 支持发布到 华为快游戏。从 v2.0.5 开始,Cocos Creator 支持发布到 OPPO 小游戏 及 vivo 小游戏。从 v2.0.4 开始,Cocos Creator 支持发布到 Google Play Instant。v2.0 升级指南从 v1.10 开始,Cocos Creator 对底层资源类型进行了重构,绝大多数项目不受影响,但有些项目可能会收到一些警告,详情请查阅 v1.10 资源升级指南。总导读Cocos Creator 入门资源工作流程场景制作工作流程图像和渲染UI 系统编程开发指南动画系统碰撞系统音乐和音效发布跨平台游戏扩展编辑器进阶主题SDK 集成3D 系统视频教程前往 视频教程 页面。演示和范例项目范例集合(GitHub | Gitee):从基本的组件到交互输入,这个项目里包括了 case by case 的功能点用法介绍。Star Catcher(GitHub | Gitee):也就是 快速上手 文档里分步讲解制作的游戏。腾讯合作开发的 21 点游戏(GitHub | Gitee)UI 展示 Demo(GitHub | Gitee)暗黑斩 Cocos Creator 复刻版(GitHub | Gitee):由 Veewo Games 独家授权原版暗黑斩资源素材,在 Cocos Creator 里复刻的演示项目。注意:这些项目会不定期跟随版本进行更新。它们在 GitHub 上的默认分支是 master,对应的一般是最新的 Cocos Creator 版本。如果仍在使用旧版本的 Cocos Creator,这些项目有可能会打不开,可尝试切换到和旧版本相同命名的分支。 条与 "" 相匹配的结果 没有与 "" 匹配的结果

2025-04-07
User7196

It's the end of the year, so we have had the chance to collect amazing new tutorials for the past six months. This year we dedicated ourselves to having a tutorial every week in the year, and we far exceeded that.With over 60 tutorials, source code examples, videos, and an ebook, this year, we took advantage of our team and the developers worldwide, sharing ways to improve Cocos Creator's experience. We have to thank everyone for following us on social media and being a part of our #TutorialThursday campaign this past year. We will continue to follow up with more tutorials. Still, we may slow down their releases to help us prepare better future tutorials. We have many tutorials for beginners and experts ready to be released early next year.If you want to get all the tutorials, you can visit our tutorial lists from years past on our website. (H1 2022, H1 2021, H2 2021, H1 2020, H2 2020, 2019)Video TutorialsBuilding Realistic 3D Scenes With Cocos CreatorThis video shares some of the basics in understanding using shaders, lighting, skybox, and camera when building a 3D game for Cocos Creator 3.xTutorial HandbooksCocos Creator 3D Assets Workflow GuideThis book, built by the Cocos team, shows you in detail how to add 3D Assets to your game and is available for free from our forums.Free PDF - Cocos Creator 3D Assets Workflow Starter GuideTutorial SeriesDeep look At Cocos Creator 3.6Cocos ecological leader Kylin shares a more in-depth look at the features that were added to 3.6 this year, including improvements to the editor and improved rendering and performance that have made 3.6 the best-released engine we have created for the web, mobile, and PC.Part 1: 3.6 New Features 1/3: EditorPart 2: 3.6 New Features 2/3: RenderingPart 3: 3.6 New Features 3/3: PerformanceWritten TutorialsAI

2025-04-24
User6035

Refer to Subpackage Loading.IndexGetting StartedAsset WorkflowScene Creation WorkflowRenderer and GraphicsUIScriptingAnimationPhysicsAudioPublishingEditor ExtensionAdvanced TopicsSDK IntegrationExample ProjectsExample Collections: You can also get access to it by creating a new project using that template. It's a case by case introduction of most Cocos Creator components and features.Your first Cocos Creator game: Star Catcher, please read Quick Start Tutorial to build it step by step!Blackjack Demo co-developed with Tencent GamesUI DemoDark Slash: Original Dark Slash resources authorized by Veewo Games to recreate Dark Slash in Cocos Creator as a demo.Note: these projects are not always brought up to date with the most recent version of Cocos Creator. Their default branches on GitHub are master, which corresponds to the latest Cocos Creator version. If you are still using the old version of Cocos Creator, these projects may not be able to open, and you can try to switch to the same named branch as the old version. results matching "" No results matching ""

2025-04-22
User7983

Engine for Cocos CreatorCocos Creator is the new generation of game development tool in Cocos family, it brings a complete set of 3D and 2D features while providing an intuitive, low cost and collaboration friendly workflow to game developers. Cocos Engine is the runtime framework for Cocos Creator editor.Cocos Creator inherited many good qualities and cool features from its previous versions, such as high performance low level C++ implementation, intuitive editor, cross-platform support. It supports native platforms, web platforms and rapidly expanding instant gaming platforms, including Windows, Mac, iOS, Android, HarmonyOS, Web, Facebook Instant Games, WeChat Mini Game and TikTok Mini Games.Furthermore, Cocos Creator has pushed the engine technology to a whole new level for high performance with scalability on various platforms, full extensibility and easy development.Modern Graphics: The GFX implementation is designed to adapt to the modern graphics APIs, it uses Vulkan on Windows and Android, Metal on Mac OS and iOS, WebGL on Web platform.High Performance: The runtime engine is built with half C++ and half TypeScript, low level infrastructure, native platform adaptation, renderer and scene management are all written in C++ to ensure high runtime performance. We continue to move heavy lifting work to native as much as possible.Customizable Render Pipeline: The render pipeline is designed to be fully customizable, it has supported the builtin forward and deferred render pipeline across all platforms. Developers can customize their own render pipeline following the same approach.Extensible Surface Shader: The material system is built on Cocos effect format which uses GLSL 300, the shader programs will be converted to suitable runtime format automatically. The surface shader permit to fully customize the surface material while ensuring universal lighting model.Physically Based Rendering (PBR): The standard effect adopts physically based rendering, along with the physically based camera and the lighting based on physical metrics, developers can easily achieve realistic and seamless rendering results across different environment.Easy TypeScript API: The user level API set is provided in TypeScript, along with the powerful VSCode editor, development with Cocos Creator is incredibly efficient.Besides all these highlights, Cocos Creator also provides builtin animation system, physics system, particle system, terrain editing support, complex UI system, instant preview etc.This open source repository is the runtime engine of Cocos Creator, the engine is naturally integrated within Cocos Creator, designed to only be the essential runtime library and not to be used independently.Development and Contribution NoticeCocos Creator engine is open source

