Breezehome sse
Author: c | 2025-04-24
breezehome with a little bit more personalityThe Ravens Breezehome SSE Ravens Breezehome
The Raven's Breezehome SSE - YouTube
ForewordThis mod would not have been possible without the kind permission of LethalThreat and the previous work by Germrillian in converting Wind District Breezehome to SSE. Also, the vast array of modder’s resources that the community is willing to share. Full credits at end.I always thought this was a great idea, but decided it was time to give it an update to full SSE. This means it uses all the core DLCs and is not compatible with any old patches people may have made.This is my first foray into House mods, and what a project it was. So, I am glad to bring you:Wind District Breezehome - Reborn Abstract:Wind District Breezehome Reborn has many features and is fully navmeshed. Your follower can sit on the porch, watch the stars over Whiterun with you from the tower, and run around the basement unimpeded.There are many displays for items and artifacts, and a vault of modest size for your more dangerous items, that will fill with some displays that reflect your wealth if you store your riches in it (use the ledger).Inside and out there are some light sources that change depending on time of day. Apologies if the script doesn’t load right away, just sleep overnight (more than a hour) and it should get back to working. Adoption is fully functional (though you children might be petty about chores). Go to Proventus to change your “alchemy” room (AKA guest/follower room in this mod) to a child room.The Basement has almost all crafting stations, except an Imbuing Chamber, and initially, a staff enchanter (you can have one if you want by going to Solstheim) and a Disenchanting font (please be careful). If you feel you need room for your fellow adventurers, look for the hammer. There are a modest amount of weapon plaques and mannequins to display your favorite items.An extra entrance allows access from outside the city.Your home is your castle! Enemies will not follow you through the front door or the exterior entrance. No more seeing your family get butchered by overzealous guards or vampires if you run from combat. However, there is no guarantee if you use other methods.Wind District Breezehome Reborn has been designed to have a tidy but lived-in aesthetic, while keeping clutter to reasonable levels, and has been matched to the exterior footprint and appearance of the house (as much as skyrim will allow). Differences from Wind district Breezehome original and SSE port:No couches or paintings. Please download the Wind District Breezehome SSE or the original Wind District Breezehome versions if you want those.The main house is almost entirely remodeled and refurnished, with walls and doors moved, and new furniture and room decor. Aspects of the
The Ravens Breezehome SSE - Nexus Mods
Whiterun patches - For EEk's Beautiful Whiterun by EvilEyedKyoInitially only:EEk's Beautiful Whiterun + Jk's Skyrim + Dawn of Skyrim (dir cut) WDBH patchMore pending if that works.WDBH Reborn Moon and Star Patch (ESPFE)For Moon and Star by Gan Xingba WDBH Reborn - Mystic Condenser Patch {ESPFE}For Mystic Condenser SE by Dave0523 WDBH Reborn Atlas Map Markers SE MCM Patch (ESPFE)For Atlas Map Markers SE - Updated with MCM by Kronixx and kryptopyrWDBH Reborn - Skald's Mail Patch (ESPFE)For Skald's Mail by Alistair Rodryk WDBH Reborn - Warbird's Whiterun Metropolis PatchFor Warbird's Whiterun Metropolis by WarbirdWDBH Reborn - YAWTO Mixed Patch (ESPFE)andWDBH Reborn - YAWTO Aspens - Lexy's patch (ESPFE)For YAWTO - Yet Another Whiterun Tree Overhaul by zDasMany thanks to the above authors for permission.Patches at other mods - Many thanks to the authors for patching.Willybach's Whiterun by WillybachPatch available from Willybach here.Legacy of the Dragonborn - Player Homes Displays by gutmawPatch available from gutmaw here.Patches for Arthmoor mods. I have followed the patching directions on the mod pages as best I could, but, if there are any issues with these patches existing, I will remove them. WDBH Reborn – Alternate Start Patch (ESPFE)For Alternate Start – Live another Life by ArthmoorWDBH Reborn – Provincial Courier Patch (ESPFE) - Open Cities aware.Works with both old and new versions, as patch file only moves a single mailbox, and is clean of other records. Checked in SSEDIT.For Provincial Courier Service by Arthmoor (Hosted Externally at "AFK mods")WDBH Reborn – Open Cities Patch (BETA) * Please read Wind District Breezehome Reborn: Use of Open Cities patch. (BETA) Article under Articles Tab.For Open Cites Skyrim - SSE by Arthmoor (Hosted Externally at "AFK mods")Add on for Wind District - Reborn that places a raised bed garden on the ramp behind. Find it Here.CompatibilityWind District Breezehome - Reborn is incompatible with anything that alters Breezehome, or Carlotta Vici’s House. Load this mod after mods that affect them if you must. Incompatible with anything that tries to alter the interior lighting of Breezehome. Use a mod version that does not affect player homes if using ELFX or similar mods.Wind District Breezehome – Reborn Also makes a minor alteration to Tamriel cell 4,0 just a bit outside the northwest wall “corner” of Whiterun. This may cause some conflict, but most major Whiterun edits affect the eastern side of the city exterior, next to the road.Eek’s Noble Whiterun Door - Recommended if you are using Noble Skyrim for best effect. Load Before this mod or any city mods. It defines doors, so must be placed before them to work. Used in the shots, and really helps give Whiterun a living look.With such a dramatic change to the location[SSE] [SAE] Gothic Breezehome by RashadDracula :
Northwest) - SSE-USW-2-1-1Brazil - SSE-SAE-1-1-1We’re Here to HelpIf you have any questions or need assistance, please contact our support team.Thank you for your understanding and support as we work to enhance your Cisco Secure Access experience. Mar 6, 00:58 UTC Completed - The scheduled maintenance has been completed. Mar 13, 09:00 UTC In progress - Scheduled maintenance is currently in progress. We will provide updates as necessary. Mar 13, 05:00 UTC Scheduled - Cisco is committed to providing you with a secure and reliable experience. To ensure our Cisco Secure Access platform continues to meet your needs, we will be performing scheduled maintenance.Maintenance DetailsDate and Time: 05:00 to 09:00 UTC on March 13thImpactNetwork Tunnel Groups: Customer tunnels at the following DCs below will failover to the other Hub DC in the region.Canada (Central) – SSE-CAC-1-1-0US (Virginia) – SSE-USE-1-1-0US (Pacific Northwest) – SSE-USW-2-1-0Brazil – SSE-SAE-1-1-0We’re Here to HelpIf you have any questions or need assistance, please contact our support team.Thank you for your understanding and support as we work to enhance your Cisco Secure Access experience. Mar 10, 23:05 UTC Completed - The scheduled maintenance has been completed. Mar 13, 01:00 UTC In progress - Scheduled maintenance is currently in progress. We will provide updates as necessary. Mar 12, 21:01 UTC Scheduled - Cisco is committed to providing you with a secure and reliable experience. To ensure our Cisco Secure Access platform continues to meet your needs, we will be performing scheduled maintenance.Maintenance DetailsDate and Time: 21:00 UTC on March 12 to 1:00 UTC on March 13thImpactNetwork Tunnel Groups: Customer tunnels at the following DCs below will failover to the other Hub DC in the region.India (West) - SSE-APS-1-1-1India (South) - SSE-APS-2-1-1Europe (Stockholm) - SSE-EUN-1-1-1United Kingdom - SSE-EUW-2-1-1Europe (Germany) - SSE-EUC-2-1-1Switzerland (Zurich) - SSE-EUC-2-1-1Middle East (UAE) - CSC-MEC-2-1-1We’re Here to HelpIf you have any questions or need assistance, please contact our support team.Thank you for your understanding and support as we work to enhance your Cisco Secure Access experience. Mar 6, 01:15 UTC Completed - The scheduled maintenance has been completed. Mar 13, 00:00 UTC In progress - Scheduled maintenance is currently in progress. We will provide updates as necessary. Mar 12, 20:00 UTC Scheduled - Cisco is committed to providing you with a secure and reliable experience. To ensure our Cisco Secure