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Mpv version and platform mpv 0.27.0-509-g3723e611fc-dirty (C) 2000-2017 mpv/MPlayer/mplayer2 projects built on Sat Dec 9 12:06:44 UTC 2017 ffmpeg library versions: libavutil 56.5.100 libavcodec 58.6.103 libavformat 58.3.100 libswscale 5.0.101 libavfilter 7.7.100 libswresample 3.0.101 ffmpeg version: git-2017-12-08-713f9c5b5Windows 7 SP1, Nvidia GTX970 with latest driver. HDMI (not sure which version) connecting to a 10-bit capable projector.I have read some issues about 10 bit output. If I understand correctly, the key points in those posts are:It depends on the OpenGL implementation.It has been tested that on Linux, 10 bit works. May need a few more configurations (e.g., in xorg.conf)Before windows 10 creator's update, full screen exclusive mode is a must for 10 bit outputAfter windows 10 creator's update, borderless windowed full screen also works.My questions are:Does fullscreen ( by double clicking the mpv window) combined with ontop make mpv full screen exclusive on windows? Or just borderless windowed?Because I read in the manual that--ontop Makes the player window stay on top of other windows. On Windows, if combined with fullscreen mode, this causes mpv to be treated as exclusive fullscreen window that bypasses the Desktop Window Manager.If it is FSE, thenWhat kind of gpu-api and gpu-context provide 10 bit output when it is in FSE mode?Currently I am using gpu-api=vulkan, others set to auto, and the log shows:[ 0.025][v][vo/gpu/vulkan] Initializing GPU context 'winvk'[ 0.025][v][vo/gpu/vulkan] Creating instance with extensions:[ 0.025][v][vo/gpu/vulkan] VK_KHR_surface[ 0.025][v][vo/gpu/vulkan] VK_KHR_win32_surface[ 0.120][v][vo/gpu/vulkan] Probing for vulkan devices:[ 0.120][v][vo/gpu/vulkan] GPU 0: GeForce GTX 970 (discrete)[ 0.120][v][vo/gpu/vulkan] Chose device:[ 0.120][v][vo/gpu/vulkan] Device Name: GeForce GTX 970[ 0.120][v][vo/gpu/vulkan] Device ID: 10de:13c2[ 0.120][v][vo/gpu/vulkan] Driver version: 1628356608[ 0.120][v][vo/gpu/vulkan] API version: 1.0.56[ 0.120][v][vo/gpu/vulkan] Initializing SPIR-V compiler 'shaderc'[ 0.120][v][vo/gpu/vulkan] Queue families supported by device:[ 0.120][v][vo/gpu/vulkan] QF 0: flags 0xf num 16[ 0.120][v][vo/gpu/vulkan] QF 1: flags 0x4 num 1[ 0.120][v][vo/gpu/vulkan] Using graphics queue (QF 0)[ 0.120][v][vo/gpu/vulkan] Using async transfer (QF 1)[ 0.120][v][vo/gpu/vulkan] Creating vulkan device with extensions:[ 0.120][v][vo/gpu/vulkan] VK_KHR_swapchain[ 0.152][v][vo/gpu/vulkan] Allocating 1048576 memory of type 0x1 (id 7) in heap 0.[ 0.154][v][vo/gpu/vulkan] Allocating 1048576 memory of type 0x1 (id 7) in heap 0.[ 0.155][v][vo/gpu] Testing FBO format rgba32f[ 0.155][v][vo/gpu] Resizing texture: 16x16[ 0.155][v][vo/gpu] Using FBO format rgba32f.I configured the correct output bit depth in Nvidia control panel and turned dither off there.I can confirm that madVR once enters the FSE mode, it is outputing native 10 bit (deband off, dither off, still no banding compared to 8 bit).In mpv.conf, I set ontop, deband=no and dither-depth=no to do the test. However, 10 bit test patterns still show banding no matter the mpv window is in full screen or not.This is telling me that my system can do 10 bit output but my current mpv configuration is preventing me from doing so. Is there any ways to enable 10 bit? Do I need to upgrade to windows 10? Interpolation possible in SVP!!! RickyAstle98 wrote:One more thing, the video has some bad frames, trees sequence, with/without RIFE and with/without GSync with/without 60Hz mode and with/without scaling methods!The skip/delay/mismatch frames happens from scaling methods also (when you downscaling/upscaling the source footage)!It plays smooth with DmitriRender... Even at 4K 120fpsRickyAstle98 wrote:I have smooth 60FPS playback!With which SVP settings and which player/video decoder and video renderer settings? 