2025-04-24
User3971

引擎定制工作流程 ​Cocos Creator 3.x 的引擎包括 TypeScript 和 engine-native 两个部分,全部都在 GitHub 上开源。地址在:TypeScript 引擎:GitHub | Giteeengine-native 引擎:GitHub | Gitee建议通过 GitHub 的 fork 工作流程来维护自己定制的代码,以便在将来引擎升级时,可以方便地将定制的部分更新上去,具体操作方式请阅读 Fork a repo。如果你愿意帮助 Cocos 越做越好,欢迎在 GitHub 提交你的修改,请参考 如何向 Cocos 提交代码。关于更多 GitHub 相关工作流程请参考 GitHub Help。另外,根据不同的 Creator 版本,还需要切换不同的引擎分支。通常建议使用和所用 Creator 相同版本的分支。1 定制 TypeScript 引擎 ​如果您只需要定制 Web 版游戏的引擎功能,或只需要修改纯 TypeScript 层逻辑(如 UI 系统,动画系统),那么您只要按照下面的流程修改 TypeScript 引擎就可以了。1.1 获取 TypeScript 引擎 ​如果只需基于当前的版本做一些调整,那么在 Cocos Creator 3.x 内置的引擎基础上修改就可以了。点击 Creator 编辑器右上方的 编辑器 按钮,然后将内置的 engine 目录拷贝到本地其他路径。如果想获得官方正在开发中的最新版本,首先需要从 GitHub 上 fork 或者克隆 TypeScript 引擎的原始版本(地址见上文)。TypeScript 引擎在使用前请根据 Creator 版本切换相对应的分支。下载完成后存放到任意本地路径。1.2 修改 TypeScript 引擎路径 ​通过 Cocos Creator -> 偏好设置 的 引擎管理器 选项卡来设置需要定制的 TypeScript 引擎路径。需要注意的是 修改引擎路径后需要重启编辑器。1.3 安装编译依赖 ​bash# 在命令行中进入引擎路径,例如:cd E:/engine# 安装 gulp 构建工具npm install -g gulp# 安装依赖的模块npm install# 编译一些数据,包括 debug infos 和 .d.tsgulp build注意:生成 debug infos 需要 gulp 构建工具。1.4 进行修改然后编译 ​接下来可以定制引擎修改了,修改完成之后在 Cocos Creator 编辑器的菜单栏中点击 开发者 -> 编译引擎 进行编译。该命令会在引擎目录下生成一个 bin 文件夹,并将引擎源码编译到 bin 目录下。2 定制 engine-native 引擎 ​如果需要定制和原生平台相关的引擎功能,在修改 TypeScript 引擎的基础上,可能还需要同步修改 engine-native 引擎。2.1 获取 engine-native 引擎 ​如果只需要基于当前的版本做一些调整,那么在 Cocos Creator 3.x 内置的 engine-native 引擎基础上修改就可以了。操作步骤和获取 TypeScript 引擎一致,点击 Creator 编辑器右上方的 编辑器 按钮,然后将内置的 engine-native 目录拷贝到本地其他路径。如果想获得官方正在开发中的最新版本,需要从上文中指定的 GitHub 仓库下载或者克隆。和 TypeScript 引擎类似,engine-native 引擎在使用前也请确认当前所在分支。2.2 初始化 ​下载或者克隆好 engine-native 引擎仓库后,在命令行进入引擎路径然后执行以下命令。注意:如果是从编辑器拷贝出来的内置 engine-native 目录,可以跳过该步骤。bash# 在命令行进入 engine-native 引擎路径,例如:cd E:/engine-native# 安装 gulp 构建工具npm install -g gulp# 安装依赖的模块npm install# 初始化仓库gulp init2.3 在 Cocos Creator 3.x 中配置定制版原生引擎 ​通过 Cocos Creator -> 偏好设置 的 Engine 管理器 选项卡来设置需要定制的 engine-native 引擎路径。2.4 修改引擎 ​接下来可以对 engine-native 引擎进行定制修改了,由于只有在 构建发布 过程中才会编译代码,所以修改引擎后可以直接打开 构建发布 面板,进行构建和编译。2.5 定制原生引擎模拟器 ​为了防止包体过大,Creator 在发布时剔除了原生引擎模拟器相关工程,如果需要使用定制的原生模拟器可以通过以下步骤重新编译生成:参考 CMake 官方文档 安装 CMake 并配置系统环境变量。编译原生模拟器引擎,可分为 TypeScript 和 C++ 两部分:若开发者定制的是 TypeScript 部分,定制完成后,点击编辑器顶部菜单栏中的 开发者 -> 编译原生模拟器引擎 即可。若开发者定制的是 C++ 部分,定制完成后在 engine-native 目录下依次执行以下命令:bash# 安装依赖的模块npm install# 生成原生模拟器相关文件gulp gen-simulator执行完成后,会在 engine-native/simulator 路径下生成一个模拟器工程和模拟器可执行文件,便可运行原生模拟器了。

2025-03-29

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