Access platform continues to meet your needs, we will be performing scheduled maintenance.Maintenance DetailsDate and Time: 20:00 UTC March 12th to 00:00 UTC on March 13thImpactNetwork Tunnel Groups: Customer tunnels at the following DCs below will failover to the other Hub DC in the region.India (South) – SSE-APS-2-1-0India (West) – SSE-APS-1-1-0United Kingdom – SSE-EUW-2-1-0Europe (Stockholm) – SSE-EUN-1-1-0Europe (Germany) – SSE-EUC-1-1-0Switzerland (Zurich) – SSE-EUC-2-1-0Middle East (UAE) – CSC-MEC-2-1-0We’re Here to HelpIf you have any questions or need assistance, please contact our support team.Thank you for your understanding and support as we work to enhance your Cisco Secure Access experience. Mar 10, 23:03 UTC Mar 12, 2025 Completed - The scheduled maintenance has been completed. Mar 12, 22:30 UTC In. breezehome with a little bit more personalityThe Ravens Breezehome SSE Ravens Breezehome 2. Pobierz Breezehome TNF Expanded for SSE Redux. 3. Pobierz Wind District Breezehome SSE. 4. W menedżerze mod w aktywuj Wind District Breezehome SSE. 5.The Ravens Breezehome SSE-amazing alchmey and
It to reflect your travels.Becoming Thane means something.When you become Thane of Whiterun, due to your unique deed, the jarl will give you the right to fly the banners of Whiterun and mount the prize upon your home to commemorate your status as Dragonslayer. Prior to that, the exterior is mostly unadorned.You also are given a small statuette by the grateful guards. Find it on the desk after becoming thane.DisplaysDisplays are deliberately faction free, meaning you will not find specific displays for any of the faction questlines special unique items. The displays are themed to reflect a “living” aesthetic, as though placed on existing furnishings and shelves, not in form fitted displays. You won’t have a museum in your basement. Though there are a few surprises.Spoiler: ShowVault Displays:Ebony bladeEbony MailMehrune's razorMace of Molag balRing of NamiraRing of HircineSanguine roseSkull of corruptionSpellbreakerVolendrungAuriel’s bowAuriel’s shieldHarkon’s swordThe ParagonsMiraak’s StaffMiraak’s SwordBloodskaal BladeAll Dragon Priest masks implemented (including Dragonborn)All base game Claws Implemented.Other Displays:Basement worship area:DawnbreakerAlchemy area:Bee in jarDragonfly in jarFirefly in jarLunar moth in jarMonarch in jarMagic area:Elder scroll dragonElder scroll sunElder scroll bloodAzura’s starThe Black StarEssence extractor Oghma InfiniumBlack Books:Epistolary AcumenFilament and FiligreeThe Hidden TwilightThe Sallow RegentThe Winds of ChangeUntold LegendsWaking Dreams Upstairs curio case displays:Saerek’s skull Torsten skullArentino family heirloom (Associated with a faction but the Arentino quest is necessary for most adoptions to become available).Silver candlestickNettlebane The white phial (positioned so that using replacer meshes does not conflict)Draw knife Centurion coreCultist MaskMined HeartstoneAttunement SphereRuned LexiconYngol’s Helm Landing Table:Aetherium WarsKatria’s JournalPatchesPlease note: Patches will not work for Wnd District Breezehome SSE – Conversion by Germrillian, due to Wind District Breezehome - Reborn requiring a different set of masters. All patches require their patched mods as Masters. load order is important ie JK's Skyrim -> Wind District Breezehome Reborn -> WDBH Reborn Jk’s Skyrim Patch Patches Available:WDBH Reborn - Aemer's Refuge Patch (ESPFE)For Aemer's Refuge SE by LeanWolf and masterofshadows WDBH Reborn - Capital Whiterun Expansion Patch (ESPFE)For Capital Whiterun Expansion by Surjamte WDBH Reborn Dawn of Skyrim Patch (ESPFE)For Dawn of Skyrim (directors cut) by Shiverwitch/BluePianoTwo and LykannWDBH Reborn Dawn of Skyrim Patch (ESPFE) (New Version)For Dawn of Skyrim (directors cut) V 1.5 and higher by Shiverwitch/BluePianoTwo and LykannWDBH Reborn Embers XD PatchFor Embers XD by mindfIux WDBH Reborn Fenix Disenchanter Patch (ESPFE)For Fenix Disenchanter by fenix31415WDBH Reborn Holds- the city overhaul (complete) Patch (ESPFE)For Holds The City Overhaul by Galandil WDBH Reborn Jk’s Skyrim Patch (ESPFE)For Jk's Skyrim by Jkrojmal and Teabag86WDBH Reborn Jk’s Whiterun Patch (ESPFE)For Jk's Whiterun by JkrojmalWDBH Reborn Holidays Patch (ESPFE)For Holidays by isokuWDBH Reborn LOS II PatchFor Lanterns of Skyrim II by WiZkiD WDBH Reborn SkyBirds Patch (ESPFE)For skyBirds SSE Edition by steve40WDBH Reborn EEK's BeautifulBreezehome TNF Expanded for SSE Redux - Nexus