2,090 Reply by RickyAstle98 04-11-2024 15:23:46 RickyAstle98 Member Offline Thanks: 83 Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!! narkohol wrote:RickyAstle98 wrote:One more thing, the video has some bad frames, trees sequence, with/without RIFE and with/without GSync with/without 60Hz mode and with/without scaling methods!The skip/delay/mismatch frames happens from scaling methods also (when you downscaling/upscaling the source footage)!It plays smooth with DmitriRender... RickyAstle98 wrote:I have smooth 60FPS playback!With which SVP settings and which player/video decoder and video renderer settings?Default SVP settings and RIFE engine, mpv player... 2,091 Reply by narkohol 04-11-2024 15:44:37 (edited by narkohol 04-11-2024 16:15:35) narkohol Member Offline Thanks: 18 Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!! RickyAstle98 wrote:I have smooth 60FPS playback!Default SVP settings and RIFE engine, mpv player...You mean 'default' with no scaling at all and no special settings in MPV??MPV doesn't count Dropped frames properly. Even when you have a stutter fest playback it always says 'Dropped Frames: 0 (decoder) 0 (output)'I had to use --hr-seek-framedrop=no --framedrop=no --video-sync=display-tempo to display 'Delayed' frames, and then: 2,092 Reply by RickyAstle98 04-11-2024 16:13:40 (edited bympv player - X 64-bit Download
Random Video Player - RVPHello everyone,RVP is a clean media player based on the powerful MPV. As the title suggests, it's built to play random videos first and foremost, in an easy-to-use and intuitive way.My goal was to create a good-looking, fast, and efficient way to play random videos from any directory or even custom-made lists. I've tried all the big players like VLC, MPC, etc., but they all make it surprisingly difficult to execute this task.RVP doesn't stop there, though, as it's got quite the feature set:Features:Start playing random videos from any location you define or simply your whole collectionCreate/Edit/Save/Load custom lists with the videos you chooseOpen your videos with RVP to start playing right awayDrag&Drop videos directly on RVP to play from their directoryQuick and easy navigationAmazing and customizable UICustomizable Hotkeys and Mousecontrols for quick and easy control of the playerSynchronize with MultiFunPlayer while playing random videos, now with visualizerPrerequisites (When compiling yourself)The player uses Mpv.Net-lib- which I've modified to make use of the latest 'libmpv-2.dll' instead of the outdated mpv-1.dll. (The project is sadly abandoned)Download 'libmpv-2.dll' from here: 64-bit version e.g. mpv-dev-x86_64Create a folder called 'lib' in the projects folder.Extract 'libmpv-2.dll' from the archive and move it to your 'lib' folder or drag it into visual studio directly.In your Solution Explorer, click on 'libmpv-2.dll' and select 'Properties'. Change the value for "Copy to Output Directory" to "Copy Always".Download a Mpv.NET.dll from one of my latest releasesIn visual studio with Random Video Player project open, go to project, add dependency, browse for the 'Mpv.NET.dll' and add itActivate the .dll and press okIt should now be added to dependencies within your solution explorer under assemblys. From there you can choose to create a local copy.First runOn it's first run, every setting will be at default and the application will create a config file next to it's executable called 'RVP-Config.json' where settings will be stored from now on.Click on the cog-wheel icon to setup everything.Typical usage would be something like:Open Player with your default folder, either press play orOpen the FileBrowser / ListBrowser to choose which folder to play from / create a list to play fromSwitch the toggle for 'Folder/List' depending on what you want to playYou can also open videos with RVP right away, simply choose 'open with' and search for RandomVideoPlayer.exe (where you saved it)Or simply drag files onto itSynchronize with MultiFunPlayer(MFP)Download MFP if you don't already have it RVP under settings, activate 'Timecode Server'In MFP, activate 