Patch provided to fix hanging lanterns in Windhelm and MorthalSkyrim Sewers - CompatibleSolitude Skyway - CompatibleStorefront - Compatible with patch in Arthmoor's Patch PackThe Great Cities - Compatible with patch on this mod pageThe Marshlands - Compatible with patch on this mod pageWhiterun Valley - Compatible with patch on mod pageWindhelm Exterior Altered - CompatibleWinterhold Restored - Compatible with patch on mod pageExterior Lighting OverhaulsEnhanced Lights and FX Exteriors - Compatible with patch on this mod pageOther Lighting Mods - Compatible. Use the optional file JKs Skyrim_No Lights_Patch which removes ALL lights and lighting markers from JK's Skyrim setting the lighting back to vanilla. This is designed to be used with all exterior Lighting Overhauls for full compatibility. Main file JK's Skyrim is still required.* No Lights is a sledgehammer approach and removes ALL lights from JK's Skyrim. Only use it if you have obvious light flickering due to the Skyrim engine limitation of 4 lights hitting a single mesh.FollowersInteresting NPC's (3DNPC's) - CompatibleMirai - Compatible with patch provided to remove clipping outside her Markarth homeRecorder - Compatible with patch on this mod pageRigmor of Bruma - Compatible. Minor clipping in DawnstarHomesBal Ruhn - CompatibleBreezehome - Compatible. Load Breezehome after JKs SkyrimDeithwen - Family Edition - Compatible with patch on mod pageHidden Hideouts of Skyrim City Edition SE - Partially Compatible. Clipping in Windhelm city entranceLeaf Rest - Compatible with patch on mod pageSky Haven Temple - Gardens Compatible with patch on mod pageUnique Vampire Dens SSE - Compatible withBreezehome Basement 3x2 SSE - Nexus Mods
And framework of Breezehome, installation requires a new save/game.Technical stuffCleaned in SSEDitPurchase quest is fully integrated.Room Decorations are acknowledged and “seen” by the game, Proventus treats you as having purchased all the upgrades, and allows you to buy a child room, or revert it to “alchemy lab” (aka follower room in main house.) No crashes due to house quest.Navmesh has been fully implemented on the porch and tower.Followers can enter and exit when led or dismissed, as well as sandbox without issue.Adoption Functions with Beezehome hearthfire framework.There are no random door drops or hovering Carlotta doors outside the main door. If this happens, you have a mod that edits door locations loaded after Wind District Breezehome Reborn. Known IssuesFor some inexplicable reason, the mannequins sometimes wander. I have altered their rotation, placed navmesh pools under them, fiddled with xmarkers, to little effect. They still might change location. This seems to only happen when there is some kind of a state change related to the game engine such as an activation of a room change or adoption. Go to the original location where the activation box is invisibly waiting and give or take an item to snap the mannequin back. This may be related to AI mods, I am not sure. The Timed Light script sometimes takes a moment to kick on. Sleeping overnight seems to fix this.The basement is done, finished, and will not be updated in the foreseeable future. This is due to roombounds, and the game getting quirky and ignoring them for lights if even one static item is changed in ck with a preexisting save.The Vault displays treasure without anything in it if it isn't triggered to engage. Getting the key and coin from the house ledger location, or depositing some coin in the house ledger before finding the vault will properly start it.While most the exterior of Breezehome is set to full Lod, so you can see the tower (which is taller than the walls of Whiterun) when adventuring outside the city, this also means it appears strange if you fly over Whiterun, as the vanilla Lod object for Carlotta's house fuses with it (not terribly noticeable, just ignore it). I chose not to attempt to edit the Lod object because it caused horrible errors throughout the game. In the basement, when returning via the exterior entrance, followers do not come through with the player, and instead spawn at the other basement entry point, running to meet the player. Not terribly bad, just pretend they ran ahead to scout. This has been tested with several configurations, but the game continues to do this. Since this is so, I have set the exterior entry to minimal use. breezehome with a little bit more personalityThe Ravens Breezehome SSE Ravens Breezehome 2. Pobierz Breezehome TNF Expanded for SSE Redux. 3. Pobierz Wind District Breezehome SSE. 4. W menedżerze mod w aktywuj Wind District Breezehome SSE. 5.Comments
ForewordThis mod would not have been possible without the kind permission of LethalThreat and the previous work by Germrillian in converting Wind District Breezehome to SSE. Also, the vast array of modder’s resources that the community is willing to share. Full credits at end.I always thought this was a great idea, but decided it was time to give it an update to full SSE. This means it uses all the core DLCs and is not compatible with any old patches people may have made.This is my first foray into House mods, and what a project it was. So, I am glad to bring you:Wind District Breezehome - Reborn Abstract:Wind District Breezehome Reborn has many features and is fully navmeshed. Your follower can sit on the porch, watch the stars over Whiterun with you from the tower, and run around the basement unimpeded.There are many displays for items and artifacts, and a vault of modest size for your more dangerous items, that will fill with some displays that reflect your wealth if you store your riches in it (use the ledger).Inside and out there are some light sources that change depending on time of day. Apologies if the script doesn’t load right away, just sleep overnight (more than a hour) and it should get back to working. Adoption is fully functional (though you children might be petty about chores). Go to Proventus to change your “alchemy” room (AKA guest/follower room in this mod) to a child room.The Basement has almost all crafting stations, except an Imbuing Chamber, and initially, a staff enchanter (you can have one if you want by going to Solstheim) and a Disenchanting font (please be careful). If you feel you need room for your fellow adventurers, look for the hammer. There are a modest amount of weapon plaques and mannequins to display your favorite items.An extra entrance allows access from outside the city.Your home is your castle! Enemies will not follow you through the front door or the exterior entrance. No more seeing your family get butchered by overzealous guards or vampires if you run from combat. However, there is no guarantee if you use other methods.Wind District Breezehome Reborn has been designed to have a tidy but lived-in aesthetic, while keeping clutter to reasonable levels, and has been matched to the exterior footprint and appearance of the house (as much as skyrim will allow). Differences from Wind district Breezehome original and SSE port:No couches or paintings. Please download the Wind District Breezehome SSE or the original Wind District Breezehome versions if you want those.The main house is almost entirely remodeled and refurnished, with walls and doors moved, and new furniture and room decor. Aspects of the