'MPC-HC' as a sourceWhile RVP is running, press connect on MFP and it starts synchronizingYou need to play videos from your folder with scripts ofc.Have Fun!HotkeysThere are multiple shortcuts for ease of use:Scroll on the player to move forward/backwards in. MPV Player 0.35.0 (64-bit) Date released: (one year ago) Download. MPV Player 0.34.0 (64-bit) Date released: (2 years ago) Download. MPV Player 0.33.0 (64 mpv player - X 64-bit Download - x64-bit download - freeware, shareware and software downloads. mpv player - X 64-bit Download. Link to UsMPV-EASY Player 64-bit download - X 64-bit Download
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Mpv version and platform mpv 0.27.0-509-g3723e611fc-dirty (C) 2000-2017 mpv/MPlayer/mplayer2 projects built on Sat Dec 9 12:06:44 UTC 2017 ffmpeg library versions: libavutil 56.5.100 libavcodec 58.6.103 libavformat 58.3.100 libswscale 5.0.101 libavfilter 7.7.100 libswresample 3.0.101 ffmpeg version: git-2017-12-08-713f9c5b5Windows 7 SP1, Nvidia GTX970 with latest driver. HDMI (not sure which version) connecting to a 10-bit capable projector.I have read some issues about 10 bit output. If I understand correctly, the key points in those posts are:It depends on the OpenGL implementation.It has been tested that on Linux, 10 bit works. May need a few more configurations (e.g., in xorg.conf)Before windows 10 creator's update, full screen exclusive mode is a must for 10 bit outputAfter windows 10 creator's update, borderless windowed full screen also works.My questions are:Does fullscreen ( by double clicking the mpv window) combined with ontop make mpv full screen exclusive on windows? Or just borderless windowed?Because I read in the manual that--ontop Makes the player window stay on top of other windows. On Windows, if combined with fullscreen mode, this causes mpv to be treated as exclusive fullscreen window that bypasses the Desktop Window Manager.If it is FSE, thenWhat kind of gpu-api and gpu-context provide 10 bit output when it is in FSE mode?Currently I am using gpu-api=vulkan, others set to auto, and the log shows:[ 0.025][v][vo/gpu/vulkan] Initializing GPU context 'winvk'[ 0.025][v][vo/gpu/vulkan] Creating instance with extensions:[ 0.025][v][vo/gpu/vulkan] VK_KHR_surface[ 0.025][v][vo/gpu/vulkan] VK_KHR_win32_surface[ 0.120][v][vo/gpu/vulkan] Probing for vulkan devices:[ 0.120][v][vo/gpu/vulkan] GPU 0: GeForce GTX 970 (discrete)[ 0.120][v][vo/gpu/vulkan] Chose device:[ 0.120][v][vo/gpu/vulkan] Device Name: GeForce GTX 970[ 0.120][v][vo/gpu/vulkan] Device ID: 10de:13c2[ 0.120][v][vo/gpu/vulkan] Driver version: 1628356608[ 0.120][v][vo/gpu/vulkan] API version: 1.0.56[ 0.120][v][vo/gpu/vulkan] Initializing SPIR-V compiler 'shaderc'[ 0.120][v][vo/gpu/vulkan] Queue families supported by device:[ 0.120][v][vo/gpu/vulkan] QF 0: flags 0xf num 16[ 0.120][v][vo/gpu/vulkan] QF 1: flags 0x4 num 1[ 0.120][v][vo/gpu/vulkan] Using graphics queue (QF 0)[ 0.120][v][vo/gpu/vulkan] Using async transfer (QF 1)[ 0.120][v][vo/gpu/vulkan] Creating vulkan device with extensions:[ 0.120][v][vo/gpu/vulkan] VK_KHR_swapchain[ 0.152][v][vo/gpu/vulkan] Allocating 1048576 memory of type 0x1 (id 7) in heap 0.[ 0.154][v][vo/gpu/vulkan] Allocating 1048576 memory of type 0x1 (id 7) in heap 0.[ 0.155][v][vo/gpu] Testing FBO format rgba32f[ 0.155][v][vo/gpu] Resizing texture: 16x16[ 0.155][v][vo/gpu] Using FBO format rgba32f.I configured the correct output bit depth in Nvidia control panel and turned dither off there.I can confirm that madVR once enters the FSE mode, it is outputing native 10 bit (deband off, dither off, still no banding compared to 8 bit).In mpv.conf, I set ontop, deband=no and dither-depth=no to do the test. However, 10 bit test patterns still show banding no matter the mpv window is in full screen or not.This is telling me that my system can do 10 bit output but my current mpv configuration is preventing me from doing so. Is there any ways to enable 10 bit? Do I need to upgrade to windows 10?