2025-04-08Whiterun patches - For EEk's Beautiful Whiterun by EvilEyedKyoInitially only:EEk's Beautiful Whiterun + Jk's Skyrim + Dawn of Skyrim (dir cut) WDBH patchMore pending if that works.WDBH Reborn Moon and Star Patch (ESPFE)For Moon and Star by Gan Xingba WDBH Reborn - Mystic Condenser Patch {ESPFE}For Mystic Condenser SE by Dave0523 WDBH Reborn Atlas Map Markers SE MCM Patch (ESPFE)For Atlas Map Markers SE - Updated with MCM by Kronixx and kryptopyrWDBH Reborn - Skald's Mail Patch (ESPFE)For Skald's Mail by Alistair Rodryk WDBH Reborn - Warbird's Whiterun Metropolis PatchFor Warbird's Whiterun Metropolis by WarbirdWDBH Reborn - YAWTO Mixed Patch (ESPFE)andWDBH Reborn - YAWTO Aspens - Lexy's patch (ESPFE)For YAWTO - Yet Another Whiterun Tree Overhaul by zDasMany thanks to the above authors for permission.Patches at other mods - Many thanks to the authors for patching.Willybach's Whiterun by WillybachPatch available from Willybach here.Legacy of the Dragonborn - Player Homes Displays by gutmawPatch available from gutmaw here.Patches for Arthmoor mods. I have followed the patching directions on the mod pages as best I could, but, if there are any issues with these patches existing, I will remove them. WDBH Reborn – Alternate Start Patch (ESPFE)For Alternate Start – Live another Life by ArthmoorWDBH Reborn – Provincial Courier Patch (ESPFE) - Open Cities aware.Works with both old and new versions, as patch file only moves a single mailbox, and is clean of other records. Checked in SSEDIT.For Provincial Courier Service by Arthmoor (Hosted Externally at "AFK mods")WDBH Reborn – Open Cities Patch (BETA) * Please read Wind District Breezehome Reborn: Use of Open Cities patch. (BETA) Article under Articles Tab.For Open Cites Skyrim - SSE by Arthmoor (Hosted Externally at "AFK mods")Add on for Wind District - Reborn that places a raised bed garden on the ramp behind. Find it Here.CompatibilityWind District Breezehome - Reborn is incompatible with anything that alters Breezehome, or Carlotta Vici’s House. Load this mod after mods that affect them if you must. Incompatible with anything that tries to alter the interior lighting of Breezehome. Use a mod version that does not affect player homes if using ELFX or similar mods.Wind District Breezehome – Reborn Also makes a minor alteration to Tamriel cell 4,0 just a bit outside the northwest wall “corner” of Whiterun. This may cause some conflict, but most major Whiterun edits affect the eastern side of the city exterior, next to the road.Eek’s Noble Whiterun Door - Recommended if you are using Noble Skyrim for best effect. Load Before this mod or any city mods. It defines doors, so must be placed before them to work. Used in the shots, and really helps give Whiterun a living look.With such a dramatic change to the location
2025-04-15It to reflect your travels.Becoming Thane means something.When you become Thane of Whiterun, due to your unique deed, the jarl will give you the right to fly the banners of Whiterun and mount the prize upon your home to commemorate your status as Dragonslayer. Prior to that, the exterior is mostly unadorned.You also are given a small statuette by the grateful guards. Find it on the desk after becoming thane.DisplaysDisplays are deliberately faction free, meaning you will not find specific displays for any of the faction questlines special unique items. The displays are themed to reflect a “living” aesthetic, as though placed on existing furnishings and shelves, not in form fitted displays. You won’t have a museum in your basement. Though there are a few surprises.Spoiler: ShowVault Displays:Ebony bladeEbony MailMehrune's razorMace of Molag balRing of NamiraRing of HircineSanguine roseSkull of corruptionSpellbreakerVolendrungAuriel’s bowAuriel’s shieldHarkon’s swordThe ParagonsMiraak’s StaffMiraak’s SwordBloodskaal BladeAll Dragon Priest masks implemented (including Dragonborn)All base game Claws Implemented.Other Displays:Basement worship area:DawnbreakerAlchemy area:Bee in jarDragonfly in jarFirefly in jarLunar moth in jarMonarch in jarMagic area:Elder scroll dragonElder scroll sunElder scroll bloodAzura’s starThe Black StarEssence extractor Oghma InfiniumBlack Books:Epistolary AcumenFilament and FiligreeThe Hidden TwilightThe Sallow RegentThe Winds of ChangeUntold LegendsWaking Dreams Upstairs curio case displays:Saerek’s skull Torsten skullArentino family heirloom (Associated with a faction but the Arentino quest is necessary for most adoptions to become available).Silver candlestickNettlebane The white phial (positioned so that using replacer meshes does not conflict)Draw knife Centurion coreCultist MaskMined HeartstoneAttunement SphereRuned LexiconYngol’s Helm Landing Table:Aetherium WarsKatria’s JournalPatchesPlease note: Patches will not work for Wnd District Breezehome SSE – Conversion by Germrillian, due to Wind District Breezehome - Reborn requiring a different set of masters. All patches require their patched mods as Masters. load order is important ie JK's Skyrim -> Wind District Breezehome Reborn -> WDBH Reborn Jk’s Skyrim Patch Patches Available:WDBH Reborn - Aemer's Refuge Patch (ESPFE)For Aemer's Refuge SE by LeanWolf and masterofshadows WDBH Reborn - Capital Whiterun Expansion Patch (ESPFE)For Capital Whiterun Expansion by Surjamte WDBH Reborn Dawn of Skyrim Patch (ESPFE)For Dawn of Skyrim (directors cut) by Shiverwitch/BluePianoTwo and LykannWDBH Reborn Dawn of Skyrim Patch (ESPFE) (New Version)For Dawn of Skyrim (directors cut) V 1.5 and higher by Shiverwitch/BluePianoTwo and LykannWDBH Reborn Embers XD PatchFor Embers XD by mindfIux WDBH Reborn Fenix Disenchanter Patch (ESPFE)For Fenix Disenchanter by fenix31415WDBH Reborn Holds- the city overhaul (complete) Patch (ESPFE)For Holds The City Overhaul by Galandil WDBH Reborn Jk’s Skyrim Patch (ESPFE)For Jk's Skyrim by Jkrojmal and Teabag86WDBH Reborn Jk’s Whiterun Patch (ESPFE)For Jk's Whiterun by JkrojmalWDBH Reborn Holidays Patch (ESPFE)For Holidays by isokuWDBH Reborn LOS II PatchFor Lanterns of Skyrim II by WiZkiD WDBH Reborn SkyBirds Patch (ESPFE)For skyBirds SSE Edition by steve40WDBH Reborn EEK's Beautiful
2025-03-28Patch provided to fix hanging lanterns in Windhelm and MorthalSkyrim Sewers - CompatibleSolitude Skyway - CompatibleStorefront - Compatible with patch in Arthmoor's Patch PackThe Great Cities - Compatible with patch on this mod pageThe Marshlands - Compatible with patch on this mod pageWhiterun Valley - Compatible with patch on mod pageWindhelm Exterior Altered - CompatibleWinterhold Restored - Compatible with patch on mod pageExterior Lighting OverhaulsEnhanced Lights and FX Exteriors - Compatible with patch on this mod pageOther Lighting Mods - Compatible. Use the optional file JKs Skyrim_No Lights_Patch which removes ALL lights and lighting markers from JK's Skyrim setting the lighting back to vanilla. This is designed to be used with all exterior Lighting Overhauls for full compatibility. Main file JK's Skyrim is still required.* No Lights is a sledgehammer approach and removes ALL lights from JK's Skyrim. Only use it if you have obvious light flickering due to the Skyrim engine limitation of 4 lights hitting a single mesh.FollowersInteresting NPC's (3DNPC's) - CompatibleMirai - Compatible with patch provided to remove clipping outside her Markarth homeRecorder - Compatible with patch on this mod pageRigmor of Bruma - Compatible. Minor clipping in DawnstarHomesBal Ruhn - CompatibleBreezehome - Compatible. Load Breezehome after JKs SkyrimDeithwen - Family Edition - Compatible with patch on mod pageHidden Hideouts of Skyrim City Edition SE - Partially Compatible. Clipping in Windhelm city entranceLeaf Rest - Compatible with patch on mod pageSky Haven Temple - Gardens Compatible with patch on mod pageUnique Vampire Dens SSE - Compatible with
2025-03-31If you like my work please consider visiting my Ko-fi page - Mod Description -An lore-friendly and script-free Overhaul of the city of Whiterun.New Whiterun Outskirts file available for download under optional files tab, check the image section for a preview.- Performance -My Rig: Asus P8B75-M/CSM Motherboard, Intel I7 2600 @ 3.4 GHz8 Gb RAM, NVidia GTX 980 TI 6 Gb, running alongside Somber 3 ENB + 1024 Textures and I get 55 FPS average.- Installation -Use NMM to install, simply double-click the mod in the "Mods" tab of NMM after it has finished downloading or Download manually and open the .rar file. Place the DATA folder into your SKYRIM folder, click "yes" to merge folders. Activate the mod through your preferred launcher by ticking the checkbox next to the esp.- Requirements -- Skyrim up to date- Not Compatible Mods:- Mods that change the city of Whiterun (with the exception of texture mods)- Compatible:- City version:-Outskirts version:- Future Plans -add a few more details, small fixes etc.