2025-04-12Interpolation possible in SVP!!! RickyAstle98 wrote:One more thing, the video has some bad frames, trees sequence, with/without RIFE and with/without GSync with/without 60Hz mode and with/without scaling methods!The skip/delay/mismatch frames happens from scaling methods also (when you downscaling/upscaling the source footage)!It plays smooth with DmitriRender... Even at 4K 120fpsRickyAstle98 wrote:I have smooth 60FPS playback!With which SVP settings and which player/video decoder and video renderer settings? 2,090 Reply by RickyAstle98 04-11-2024 15:23:46 RickyAstle98 Member Offline Thanks: 83 Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!! narkohol wrote:RickyAstle98 wrote:One more thing, the video has some bad frames, trees sequence, with/without RIFE and with/without GSync with/without 60Hz mode and with/without scaling methods!The skip/delay/mismatch frames happens from scaling methods also (when you downscaling/upscaling the source footage)!It plays smooth with DmitriRender... RickyAstle98 wrote:I have smooth 60FPS playback!With which SVP settings and which player/video decoder and video renderer settings?Default SVP settings and RIFE engine, mpv player... 2,091 Reply by narkohol 04-11-2024 15:44:37 (edited by narkohol 04-11-2024 16:15:35) narkohol Member Offline Thanks: 18 Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!! RickyAstle98 wrote:I have smooth 60FPS playback!Default SVP settings and RIFE engine, mpv player...You mean 'default' with no scaling at all and no special settings in MPV??MPV doesn't count Dropped frames properly. Even when you have a stutter fest playback it always says 'Dropped Frames: 0 (decoder) 0 (output)'I had to use --hr-seek-framedrop=no --framedrop=no --video-sync=display-tempo to display 'Delayed' frames, and then: 2,092 Reply by RickyAstle98 04-11-2024 16:13:40 (edited by
2025-04-01Random Video Player - RVPHello everyone,RVP is a clean media player based on the powerful MPV. As the title suggests, it's built to play random videos first and foremost, in an easy-to-use and intuitive way.My goal was to create a good-looking, fast, and efficient way to play random videos from any directory or even custom-made lists. I've tried all the big players like VLC, MPC, etc., but they all make it surprisingly difficult to execute this task.RVP doesn't stop there, though, as it's got quite the feature set:Features:Start playing random videos from any location you define or simply your whole collectionCreate/Edit/Save/Load custom lists with the videos you chooseOpen your videos with RVP to start playing right awayDrag&Drop videos directly on RVP to play from their directoryQuick and easy navigationAmazing and customizable UICustomizable Hotkeys and Mousecontrols for quick and easy control of the playerSynchronize with MultiFunPlayer while playing random videos, now with visualizerPrerequisites (When compiling yourself)The player uses Mpv.Net-lib- which I've modified to make use of the latest 'libmpv-2.dll' instead of the outdated mpv-1.dll. (The project is sadly abandoned)Download 'libmpv-2.dll' from here: 64-bit version e.g. mpv-dev-x86_64Create a folder called 'lib' in the projects folder.Extract 'libmpv-2.dll' from the archive and move it to your 'lib' folder or drag it into visual studio directly.In your Solution Explorer, click on 'libmpv-2.dll' and select 'Properties'. Change the value for "Copy to Output Directory" to "Copy Always".Download a Mpv.NET.dll from one of my latest releasesIn visual studio with Random Video Player project open, go to project, add dependency, browse for the 'Mpv.NET.dll' and add itActivate the .dll and press okIt should now be added to dependencies within your solution explorer under assemblys. From there you can choose to create a local copy.First runOn it's first run, every setting will be at default and the application will create a config file next to it's executable called 'RVP-Config.json' where settings will be stored from now on.Click on the cog-wheel icon to setup everything.Typical usage would be something like:Open Player with your default folder, either press play orOpen the FileBrowser / ListBrowser to choose which folder to play from / create a list to play fromSwitch the toggle for 'Folder/List' depending on what you want to playYou can also open videos with RVP right away, simply choose 'open with' and search for RandomVideoPlayer.exe (where you saved it)Or simply drag files onto itSynchronize with MultiFunPlayer(MFP)Download MFP if you don't already have it RVP under settings, activate 'Timecode Server'In MFP, activate 'MPC-HC' as a sourceWhile RVP is running, press connect on MFP and it starts synchronizingYou need to play videos from your folder with scripts ofc.Have Fun!HotkeysThere are multiple shortcuts for ease of use:Scroll on the player to move forward/backwards in
2025-04-14