- Recommended mods -Interesting NPCs by Kris TakahashiInconsequential NPCs by RippleBreezehome FullyUpgradable by Sku11M0nkeyTerrace Porch for Breezehome by marxerciseDesigns of the Nords by KEBW1144RS Children Overhaul by RanalineThe Bosmeric Drunken Huntsman 2.0 by iWilliBlechaThe Scottish Bannered Mare by iWilliBlecha - My Other Mods -- SSE -JK's Whiterun. JK's Riverwood. JK's Skyhaven forge.- Oldrim -JK's Whiterun. JK's Windhelm. JK's Solitude. JK's Markarth. JK's Riften.JK's Riverwood. JK's Dragonbridge. JK's Ivarstead. JK's Rorikstead. JK's Skyrim. JK's Falkreath. JK's Morthal.JK's Dawnstar. JK's Winterhold. DarkenD. JK´s Skaal village.- Credits
2025-04-09To exclude enterprising bandits trying to sneak into your home Fixed as of version 1.40SupportI have tried to test this as much as I can, and to deliver a finished package. Any concerns please tell me them in the bugs. Constructive critique and clear reports are greatly appreciated. I am learning the fine points of ck as it regards house modding, and have tried to minimize the use of non default scripts, as I confess to not having much prowess at script creation yet.CreditsLethalThreat for creating the original mod.Germrillian for initial port to SE and LAL compatibility.Assets used:Anna's Resource PackCreated by: AndunielApepi's Art Assets (oldrim)Created by: ApepiofDuatBookSets Resource (oldrim) Created by: BlaryDynamic Treasury Resource (oldrim)Created by: icecreamassassinFile creditsIcecreamassassin - Scripts and implementationOaristys - Treasure Model resources from "Modder's Resource Pack"Tamira - Treasure Model resources from various Tamira resourcesElianora's Extra Resources (oldrim) Created by: ElianoraFPI Experiment Pack 1 (oldrim)Created by: The Fuzzy Physics InstituteJets ResourcesCreated by: Jet4571Jokerine's Misc Resources Created by: JokerineManor House Modder’s Resource (oldrim)Created by: TiaffoonModder's Resource Pack (oldrim)Created by: Oaristys and Tony67Modder's Resource Pack - The Witcher Extension (oldrim)Created by: OaristysMany thanks to CD Projekt Red for the Witcher series and all assets provided.New beddings (oldrim)Created by: 1ndajone5Nordic Carving - Wallbaskets SECreated by: Mikey NexusObscure's Modding Resources Created by: SomethingObscure (Procurer of beeswax, tallow, and silver.)Obscure’s libraryOpen Books Library (oldrim)Created by: stoverjmOrient Set (oldrim)Created by: GarnetStroti's Kitchen Tools for Skyrim SECreated by: Stroti and TamiraResources for modders (oldrim) Created by: RunspectFile credits: *Credits*AdeleRan147GaraDaisliaThe Medieval SmithySrRamrod's Stained Glass Art (oldrim)Created by SrRamrodTapestries (oldrim)Created by: RoboBirdieUpper Class Furniture Pack V2.0 (oldrim)Created by: Monk_ide and IcecreamassassinXunAmarox Modder's Resource (oldrim) Created by: XunAmaroxTimedLightSwitch Script by Kryptopyrfrom JK's Skyrim + Dawn of Skyrim Patch by Teabag86Thank you for permission.ShipTrapDoor01.nif From Animated Clutter SSEBy JackMorris21 / RumblestrutPigThank you for permission.DarkFox for the modding tutorial videos, which helped a great deal with fiddly problems.Copy of original credits and SSE port Credits.Please note that although some of these are deprecated, they are included for the sake of completeness and credit for what has come before. Original Skyrim Edition mod credit list:"General Stores" - Harvey2112 (permissions are respected even though we're only using non-GS version as a few file folders crossed)Various clutter resources (OpenBook, Food, WallArt, Alchemy, etc.) - BlaryActivator resource - eldiabsResource pack - Oaristys and Tony67Resource kit - TESAUnique Curio cabinets, catering, wallpaper - Lilith (TESA)Resources/Junk Yard (Pillows, chessboard..) - InsanitySorrow (TESA)Open Book Library - stoverjmExtra Resources (Baking crate and cheese) - ElianoraNote from Original Author: If I missed any authors I apologize. All resources used are from free-to-use resource packs (GS uses permissions but they are respected in this mod even in this non GS version.)Continued Credits for Germrillian Wind District Breezehome SSE Lore
2025-04-01